Champion Idea: Balthazar ~ The Nature Shaman
Balthazar ~ The Nature Shaman
Look
https://s-media-cache-ak0.pinimg.com/236x/d8/18/ab/d818ab4dc11cfb3e0c880660af175e62.jpg
HP 470 (+85) HP Regen 6.75 (+.8) Mana 290 (+52) Mana Regen 7.25 (+.7) AD 50 (+2.6) AS .625 (+2.8%) AP 0 (+0) Armor 26 (+3.5) MR 30 (+0) MS 335 Range 525
Background: Plz post ideas for lore!
Passive: Restoration: CD: 180 sec
3 sec after dying Balthazar restores himself reviving himself on the spot and with 40/50/60% Max HP (+ 40% AP) and gaining 40% MS which lasts for 2 sec. He also releases a burst of energy when reviving, healing ally champions, minions, and totems for 50% of what Balthazar was healed for and slowing enemy champions, minions, and monsters for 30/45/60% in a 700 unit area.
Q: Totem Call: CD: 18/17/16/15/14 sec Mana: 20 all ranks Cast range: 800 (400 units on either side of Balthazar)
On ground cast: Balthazar places a nature totem on the ground which fires at the nearest enemy. Each nature totem has 150/200/250/300/350 (+25% AP) HP and 30 Armor and MR. They also have 1.00 AS, 450 range, and the their AA deal 30/60/90/120/150 (+50% AP) Magic damage. Totems will prioritize enemies who have attacked Balthazar or his allies, or enemies that Balthazar has attacked. Balthazar can have a max of 6 totems out at once and if more than one totem is attacking an enemy, that enemy receives 50% reduced damage from all other totems, except for the first.
On totem Cast: Balthazar picks up the totem and carries it around. He can reactivate the ability within 6 sec to replace the totem. If he doesn’t place it within the 6 sec time period, the totem is placed where he is standing.
W: Enchant : CD: 10 sec all ranks Mana: 60/65/70/75/80
On first cast: Balthazar’s other spells become Fire’s Embrace (Q), Natural Regeneration (W), and Thunder's Rumble(E) which can all be cast on his allies or himself, his enemies, or his Totems (which buff them).
Fire’s Embrace:
Ally or Self cast: Balthazar buffs his target giving them 30/40/50/60/70% AS and makes their AA’s burn their target for 40/55/70/85/100 (+20% AP) True damage over 2 sec.
Enemy Cast: Balthazar ignites an enemy dealing 40/65/90/115/140 (+15% AP) and then 10/15/20/25/30 (+ 5% missing HP) (+10% AP) True damage each sec for 4 sec.
Totem Cast: Balthazar turns the targeted totem into a Fire Breather which increases its range by 50 and turns its AA into a beam attack which deals 40/80/120/160/200 (+25% AP) (+2/4/6/8/10% of missing HP) every sec. The totem also receives the passive Charred Bark which returns 20% of the damage it receives to the dealer.
Natural Regeneration:
Ally or Self Cast: Balthazar heals his target for 60/120/180/240/300 (+40% AP) and increases all other healing sources by 20% for 3 sec
Enemy Cast: Balthazar deals 30/40/50/60/70 (+20% AP) Magic damage and reduces their healing by 50% for 4 sec. Also, enemies who damage this target are healed for 10% of the damage they deal.
Totem Cast: Balthazar turns the totem into a Healer which spawns health relics every 10/9/8/7/6 sec randomly in a 400 unit range which heal for 40/70/100/130/160 (+30% AP) and last for 30 sec. There can be a max of 3 health relics available at one time, and the timer for a new one only starts when there is less than 3. The totem also gets the passive Healing Essence which increase all healing by 20% in a 400 unit radius around the turret. (The passive does not stack if multiple totems overlap the range)
Thunder's Rumble:
Ally or Self Cast: Balthazar removes his target of all CC and gives his target 100/175/250/325/400 MS and Slow immunity for 3 sec
Enemy Cast: Balthazar slows his target for 40/50/60/70/80% for 3 sec.
Totem Cast: Balthazar turns the totem into a Thunder Totem which increases its range by 50 and turns its AA into a charge attack which charges for 3 sec and then deals 50/90/130/170/210 (+30% AP) and stuns its target for 1 sec. The same target cannot be stunned again for 10 sec. (this applies to all Thunder Totems) If the target walks out of range the charge stops. Thunder Totem also emit energy waves in a 500 unit radius every 3 sec. Each wave deals 15/30/45/60/75 (+20% AP) and slows all enemies hit by 50% for 2 sec. Totems also receive the passive Strong Winds which slows all enemies by 10% and speeds all allies by 10% in a 500 unit range.
E: Spiritual Barrier: CD: 16/15/14/13/12 sec Mana: 80/85/90/95/100
Ally or Self Cast: Balthazar gives his target a 50/65/80/95/110 (+40% AP) shield for 4 sec. During this time all damage received is reduced by 30%. When the 4 sec is up, the target is healed for 30/70/110/150/190 (+ 30% of damage receive ( A.K.A the reduced damage) (+ 50% of remaining shield) (+ 20% AP)
Enemy Cast: Balthazar hexes an enemy giving them a slow which increase from 0% to a stun over 3 sec. The stun last for .5/.75/1/1.25/1.5 sec.
Totem Cast: Balthazar lays down a barrier around a totem in a 300 unit radius that blocks all project tiles and last for 4 sec.
R: Nature Surge: CD: 180/130/80 sec Mana: 100/120/140
Passive: Balthazar’s AA deal 30/40/50 (+10/15/20% AP) extra magic damage
Active: After channeling for 3 sec, Balthazar releases a global pulse (Skillshot) of natural energy healing all allies hit for 200/350/400 (+60% AP) and dealing 150/350/550 (+50% AP) Magic damage to all enemies hit. If he is disabled his ult goes on a 20 sec CD.
I spent a lot of time on this so I would appreciate feedback :) Plz, Post any ideas!
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~DiamondMatthew