Uukahaa, the Darkin Crown
Editing note:
- Very small changes have been made to his into.
- Q, E, R has gotten a name change.
- His ult is completely new.
- A passive has been added.
Uukahaa, the Darkin Crown Type: Mage, Fighter From: The Shadow Isles Damage type: AP
INTRO Uukahaa, once known as the ruler of the Darkins. In the invasion of his home by the Void, Uukahaa was forced to find a new home for him and his people. Runetera, a world filled with magic, magic stronger than their own. This magic introduced unknown powers within him. Power so strong it could be felt miles away. However, this power let to the Darkin War. Uukahaa stood almost victor until they found a way to turn the tables, they sealed his four best soldiers and used them against him. The Darkins where almost wiped out. Even with Uukahaa’s power to decimate an army with ease, his last men fell, the Darkins were no more. Unable to kill Uukahaa they took the option to seal him, sealing him into his crown. Upon Uukahaa’s release, a sudden chain reaction between his blood magic and the magic surrounding the Isles combine together, creating an explosion that turned the Isles into the Shadow Isles. In his waking, Uukahaa felt a new power swirling within him, a power unique to him, Shadow Magic. (I do not know what happened first, the king turning the Isles into the shadow Isles or Zed getting his shadow powers. Because I want to link Zeds power to Uukahaa. If you do not like the idea, you may dislike it, but please do comment on it so I can change his lore and intro.)
THEME https://www.youtube.com/watch?v=wBjHPqMz0q0
LORE Coming Soon
VOICE LINCE Coming Soon
ABILITIES
Passive - Shadow Quintessence: Whenever an enemy is hit by Uukahaa a small part of their health is turned black; 3% per ability and 1% per basic attacks.
If that enemy is not damaged after 5 seconds, it will then damage the enemies over time for 2% of the enemies max health for every 10% of Shadow Quintessence removed. Shadow Quintessence cannot be applied to an enemy before their health is clean of black and after 30 seconds; Unless if it is a minion or if the enemy is within range of infected area.
10% of Shadow Quintessence is removed every second.
If all their health is infected with Shadow Quintessence, the next basic attack or ability will deal an extra 10% of the targets maximum health and clears enemies Shadow Quintessence. If that enemy is hit by Consuming Shadows, the enemy is executed.
Mana: 70 to 20 Cooldown: 6 seconds Range: 300 Splash Range: 200 Q - Shadow Burst (Skill Shot): Can channel for 8 seconds. Doing the channel, Uukahaa creates a magical shadow sphere. Upon release Uukahaa throws the sphere, exploding in a cone at the nears enemy or wall.
Dealing 20 - 50 (+ 15% AP), to 40 - 100 (+ 30% AP) at max charge.
Deals 25% less damage to all enemies hit by the splash damage.
This Ability goes on cooldown when the Shadow Sphere has been thrown.
Full charge is every 5 seconds.
Uukahaa can still move under the channel.
Mana: 60 Cooldown: 30 seconds W - Deny: All Cc is negated, then a shadow curse is thrown at the caster with the same effect as the Cc negated. If the caster dealt damage to Uukahaa while under the Cc, the caster takes 20% of that damage as Shadow Quintessence.
(It can stop all Cc and can be activated even if silenced.)
Mana: 30 Cooldown: 20 seconds Range: 500 E - Shift: Shifts to nearby enemy or ally. If he shifted to an enemy, Shift will deal 20-40 (+ 40% AP) damage.
If Consuming Shadow is active: Shift to target champion with Consuming Shadow hitting the champion directly.
The Consuming Shadows effect is not changed and will still send the Darkness around.
The damage cannot be negated no matter what.
Mana: 100 Cooldown: 1 min to 45 seconds Range: 1000 R - Consuming Shadows: Can channel for 8 seconds. Doing the channel, Uukahaa creates a ball of compressed shadow magic which sucks the life essence out of the terrain. Any enemy within 500 units will be slowed and 5% of their health is curst with Shadow Quintessence every second. Upon release, Uukahaa smashes the ball onto the ground sending a burst of darkness around him for 1000 units.
The land from Consuming Shadows is cursed and will infect enemies within range by 1% of their current health every 2 seconds with Shadow Quintessence.
The curse will diminish in 30 seconds to 1 minute.
Helpful comments: JarodDempsey