Kjoll Kul, Herald of the Storm champion idea

Amoebanator·9/26/2016, 11:35:50 PM·1 votes·486 views

Kjoll Kul, Herald of the Storm

Abilities:

P: Blade of True Ice While Kjoll Kul is not in melee range, his basic attacks become ranged with a range of 550. When Kjoll Kul is in melee range, his basic attacks become melee and deal an additional 1.5% of the enemies max HP as magic damage. If the enemy hit is slowed, they take an additional 10% of their missing HP as magic damage.

Q: Gelid Burst Kjoll Kul fires a blast of true ice in a straight line, dealing 40/50/60/70/80 + (0.25 AD) + (0.6 AP) magic damage and rooting all enemies hit for 1/1.5/2/2.5/3 seconds. Rooted targets slow all nearby enemies by 60% for the duration Cost: 75 mana Range: 400 Cooldown: 32/28/24/20/16

W: Arctic Circle Kjoll Kul slams his sword into the ground. After a short delay walls of ice rise up in a circle around him for 2/2.5/3/3.5/4. Champions outside the circle cannot effect anything inside the circle and vice versa. Champions cannot dash or leap through walls, and spells cannot target anything through walls. Cost: 100 mana Cooldown: 26/25/24/23/22

E: Frigid Presence Active: Kjoll Kul freezes the ground around him in a circle 300/375/450/525/600 units wide for 8 seconds, making it Frozen, and dealing 30/50/70/90/110 + (1.0 AP) magic damage to enemies hit.

Passive: Frozen Enemies on Frozen ground lose all movement control of their champions. Enemies that step onto, or attempt to move while on Frozen ground will continue to slide in the direction they were moving until they hit terrain or unfrozen ground. While on Frozen ground, enemies cannot use leaps, dashes, or movement altering abilities or items. While on Frozen ground Kjoll Kul gains 20/25/30/35/40% bonus movement speed. Cost: 40 mana Cooldown: 24/23/22/21/20

R: Herald of the Storm Kjoll Kul summons a true ice storm at his location 800/1000/1200 units wide, making the ground Frozen and dealing 20/25/30 + (0.1 AP) magic damage per second to all enemies within the storm for 4/5/6 seconds. Cost: 100 mana Cooldown: 120/100/80

Lore:

To the north of the Freljord, encased by jagged mountain, lives an unending storm. The Gelid Vortex swirls with all the magic of true ice. Not even those native to Freljord’s frigid temperatures dare venture into the Gelid Vortex, for none have ever tried and returned.

One day a man in black, ice crusted armor, bearing a Great sword of the purest true ice, emerged from the swirling storm. He said he had come to warn the whole of the world to prepare itself for the worst; should he fail and the Ice Witch succeeded in bringing the source of the storm out of the shielding mountains of the Vortex, and into the open world. For if she succeeded, the whole of Valoran would be covered in an eternal winter that few would survive.

He said his name was Kjoll Kul, son of the Gelid Vortex. And he had come for one reason: To slay Lissandra.

Appearance:

Kjoll Kul is a tall, slender man, not the kind of person you would expect to come out of the coldest part of the Freljord. His glowing blue-black armor and flawless sword are all made of true ice, like Ashe’s bow and Braum’s shield. His abilities look like what you would expect to see in the Howling Abyss, blue-white snow and ice, glowing with the pure blue power of true ice.

Game play:

Kjoll Kul is a top lane bully that excels at warding off melee enemies with his ability to place Frozen zones, while being able to make meaningful trades with his Gelid Burst and percent health bonus damage on melee attacks.

In team fights, his ability to take enemies or allies into a perfectly isolated zone allows him to pick off enemies, or save allies in times of need. His Frozen zones disrupt enemy movement, and his Gelid Burst’s AoE cc make it very hard for the enemy to focus on a single target, allowing you to protect your teammates for extended periods in a fairly large area.

The hardest part of his kit to use is his Arctic Circle, which creates an inescapable zone that cannot effect the world outside of it and vice versa. Soraka cannot heal allies inside the zone with her ult if she is not inside of the zone with her allies and vice versa. Likewise, if Karthas is inside the zone, his ult would not touch any enemy outside of the zone, and vice versa. It is a perfectly isolated area that may as well be on another map for the duration.

Let me know what you think of Kjoll Kul!

8 Comments

maxaroni1189/26/2016, 11:40:04 PM3 votes

his passive is already gonna kill someone... this is literally gnar without his nerfs lol...

ok hes fucking beast as fuck wtf his cc is real... literally put down your ult in a team fight, then q them all and maybe viktor or something will immediately kill them all

Brutalitops019/26/2016, 11:49:43 PM3 votes

Biggest problem I have here: 10% missing health per auto on slowed targets in melee range. He starts Q in lane, pokes his lane opponent (I'm guessing he's supposed to be a top laner) down to half health with Q and his ranged autos, then he starts using his Q on minions to run up to them and do 10% of their missing health per auto. First off, execute damage shouldn't be per auto, it shouldn't be easy to proc, second is that it's a lot of stuff. What I would do is melee attacks apply a 3-hit passive that, after the 3 hits, slows them, deals 10% of their missing health, and gives him a short attack speed buff, but then that can't be procced again on the same target within the next few seconds.