Nunu rework concept

The RG Overlord·8/23/2016, 12:01:58 PM·1 votes·1,102 views

I have an idea of how Nunu could be reworked (because I feel like he will be the next champion that should be reworked after Yorick rework) So, Nunu right now doesn't fit in any role specificaly. His primary role is support which is kinda weird since he is mostly played in jungle (65% role rate ). Nunu is mostly used as a counterjungling champion that has a great ganking potential. He is build tank and sometimes also ap. With my rework I would leave the chance of playing ap but mostly focus on tank Nunu. ESCAPE (passive) I would create Nunu and Willump similary to Kled and Scarl. The passive should have about 3-5 min cd and works like that: When yeti gets killed if nunu has his passive he will jump of the jeti and get a chance to escape. Nunu himself would have increased movement speed, 0 ad ap mr and armor and would have a scaling per level health bar (around 1000 at lvl 18 ) All the items you build will give stats to WIllump. The passive is meant for escapes in dangerous situations Nunu and his yeti are often forced into if they wan't to deal damage Nunu can only cast one spell, that is his w (will give him a short burst of ms) If Nunu manages to escape Willump will spawn in base after 15 seconds and Nunu is able to ride it again. When Nunu falls of yeti he stuns enemyes around for 0.5 sec, however if his passive is on cd, he falls on his head and dies CONSUME (Q) I would leave the idea of yeti eating monsters in the jungle to get specific bonuses and heal himself, However I would make consume a higher cd so Nunu doesn't use this ability to clear jungle. The passive is only given when nunu executes neutral buffs and is not stackable so players has to choose which bonus is the best in a specific situation. The cd should be around 30s and can not be changed with cdr. The bonuses: -red buff execute: gives nunu atack speed, Nunu's attacks and abilities deal 1/1.5/2/2.5/3% of his maximum health as bonus magic damage. -blue buff execute: gives yeti 20% increased size and 15% maximum health and 10% lifesteal agains monsters. -smaller monsters: when yeti smells an enemy champion he gets 20% ms even if they are not visible (similar to ww passive but much less) -baron/drake/rift herald: nunus abilities gets bonus 20% slow I would add a new option

  • pink ward execute: gives vision until you find next ward (same as when you smite birds) The pink ward is fully devourered (all 4 bars)
  • cannon minion execute: yeti gets 50 increased range BlOOD BOIL (w) Nunu buffs his ally champion and himself with a short ms buff and increased as for 10s. If Nunu uses consume when in the near of targeted ally, an ally is healed, get's the gold and the buff. If Nunu uses w on himself he gets double the as (that is for jungle nunu) The supp nunu can execute a cannon minion to buff marksmans range for 50. ICE BLAST (e) I would make it a wide skillshot (similar to tahm kenches q) Nunu throws an ice in front of him. The ice can only hit champions and monsters (only the main monster not the side ones (because yeti is higher than minions) The slow remains same. Cd is 5 sec. If Nunu hits an enemy they are slowed and the cd is reduced on 2.5 sec, also Nunu gets another shot that is harder to hit but roots a target for 0.5 sec. ABSOLUTE ZERO yeti jumps forward and creates a zone of absolute zero. Enemy champions inside are slowed for and can not use dashing abilityes (only flash) after 3 sec yeti smashes the ground dealing execution damage (similar to garen ult but a bit less) and freezing everyone in place for 0.5 sec

I am not sure how would you do that but make it so that if enemyes walk out with normal boots they can get from nunu and out of range in that 3 sec but if nunu slows them with e before, they cannot

So that is my idea you can use it however you want. Sorry for my broken english if something is not clear feel free to ask me :D

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