(Champion Idea) Corvid, The Tengu Run Away
Corvid the RunAway Tengu Quote upon selection: “Blood on my feathers won’t affect my flight"
Gender: Male Race: Tengu Weapon: Twin feather shaped knives
Appearance: A Tengu is a half human, half crow. Note, Tengus do NOT have wings, but they can glide. Tengus also have beaks, talons and are covered in feathers. Corvid is a a pure black Tengu, with gold talons and bright purple eyes. Corvid has a simple brown cloth tunic with a necklace of teeth, coming from all kinds of races. To finish off his look, he has over 30 simple bead bracelets on his legs, made by the children of his old tribe for good luck.
Roles: Assassin, Fighter. Suggested play: Jungle
Base health: 620-1530 Health Regen: 1.7-7.6 Mana: 209-590 Attack speed: 0.62-1.38 Attack range: 165
Passive: Wingless Flight
When hit with a knock up, root or silence spell, Corvid jumps into the air and glides down for 1.5 seconds, increasing 0.1 seconds every other level. While Corvid is gliding, he can fly over most terrain and over minions. But, while Corvid is gliding, he is still targetable. Corvid's health regeneration increases by +10%. He also gains +5% movement speed. Wingless Flight can also be activated from her W.
Q: Screech! (40/45/50/55/60 mana) Cooldown: 13 secs Range: 700
Corvid lets out a loud screech, giving him an attack damage bonus of 5/10/15/20/25 (+5% of AD) for 5 seconds. All monsters and enemy champions within range are filled with fear making their attack speed and movement speed decrease by 10% for 2.5 seconds.
W: Crow’s Instinct (55/60/65/70/75 mana) Cooldown: 15 secs Range: 600
Corvid glides a short distance forward digging both talon into the enemies chest and feeds upon the flesh ripped out. (this spell can be played on champions, minions and monsters.) Corvid's activates Wingless Flight and goes toward target enemy (Wingless flight will not activate if target is within 325 units away), once within 325 units, Corvid will dash down and dig his talons into target enemy dealing 45/75/100/140/200 (+90% AD). Then he eats whats in stuck in his claws for 0.5 seconds gaining 40/50/60/70/80% of damage dealt as health back.
E: Feathered Blades (30/33/39/42/45 mana) Cooldown: 10 secs Range: 525
Corvid throws out one of his knives, stopping on first enemy hit (50/70/90/110/130 +70% AD). This ability can be recasted immediately afterwards for Corvid to throw out his second knife dealing (60/80/100/120/140 +85% AD). Depending on how many knives you have gives you different effects:
2 knives: Everything normal 1 knife: +10% attack speed, +5% movement speed for 3 seconds 0 knives, aka using talons to claw people: 20% attack speed and +10% movement speed for 3 seconds, but attack range is shorted to 125.
R: Nucifraga (100 mana) Cooldown: 120 secs Range: Global
After learning R for the first time, a small bar appears over Corvid’s abilities with the enemy champions faces on it. Upon selecting a champion, that champion is marked with “Theif” (Has no effect, lasts one minute) (Only players who know who is marked are Corvid and the champion marked). If Corvid kills or get an assist on selected champion, Corvid gets a bonus 75/110/160 gold, and ALL allies get a bonus 75/100/150 gold.
If selected champion isn’t killed within one minute of selection, Nucifraga will go on cool down If selected champion is killed and Corvid didn’t get kill or assist the mark goes on cool down. If selected champion is killed by non champion means (Monsters, turrets, ect), the cool down is immediately refreshed. Same champion can not be marked twice in a row.
BUT, If Corvid gets the kill and their are no kill assists Corvid doesn’t give allies gold and he gets a stack of Greed. Greed is a permeant can be stacked up to 3 times.
Greed gives Corvid 7.5% attack speed, but -5% armor.
Lore: Will be writing lately.
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