My idea of a rework for Twisted Treeline!

SoggyWaffleCakes·5/21/2018, 5:58:43 AM·1 votes·1,265 views

We've all played or seen twisted treeline after a while the player base of twisted treeline has dumped here is my concept of a unique style rework to make it feel refreshing and new.(this is a rough draft since i mean it is a concept)

I will use this image as a bases for the rework(i know it sucks im bad with paint) https://imgur.com/B2qIF2J

Outer Turrets

Health: 800

AD: 140

Armor: 50

MR: 50

Attack speed: 0.83

Inner Turrets

Health: 1000

AD: 150

Armor: 50

MR: 50

Nexus Turrets

Health: 1800

AD: 150

Armor: 50

MR: 50

Attack speed: 2.08

Sight Camp

Initial: 1:05 Respawn: 1:15

Gold: 81

Exp:120

Health: level 1 and 2: 1340 level 3: 1407 level 4: 1474 level 5: 1541 level 6: 1675 level 7: 1809 level 8: 1944 level 9: 2077 level 10: 2211 level 11: 2345 level 12-18: 2680

Attack damage: level 1 and 2: 70 level 3: 77 level 4: 84 level 5: 91 level 6: 98 level 7: 105 level 8: 112 level 9: 119 level 10: 133 level 11: 147 level 12: 161 level 13: 175 level 14: 189 level 15: 203 level 16: 217 level 17: 231 level 18: 245

Attack speed: 0.613

Armor: 12

Magic res: 0

Mov speed: 300

Summary

I will address that i used the blue buff monster as a place holder, it is a new buff it will give a ward item that replaces your trinket until consumed or will be lost if not used within 140 seconds.

Red Camp

Initial: 1:05 Respawn: 1:15

Gold: 81

Exp:120

Health: level 1 and 2: 1340 level 3: 1407 level 4: 1474 level 5: 1541 level 6: 1675 level 7: 1809 level 8: 1944 level 9: 2077 level 10: 2211 level 11: 2345 level 12-18: 2680

Attack damage: level 1 and 2: 70 level 3: 77 level 4: 84 level 5: 91 level 6: 98 level 7: 105 level 8: 112 level 9: 119 level 10: 133 level 11: 147 level 12: 161 level 13: 175 level 14: 189 level 15: 203 level 16: 217 level 17: 231 level 18: 245

Attack speed: 0.613

Armor: 12

Magic res: 0

Mov speed: 300

Summary

Will work like old red buff that can deal true damage to turrets.

Wolf Camp and Vilemaw

Summary

Will stay the same.

Rift Herald

THE EYE OF BARON: Rift Herald has a vulnerable eye on her back

Initial: 6:00 Respawn: 6:00

Gold: 100

Exp: 150

Health: summoned: 5900 (10000 while in camp)

Attack damage: level 6: 80 level 7: 90 level 8: 100 level 9: 110 level 10: 120 level 11: 130 level 12: 140 level 13: 150 level 14: 160 level 15: 170 level 16: 180 level 17: 190 level 18: 200

Attack speed: 0.5

Range: 250

Armor: 60

Magic res: 50

Mov speed: Summoned: 500 (Rift herald will reset if leaves camp spawn point)

Passive while in camp

The Rift Herald's basic attacks deal (4% of target's current health) bonus physical damage.

MONSTROUS TOUGHNESS: Effects that deal damage based on Rift Herald's health and are not usually capped, are capped at 50 damage.

WARPED ARMOR: Rift Herald's is immune to all disabling debuffs.

Abilities

CHARGE: At the start of the fight, the Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.

SWIPE: At 65.75% and 32.75% of Rift Herald's maximum health, it winds up for an attack that deals 300% AD in a cone in front of her.

Passive while summoned

The Rift Herald's basic attacks deal 3% of Herald's current health bonus physical damage.

Abilities

When the Rift Herald approaches a structure, she winds up for a few seconds and leaps into melee range, dealing a burst of damage of half the towers current health.

ENRAGE: At 65.75% and 32.75% of Rift Herald's maximum health, the Rift Herald winds up for an attack that deals 200% AD in a cone in front of her.

DUCHESS SMASH: The Rift Herald disables turret backdoor defenses even when no minions are nearby.

Summary

This camp will now be the main objective to win games after it is killed it will drop the Eye of the Herald players must fight to bring Eye of the Herald to their base. after bring it to their base it will spawn a Rift herald in a lane desired by the player who turned it in, the player holding it will have reduced movement speed, will be disabled to not use spells and summoners, can not use recall and will be revealed on the map. if the player holding it dies they will drop Eye of the Herald for anyone to pick up.

Arcane Sweeper (Trinket) UNIQUE – HUNTER'S SIGHT: An arcane mist grants Sight icon vision in the target area for 8 seconds, revealing enemy champions and granting True Sight icon True Sight of traps in a 375-unit area for 5 seconds (800 range) (90 seconds cooldown).

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