TYPHIDNA, THE HYDRA MATRIARCH (UPDATE 4 WITH STATS INCLUDED)

Carnosaurus Rex·10/26/2015, 6:19:44 AM·2 votes·778 views
http://hydra-media.cursecdn.com/wow.gamepedia.com/9/9d/Hydra.png?version=cf2e07c51f29df4f737c2bf9303397c5

This is a champion concept that i came up with, and also with the help of my friends RavageSpy and SoFyItsCrazy. Typhidna is an AD melee bruiser that could go top lane or in the jungle. The picture above is a hydra from Warcraft just to be an example for what she might look like. We have changed her W into a toggle and nerfed the life steal. I also added some more info on what her passive does.

PRIMARY ROLE: Fighter SECONDARY ROLE: Tank

**Passive- Hydratosis: ** Typhidna starts with one head. Whenever Typhidna loses a 20% percentage of health, her permanent head splits into two smaller heads and loses attack damage but gains attack speed. When Typhidna re-gens the 20% health she’s lost, the two smaller heads joined back into the original head losing the attack speed but regains the attack damage lost. Losing 1 head (20% health)- lose 10% damage, gains 5% attack speed. Losing 2 heads (40% health)- lose 15% damage, gains 10% attack speed. Losing 3 heads (60% health)- lose 20% damage, gains 15% attack speed Losing 4 heads (80% health)- lose 25% damage, gains 20% attack speed

Q- Acidic Bite: (Active) Typhidna strikes with all her heads on a single target dealing {30/55/80/105/130} physical damage, slowing them, and reducing their armor over time up to 20%. The slow amount is determined by how many permanent heads Typhidna has. COOLDOWN: 8 seconds

W- Harden Scales/Ravenous Beast (Toggle OFF) Typhidna gains 1 stack for each auto attack, each stack is then converted to armor{1, 2, 3, 4, 5} which depletes after 8 seconds. At max level, Typhidna can gain up to 50 armor at full stacks. ** (Toggle ON)** Typhidna no longer gains armor stacks but gains {5, 6, 7, 8, 9%} life steal.

E- Lernaean Ambush: (Active) Typhidna roots in place and forms a whirlpool beneath her and sticks her heads inside for a 1 second delay to a target location. The target location is then shown forming another whirlpool for 1.5 seconds. If enemy champions are caught in the area after that time, the heads will grab the closest enemy champion and will be pulled in the whirlpool and pop up next to Typhidna. COOLDOWN: 20 seconds

R- Call of The Matriarch: (Passive) Each point into ultimate, Typhidna permanently gains one head. (four heads at level 16) **(Active) **Typhidna spawns 5 Hydra-lings that focuses enemy champions. Each hydra-ling that is killed heals Typhidna for small flat amount. Hydra-lings health deteriorates after being summoned lasting 6 seconds. Hydra-lings ad {8/25/40} based on small percentage on Typhidna's ad and slowing{10/15/20%} enemy champions. COOLDOWN: 120 seconds

Base Stats:

Health: level 1- 580 level 18- 2180 Health Regen: level 1- 10.0 level 18- 30.5 Mana: level 1- 320 level 18- 1015 Mana Regen: level 1- 7.6 level 18- 15.5 Melee: 200
Attack Damage: level 1- 55 level 18- 130 Attack Speed: level 1- 0.666 (+0%- 46.0%) **Armor: ** level 1- 20.5 level 18- 80.6 **Magic Resist: ** level 1- 32.1 level 18- 53.4 Movement Speed: 345

Core Items: item 3153 item 3074 item 3065 item 3083

Build Example: item 3153 item 3074 item 3065 item 3083 item 3143 item 3111

Champion counters for Typhidna: Darius Olaf Teemo Ryze Gnar Riven Malphite Tryndamere Fiora Chogath

**Id like to know what you guys think, please leave a comment and please vote ^.^ **

1 Comments

Okain10/26/2015, 7:52:58 AM1 votes

With the constant splitting and reforming of heads sounds like an Animator's (and programmer's) Hell,It might be better at 25% intervals with more significant buffs to attack speed and nerfs to AD(which speaking of it's passive sounds kinda like Olaf's) still I think playing as a Hydra sounds like a good time and would kinda want a Baron Nashor skin for the guy. Edit: Sorry, *Lady