Annia Mini Gameplay Update Concept
This is small since it still grants everything that Annie has in her kit, just updating her to help herself out and when playing against her with better counter play.
Attack Range: 575 units Attack Speed: 0.677 +4% per level Movement: 340 units per second
Molten Shield (Passive):
Range: 600 units
Annie gains a Molten Shield stack which surrounds her with a fiery aura when she casts an ability that has three levels of power, granting her 10%(+2% per 100AP) damage reduction per stack of Molten Shield.
When Annie receives a fourth stack of Molten Shield, the fiery aura will explode around her, removing the shield and dealing 6%(+3% per 100AP) of struck enemies' maximum health as magic damage.
(Molten Shield stacks are indicated as a resource bar below Annie's mana bar.)
Disintegrate (Q):
Cooldown: 2 seconds; Cost: 30/35/40/45/50 mana; Range: 625 units
Annie hurls a fireball at the target enemy, dealing 50/75/100/125/150(+50%AP) magic damage and healing herself for 10/15/20/25/30% of the damage dealt. Minions are dealt 100/150/200/250/300(+100%AP) magic damage and heals for 2/3/4/5/6% of the damage dealt.
Direct executes refund the mana cost.
Incinerate (W):
Cooldown: 8 seconds; Cost: 80/90/100/110/120 mana; Range: 900 units / 50 degrees
Annie releases a cone of fire in the target direction, dealing between 100/140/180/220/260(+120%AP) to 25/35/45/55/65(+30%AP) magic damage based on how close the target is.
If Tibbers is struck by Incinerate, then he is healed for 15/20/25/30/35% of his maximum health.
Pyromania (E):
Cooldown: 22 seconds; Cost: 65/70/75/80/85 mana; Range: 625 units
Passive: Annie's other ability casts reduces the cooldown of Pyromania by 1/1.25/1.5/1.75/2 seconds.
Active: Annie becomes furious and heats up her fire for 1 second, allowing the next Disintegrate to stun its target during this time for 1.5/1.75/2/2.25/2.5 seconds or next Incinerate to stun struck enemies for 1 second.
After a 1 second delay, Annie let's out a burst of flames around her, dealing 70/90/110/130/150(+70%AP) magic damage and stunning for 1.5/1.75/2/2.25/2.5 seconds if the stun was not already consumed.
Tibbers will also summon a burst of flames around him as well if he is currently in play, both burst of flames can damage the same target.
Summon: Tibbers (R):
Cooldown: 120/95/70 seconds; Cost: 100 mana; Range: 600 units
Annie summons her teddy bear Tibbers to ginormous proportions to the target location for the next 45 seconds.
Tibbers Statistics: ~ Has 1200/2100/3000 health ~ Has 40/60/80(+25%AP) armor ~ Has 30/45/60(+15%AP) magic resistance ~ Attacks 0.625 times per second ~ Moves at 350 units per second ~ Has 150 attack range ~ Deals 60/90/120(+30%AP) magic damage per attack ~ Deals 10/15/20(+10%AP) magic damage per second to nearby enemies
If Annie died while Tibbers is stilled summoned, then he heals himself for 50% of his missing health and becomes enraged for 3 seconds, gaining 275% bonus attack speed and 100% decaying bonus movement speed towards Annie's killer.
(Cast Summon: Tibbers again or hold down the ALT key and right-click to command Tibbers' movement and attack target.)