I'm bored, so let's try to make a new champ
Right now in the upcoming season 7 and it's new assasin/tank meta, I've been thinking of making a sort of tribute to this new season, and thats by thinking up a new champion, I have made a concept of a champion just yesterday and that's what I wanna share with you guys.
This champion can be played in mid, jungle and support, his role is an assasin (to go with the new season) and a disabler(it's a DOTA role so please don't hate me).
here are his abilities
*Passive(no name)- when you use an ability your next basic attack is increased to 112.5%-150% attack damage and also gain increase 350 range(he is melee), but if you are in melee range the increased attack damage is doubled and on-hit effect durations last 50% longer( i. e frozen mallet, black cleaver and one of his abilities)
*Q(Lethal coating)- when cast, next basic attack deals 10/20/30/40/50 bonus phys. dmg and apply a phys. Dot dmg that deals 40/75/110/145/175 for over 2 seconds, it has a mechanic similar to Taric's Q, on 2 charges Dot dmg deals 125% and last 1 seconds longer, on 3 charges applies a stun on hit for 1.1/1.2/1.3/1.4/1.5 seconds [can be increased to a maximum of 2.25 seconds with passive because it is an on hit effect]
*W(no name) - dashes for 500 units in a directed direction and blinds( quinn type of blind) enemies you pass through reducing their vision by 250/300/400/460/500 units and deal phys. dmg by 60/100/140/180/220. (can be used for some juking or peeling if done right.)
*E(failed mixture) - Throws a jar at a targeted area witb a radius of 250 units that increases to 325 units which lingers in the ground dealing 20/35/50/65/80 phys. dmg per second that also applies a debuff reducing 4/7/10/13/16 armor per second, last for 4 seconds.
*R(confirming targets) - targets an area with an inner(100 unit radius) and outer(300 unit radius) layer from 2000/3500/5000 units away from you that applies a debuff that ignores 25% to both resistances of the applicted targets, champions in the inner layer will recieve 30/40/50 bonus dmg from Trevor( that's his name) and half to his client (I'll talk about it after this) while champions from the outer layer will recieve half the bonus dmg recieve.
*unique starting item (contract) - at the start of the game you get to choose a champion in your team as your client and recieved various benefits while contracted to them at the length of the game.
*Benefits from contract
- assisting your client in dealing a killing blow gives you 10/40/70/100 bonus gold (increases by every 6 lvls) while also gaining one stack of "trust"
-saving your client from dying(below 40% HP) will gain one stack of "trust"
2/8 trust - your client gains 30 bonus ms when going to your direction
4/8 trust - your client deals bonus 20 dmg (fixed) to your attackers
6/8 trust - 10% of your clients bonus AD or 5% AP (depends solely on which ia higher) converted into your own AD ( no it doesn't take away any of the clients stats)
8/8 trust - when recieving fatal damage, 30% of that damage is shared with your client. (your client could literally die for you because he/she trust you so much).
and thats about all of it, hope you guys enjoyed my concept.