Eiron, Conviction's Arcane Edge
##Good Neighbor Bonus Dash, The Yordle Bandit of Zaun
Medeia, The Shadow in the Woods
#Eiron, Conviction’s Arcane Edge
#Appearance http://imgur.com/rlidWNE
#Summary Attack■■■■■■■■□□ - [8] Defense ■■■■□□□□□□ - [4] Ability Power ■■■■■■□□□□ - [6] Difficulty ■■■■■■■■■□ - [9]
##Primary Role Fighter/Skirmisher
##Secondary Role Assassin/Slayer
##Gender Male
##Race Human (?)
##Resource Mana
##Short Lore
Eiron Tathral is an enigma. A young swordsman gifted in the arcane arts as well, he’s a quiet soul with seemingly no past. However, in reality, he is a long-lived being bonded with an entity known as Conviction. In dark times, he has shown up, his sword shining with arcane energy, raining down destruction upon the unjust and wicked.
It’s not known whether or not Conviction is an Aspect or something more. It’s not known why he bonded with Eiron either. All that is known is that when a dark-haired young man armed with an azure sword appears in a large conflict, justice will be served, and wrongs will be righted. Few alive know of him, though there are many tales through history.
His power comes through his literal belief in his doing the right thing. The stronger this belief, the more powerful he becomes. For the past two centuries, his sorrow and rage at all the deaths and the seemingly futile nature of his mission left him at his lowest, leaving him dispirited. Thus he wandered for all those years, refusing to fight in major battles, though stories crept up here and there about a benevolent savior helping the unfortunate and downtrodden in small villages and such.
When the people of present Valoran see him, they see a quiet and friendly young man, who seems strangely world weary.
Conviction senses chaos brewing and a looming threat in the Void. Sensing the threat they pose, Eiron will bring his blade to bear again for justice and his belief. A belief that even the smallest action can lead to a brighter future for the world.
##Long Lore
He's been called a hero. A legend. Or simply a good Samaritan. But these words are hardly enough to properly describe Eiron. Born so very long ago, Eiron was once a young human man. But it has been so long that even for him, his past is murky before his first encounter with Conviction. His parents, his original home, all of it a blur.
There he had been, on the battlefield, fighting despite being the last one standing. Against overwhelming odds and a brutal foe he fought in a battle that wasn't even for his own country. All he can remember is hearing Conviction's deep, sardonic and distorted voice asking him why he chose to fight in a war that was not his.
His answer had satisfied the enigmatic being and soon, they became one. The battle had ended rather abruptly after that, as his newfound power in his belief in fighting for a brighter day for all of Runeterra was at its peak. He leveled the entire battlefield with leaping, arcane enhanced sword strike.
Over the centuries he had fought in many battles, killing those he thought to be threats to the peace and stability of the world. He'd been more brash and reckless early on of course. Even the smallest conflicts he had shown up in. But as the centuries passed him by, he grew wiser.
And with that came the loss of the those he had known and loved. At times, he felt very much like an outsider looking in, unable to have a family of his own, unable to settle down in one place and finally live in peace.
Conviction drives him onward, pushing him for the sake of a better world. Where Convictions starts and Eiron ends, not even he can say. Some days, he cannot even tell if he's the one in control, or if it's Conviction. He's faltered at times, witnessing such tremendous horrors that his beliefs reached all-time lows, greatly reducing his powers. And while he is effectively immortal in terms of the aging process, he can be killed.
In one particularly dire moment, he'd almost been killed by a group of skilled mercenaries trying to obtain the large price on his head at the time. He'd survived the attempt on his life, but he'd been gravely injured. He'd dragged his body to an nearby tree, resigning himself to death.
Days later he woke up to find himself in a cabin, being tended to by a beautiful woman. Over the next few weeks, he grew close to his rescuer, his faith in mankind being restored. But his bliss would soon come to an end.
Hundreds of mercenaries showed up to the cabin, still trying to claim the price on his head. This time, they had powerful warriors and mages. The woman he had grown to love and care about was killed by a single stray bolt of magic.
And in this moment, Eiron's and Conviction's rage exploded.
In one cataclysmic blast, he obliterated the opposition while he protected her body. In his state of anger though, he could not have known that he had also wiped out several nearby villages, snuffing out thousands of innocent lives in the process. When the realized what he had done, all he could do was fall to his knees.
He eventually made a massive monument for each village, inscribing markings for each person he had unjustly killed. His former love, he made a private tomb for her, entirely constructed with arcane energy. Then he disappeared from the world for centuries.
Now Eiron has returned as a world-weary, but determined man. He still carries this particular sin with him, but it only serves to motivate him. He knows he cannot love again, for something similar could happen again if he lost control. He knows that even the most righteous can be a danger to the world, as righteousness can turn into fanaticism.
He knows that until this world ends, or until he dies, or until the rare day comes that no one has to suffer unjustly, his fight will continue.
#General Overview
I’ve been struggling with getting this champion concept right for a while now. It’s been through several iterations, but I’ve finally come to a result that I feel happy with. Eiron is a melee carry like Yasuo, Fiora, Master Yi and Tryndamere. However, he’s the only melee carry who deals large amounts of magic damage.
His passive grants him bonus magic damage based on his attack damage after every three basic abilities used. Auto attacks build up stacks of Conviction and enhance his next ability after five stacks. So he thrives on weaving both his auto attacks and abilities together, like a battlemage or arcane swordsman should.
As a melee carry, I believe he has the necessary tools to accomplish his role, which is pretty much fighting anything he comes across. He's a dangerous duelist to face, thanks to his passive, the attack speed from his Q, the damage reduction he can get from his W, his E's short cooldown, and of course his powerful ultimate.
He's a champion that requires quick thinking AND careful planning. Make one wrong move, and your opponent can punish you. A mistimed last ult strike can land you in hot water.
Build wise, he prioritizes items like Trinity Force, Rageblade, and Gunblade. Especially Gunblade. He benefits heavily from the ad and ap it gives, as well as the passive and omnivamp, which greatly adds to his survival. After he builds any of these, his build path can proceed to a variety of different things. He prefers raw attack damage, followed by cooldown reduction, attack speed, and ability power.
Eiron is intended to be a fighter who thrives on aggression, gaining movement speed from attacking minions, then activating his active to pounce on the enemy laner and gain those crucial Conviction stacks. With his strong dueling and conditional, but powerful defensive tool in Eldritch Shield, Eiron is at home top lane and mid lane. The fact that he gains Conviction stacks from monsters also makes him a viable jungler as well, though he lacks sustain.
##Pros
- Incredible sustained damage lategame
- Great duelist
- Rewards smart and aggressive play
- Abilities can be combined together seamlessly
- Can be a terror against tanks that rely on building armor
- Scales really well into mid and lategame.
- Not too difficult to pick up.
##Cons
- Early game is rather atrocious, mediocre base damages, high mana costs and high cooldowns
- No crowd control
- Squishy without Eldritch Shield.
- Crowd control obliterates his damage
- Almost none of his damage is up front, meaning that he needs to time to accrue said-damage for the best results.
- Suffers against anything that can blind, dodge, or block auto attacks, as much of his kit can be countered with these options.
- Extremely item dependent (Though with one or two of his core items, even if he's behind, he's still useful to his team)
- Difficult to master, despite being relatively easy to pick up.
##Description
Eiron is a seemingly young man with short, dark and unkempt hair. Wields a longsword with various runes inscribed into it. A slim, but athletic build with pale skin. His eyes are blue and glow with arcane energy. Arcane energy occasionally crackles around his body.
##Base Statistics:
Health: 550(+85)--->1995 HP/5: 7(+0.7)--->18.9 Mana: 310(+45)--->1075 MP/5: 7(+.55)--->16.35 AD: 53(+4.5)--->129.5 AS: 0.65(+3.3%)--->1.01 Armor: 22(+3.5)--->81.5 MR: 32 (+1.25)--->52.25 MS: 340 Range: 150
##Passive: Arcane Conviction http://imgur.com/3WJJqjL
Every three ability casts grants Eiron bonus magic damage on his next auto attack.
Auto attacks on non-minions grant a stack of Conviction. At five stacks, your next basic ability cast within five seconds is enhanced.
Phasing Mercury- Eiron now ignores unit collision and has a 40% resistance to slows for the duration of the active.
Eldritch Fortification- Increases the damage reduction of the shield by 1.5x and allows it to now reduce damage from auto attacks. The shield also becomes a barrier, reducing damage from any direction, rather than from his front.
Blazing Pulse- After the initial damage of Pulsing Arc, it deals half the damage again as damage over time over two seconds.
60/80/100/120% AD bonus magic damage at level 1, 6, 11, and 16 respectively.
##Design Philosophy
Eiron's kit revolves around his passive. His auto attacks are enhanced with substantial damage, while his abilities can be greatly enhanced from his passive. But it requires him getting up close and personal with an enemy, rather than simply hitting minions to be able to enhance his abilities. So Eiron players will be actively seeking trades.
##Q –Mercury Rune http://imgur.com/o2wkKWv
Passive: Every auto attack gives Eiron 5 movement speed, stacking up to 5 times. Each stack lasts for 5 seconds and attacking refreshes the stacks. This rune is always active.
Active: Eiron infuses his body with arcane energy, galvanizing his reflexes. This doubles the effect of Mercury Rune’s passive while granting him increased attack speed for five seconds. Activating again immediately triggers a short dash that puts the active on cooldown. The dash range is increased if Eiron has five stacks. Goes on cooldown at the end of the active. If Eiron makes contact with an enemy champion, he auto attacks them auto attacks them and deals bonus magic damage. If Eiron activates the dash with Eldritch Shield active and makes contact with an enemy, it inflicts a 1 second stun on the first enemy he makes contact with.
Cooldown: 11/10/9/8/7
Bonus Attack Speed: 50/55/60/65/70%
Magic Damage: 60/70/80/90/100(+100%BonusAD)(+50%AP)
Dash Range without five stacks: 350
Dash Range with five stacks: 550
Cost: 60 Mana
##Notes:
##Design Philosophy
This ability isn’t quite as high up in the mobility department as many other champions in League. However, Eiron is not supposed to be a champion known for mobility. When mixed in with auto attack, much like the other parts of his kit, his can make him deceptively difficult to escape in crucial moments. The bonus attack speed allows him to quickly ramp up his movement speed and at five stacks his dash gains an additional 200 units of range. The extra damage is merely the icing on the cake.
##W- Eldritch Shield http://imgur.com/V%%%OGi
Eiron creates a shield before him entirely comprised of arcane energy. For the next three seconds the shield grants him 20/25/30/35/40% damage reduction from ability damage aside from true damage. The shield does not function like Braum's in the fact that it turns with him, remaining in front of whichever direction he's facing. It has no cast animation.
If Eiron is near an enemy when the shield expires, it applies an Arcane Charge to them and deals magic damage in an area of effect. The shield stores the damage taken over the three second duration, dealing 10% of the damage taken as bonus damage.
Cooldown: 15/14/13/12/11
Duration: 3 seconds
Magic Damage: 80/110/140/170/200(+70%AP)+(10% of Damage Taken)
Radius: 200
Radius for Arcane Charge and Damage:250
Cost: 60 Mana
##Design Philosophy This ability allows Eiron to temporarily increase his defenses to survive bursts of damage. It is a powerful source of defense, but has a steep cost and encourages an Eiron player to not simply stand there blocking damage, but to dodge abilities while using the shield to mitigate unavoidable damage. Eiron wants to get close with his shield so that when it detonates, it applies an Arcane Charge to his enemy, which increases the damage output of his E.
##E- Pulsing Arc http://imgur.com/3WJJqjL
Eiron manifests a second sword made entirely of arcane energy, unleashing two fast and sweeping slashes in an arc before him, inflicting magic damage to all in enemies in range. Each slash can proc on hit effects and can critically strike for 150% damage. If an enemy has an Arcane Charge, it triggers an aftershock, dealing additional magic damage. This ability does not interrupt any previous commands. (Think Hecarim Q in terms of being able to cast it repeatedly while auto attacking)
Cooldown: 4/3.5/3/2.5/2
Initial damage each hit: 50/60/70/80/90(+45%AD)(+30%AP)
Aftershock Damage: 40/70/100/130/160(+100%Bonus AD)(+50%AP)
Range: 350 Cost: 25/30/35/40/45 Mana
##Notes
- The slashes function seperate auto attacks, so each procs on-hit effects.
- This ability has no cast animation.
- Blinds, Counterstrike and Pantheon’s passive can block this ability.
##Design Philosophy
For the standard Eiron built with substantial attack damage, this ability is his bread and butter. Thanks to having no cast animation or interrupting auto attacks, while also procing lifesteal and on-hit effects, this ability greatly adds to Eiron’s dps, while giving him a bit of area of effect damage. It also helps him in being able to damage targets who are on the run, as it can be used freely regardless of movement or auto attacking.
##R - Arcane Frenzy http://imgur.com/CCVU4oH
. Eiron channels all of his arcane might for the next five seconds and reaches his maximum connection with Conviction, rising into the air as arcane energy erupts around him a massive sphere, dealing tremendous magic damage over the course of those five seconds to any targets caught within the sphere. Eiron can actually move at 60% of his total movement speed, but he cannot use any other abilities, auto attack, or use any summoner’s. For ten seconds after activating the ultimate, he is “frenzied”, granting him his bonus damage on his passive every one ability cast. Maximum Conviction Stacks also grant enhanced damage for the ultimate. Eiron can cancel the active at any time.
Damage- 30/50/70(+100%BonusAD)(+40%AP) Magic Damage per second
Enhanced Damage- 45/75/105(+150%BonusAD)(+60%AP) per second
Mana: 100/120/140
Radius: 550
Cooldown: 120/100/80
##Notes
##Design Philosophy
This ability separates him from his melee carry peers. It turns him into an avatar of destruction, dealing tremendous damage in a large area while slowly marching through the enemy. The secondary effect grants him some extra damage over time, but the calling card of this ultimate is the sheer damage Eiron can put out if he avoids crowd control and lives long enough. Getting caught in the sphere for five seconds will equal death for most squishy champions, and even tankier ones will still take considerable damage.
#Quotes
##Upon Selection "Wrongs will be righted, that much I can guarantee."
##While Moving "Let's get going." "Let's not prolong this." "Wish I'd picked up teleportation magic."
##Attacking "Hit them hard with magic, hit them fast with sword." "I apologize about the pain I'm bringing to you." "The wicked fall to my blade."
##Using Mercury Rune "Flow like mercury!" "Quick like silver." "Graceful like a cat!"
##Using Eldritch Shield "Arcane Protection." "Nothing gets past this shield." "I'll weather this onslaught."
##Using Pulsing Arc "HOO...HAA!" "Kill quickly, or not at all!" "Fast than the eye can see!"
##Arcane Frenzy "For a better world!" "We will stake everything on this single spell." "They never come back from this!"
##With five stacks of Conviction "We will end it right here!"
#Recommended Summoner Spells and Items
##Summoner's
or
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##Recommended Items
##Starting

##Core

or

##Offensive

or

##Defensive

or

#Possible Skins
##Rune Knight Eiron-Ultimate Skin http://imgur.com/bMyzjcB
##Sellsword Eiron- 750RP Skin http://imgur.com/FGvaFuW
##Spellfire Eiron- 1350RP http://imgur.com/TZFwQcB
All credit for the images above and any of the other images used for this concept go to the original artists.
. You may want to tone that down a bit?