Sona's new rework
I started playing since the end of season 3, I had a little bit of experience in the moba games before (an arcade game in sc2 named Hero Attack) and support was and will always be my favorite role. The first support that I ever played and how I learned to play the role with was Sona. After the failure that was her rework, followed by the ''buffs'' 2 years later that made her op for a patch before nerfing her to the ground again. So I decided to do a better job than a group of adults by giving her a proper rework.
What are the rework's goals?
- Keep her theme of being a support that plays music
- Remove a little bit of power in her lane bully potiential
- Give her new tools that allow her to be an Enchanter and a Debuffer
- She will not have a complex kit but she will have decision making now (instead of spamming the keyboard).
- Edit: Forgot to mention she will not have any auras, I just wanted to see what would happen if she didn't have any.
Passive: Etwhal Sona has the possibility to play 3 songs with her Etwhal, each song has no effect on Sona or her allies. However, her songs add additional effects on her basic abilities.
Sona can play: Hymn of Valor (blue), Aria of Perseverence (green) or Song of Celerity (pink)
You can choose the songs that you would want to play like Kindred can choose their target but instead of champions, it's songs.
Sona can switch between songs, even in combat. However, each song has its own cd: 20 second at level 1 to level 6.
(This is mean that early game, you will have to be careful when using a song because the long cd can cause your downfall)
**Q: Power Chord ** Sona plays a note forward in a straight line, damaging an enemy and debuffing them depending of the song that Sona is currently playing
Staccato (blue): The note collides at the first unit it hits, the target takes 10% dmg from all sources
Dimmuendo (green): The note collides at the first enemy champion, the target deals 10% less dmg
Tempo (pink): The note pass through all units, dealing dmg and slowing them by 10%
(Sona main dmg ability with a little bit of utility, now a skillshot, can use while moving)
W: Help note Sona plays a note to help an ally, the effect of the note depends on the song that Sona is currently playing.
Augmmento (blue): Ally has his main dmg source (Ad or Ap, calculated like the dragon buff or Camille's passif) increase by 15% for 3 seconds
Protecto (green): Ally receives 20% less dmg for 3 seconds (or he can be a shield, I'm not really sure)
Rapido (pink): Ally has his movement speed increase by 20% for 3 seconds
(Sona main support ability, the only point and click in her kit, can be use while moving)
E: Heal music Sona heals an ally with a different music, healing them for an amount until they are full life. This ability will drain 5 mana per second, interrupt any songs that Sona is playing, can be interrupt by any source of dmgs and will immobolise Sona for the duration unless canceled by the player.
(This is basically a huge heal that is probably better that you don't use while in combat, this probably not the best idead but eh).
R: Crescendo Passive: Reduce the cooldowns of all of Sona's songs by 5 sec (15 at level 6, 10 at level 11 and 5 at level 6)
Active: Sona plays an irresistible chord in a line, dealing magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance for the duration.
(The ult is bigger than it is now but smaller than it was before the rework)
The numbers that I give are only use as an example.
Hope you like it if you like Sona, I hope you also like it if you hate being lane bullying by Sona xD.