Tai the Essance of Life
I wanted to create a support that didn't rely on Mana as a resource, but would still be able to build supportive items with out losing certain states because its not needed on them. this support was created on a basis of other champions ive created in the past.
**Role: **Support
Lane: Bot
Attack Range: Ranged
Personality: jolly, wize, forgiving Note: drawing of him coming soon
Ability's: Note: if you don't understand the ratios 0.1 = 10% and 0.01 = 1%
Passive: Essence of Spirit / Soothing Mind - Tai’s Mana is converted to Spirit Energy. Tai starts at 0 Energy and cannot regen Spirit Energy.
Tai can now basic attack ally Champions not doing damage to them. When Tai basic attacks an ally champion he adds stacks of Soothing Mind that last for 2.5 seconds. At 4 stacks they gain 6 (+1 per level) (0.1AP) magic damage on hit and a shield that absorbs 60(+10 per level) (+3.5/4/4.5/5% of maximum Spirit Energy) damage for 3 seconds. Tai must wait 18 seconds before he can reapply Soothing Mind to the same target ally.
Q: Essence of Gravity - Active: Tai sends a Spiritual Projectile in a straight line applying Gravitational Essence to each enemy unit hit for 2.5 seconds and dealing 60/100/140/180/220(0.35AP) magic damage to every enemy hit.
Aura Sphere Effect: Spheres move towards the closest target with Gravitational Essence (Prioritizing champions).
No Cost Cooldown: 13/11.5/10/8.5/7 seconds Range: 800
W: Aura Sphere - Passive: Tai gains +10/15/20/25/30% (+1% per 75% of base mana regen built) attack speed when attacking ally’s or using spells on a Sphere for 3 seconds.(Cooldown 16/14.5/13/11.5/10 seconds)
Active: Tai places an Aura Sphere in a target area that lasts for 15 seconds. After 0.50 seconds of the sphere charging using basic attacks or spells on the sphere grant different effects. Enemy champions can destroy it with a basic attack after the sphere is armed. (Maximum 2 charges).
**Aura Sphere Effect: **if Tai or an ally basic attacks the sphere it explodes slowing enemies in the area by 20/25/30/35/40% for 1.5 seconds and they are dealt 40% of the attacks damage to the sphere as magic damage.
No Cost Cooldown: 1.4/1.3/1.2/1.1/1 seconds Range: 750 (+25 per level) Radius: 350 Charge Rate: 18/16.5/15/13.5/12 seconds
E: Essence of Control - Active: Tai implodes all active spheres on the map dealing 40/90/120/160/200(+8/8.5/9/9.5/10% of maximum Spirit Energy) magic damage around them.
Aura Sphere Effect: All projectiles in the sphere area are destroyed also reducing Aura Sphere charge time by 50% if a projectile is destroyed.
No Cost Cooldown: 12 seconds at all levels Range: Global
R: Meditation / Essence of Power - Passive: standing still for 2 seconds puts Tai into a meditation gaining 30 Spirit Energy per second in his resource bar. Taking damage, casting spells, or moving stops meditation and Tai cannot meditate for 3 seconds.
**Active: **For the next 12 seconds Tai loses 25 Energy per second and casting spells consumes 40 +8% current Spirit Energy to grant additional effects to his ability’s. Tai Also gains +20/30/40 (+5 per 100% base mana regen built) movement speed for 2.5 seconds when he activates Soothing Mind on an ally.
Essence of Gravity: If Essence of Gravity goes over a sphere it turns into a boost pad for 4 seconds granting +20/25/30%( +1% per 200 Spirit Energy) increased movement speed for 1.5 seconds.
Aura Sphere: Spheres gain +50/75/100 range also when Tai or an ally basic attack a sphere it will instead stun targets for 1.5 seconds.
Essence of Control: After a sphere implodes it leaves a field that slows projectiles for 1.5(+0.1 per 400 Spirit Energy) seconds.
No Cost Cooldown: 120/90/60 seconds
Thank you for taking the time to look at what i have. please feel free to comment and give your ideas.
Champions ive created / redone
**Lesedi the Spirit Wielder: ** http://boards.na.leagueoflegends.com/en/c/fancreations/dF2JeT7M-lesedi-the-spirit-wielder
**Ivan the Battle medic(First Version): ** http://boards.na.leagueoflegends.com/en/c/fancreations/44NkhIzQ-ivan-the-battle-medic
Ivan the Battle medic 2.0: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/sK4khGAZ-ivan-the-battle-medic-20-champion-concept
**Temmo Rework Concept: ** http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Fwt6YBGL-teemo-rework-idea