Sha'laeon, The spirit of iron
http://forums.na.leagueoflegends.com/board/showthread.php?t=4627684 (Original thread)
Name: Sha'laeon (Sha-lay-own) Role: Tank Secondary: Fighter Stats: HP: 420+90 per level Health regen: 8 +0.75 per level Movement speed: 340 Resource: Runic charge Runic charge regen: 1 runic charge per five seconds AD: 48 +4 per level Attack speed: 0.625 +2.215% per level Armor: 25 +4 per level Magic resist: 30 +1.25 per level
Skills: Passive: Rune tempered iron Grants 1 maximum runic charge per champion level (Base 2 runic charges) every 10 bonus MR and Armor grants +2% damage reduction. This damage reduction is separate and applied before MR/Armor. additionally 3/5/7 AP is granted per 5% damage reduction. (Example: Chain iron vest + negatron cloak = 40 armor and 40 MR, which is equal to 8% damage reduction before resistances (40:40 = 4:4. 4+4=8%)
Q: Fragment Toggle While toggled on, disables "rune tempered iron" and Lowers MR/Armor by 30%. Grants 50/60/70/80/90% of average bonus armor and magic resist as AD and grants basic attacks 75/75/100/100/125 splash range. Runic charge generation is reduced to 1 charge/5 while fragment is toggled on.
W: Unshakable Active Upon activation, Sha'laeon will dash foreward 250/275/300/350/375 units,Removing her unit collision for 1/2/3/4/5 seconds and rooting enemies within 215/230/245/260/275 range for 1(+0.5 per 100AP) seconds Cost: 1/2/3/4/5 runic charges Cooldown: 10 seconds
E: Runic metal absorption Active Upon activation Sha'laeon will absorb 3/6/9/12/15 armor and magic resist from Non-allied sources within 300 range for 3/4/5/5/5 seconds. This skill can be reactivated to shift the effects from Sha'laeon to an allied champion within 500 range. Upon casting, Sha'laeon gains one runic charge per enemy effected, up to five runic charges. This ability triggers Creep, Monster, and Tower aggression. Re casting this ability consumes 2/3/4/5/6 runic charges. Cooldown: 18 seconds
R: Iron torque Active/passive Passive: Increases runic charge regeneration by 1/1.5/2 per 5 seconds Active: Upon activation Sha'laeon will summon a spinning sphere of iron at a targeted position within 800 range, dealing 150/250/350(+0.60AP) to enemies within 300 range of the ball over 5 seconds and slows them by 20% for 1/2/3 seconds once outside of range. For 5 seconds after placement the torque will gain speed, increasing the range of the slow by 50 per second and increasing the slow amount by an additional 5% per second. Cost: 5/8/11 runic charges Cool down: 100/80/60 seconds
Changelog: Added re-cast cost to runic metal absorption.