Leauge of Legends as a MMORPG ( more like wow i mean )
Imagine World Of Warcraft based on League Of Legends map & story .
Well would take some time to make but it would be great lul .
Or maybe a cardgame :P .
Imagine World Of Warcraft based on League Of Legends map & story .
Well would take some time to make but it would be great lul .
Or maybe a cardgame :P .
I would love something like that, discussed it in the past fairly often. League of Legends has so much potential to create a great RPG with it's lore.
I would love to play a character in such a game, starting with nothing and train my way up to become a champion some day.
Imagine hunting criminals with Caitlyn and Vi as your quest givers in Piltover. Trying to find out what is poisoning the waters in Zaun, getting encountered with Twitch. Witnessing the awakening of Galio, when Noxus' army is striking again.
And a special opportunity in my opinion would be void creatures.... Imagine something like that: If you are picking a void creature as your character, you start as a larvae in the void. You have to eat small creatures and plants to gain DNA points and with them, you are able to evolve. You can chose new features, like spikes, poison, the ability to dig in the ground and so on.
After reaching a specific amount of DNA, you can take void rifts to enter Runeterra. To do what? Well, hunting other players of course! If you know the game Evolve, I imagine something similar to that. You are playing your strong void creature and enter a "hunting ground". Players which you encounter there, can fight you. Defeating and eating players gives you additional DNA points to evolve. If the players are slaying you, they can get special drops.
Imagine to be able to ascend in Shurima, picking one of many animal forms to transform into. Getting chemtech augmentation in Zaun, making you a battle machine like Urgot. Crafting your own hextech devices in Piltover, but you have to search rare hextech crystals to do so.
I start drooling just thinking about a game like that. [sg-jinx]
Would honestly be terrible, for the same reasons that WoW and pretty much all MMO's are bad nowadays. The ability to consistently update them is lacking (there is only so much you can do on an aging system and software), and design wise you are generally rather limited. There has to be leveling, quests, a lot of content, etc.
It's hard enough to create a Single Player RPG, it's more so difficult to properly create an MMO. A good Singleplayer RPG only has to last 20-40 hours typically, their mainstay is progression and the development of characters and story over time.
MMO's on the other hand need far more than 20-40 hours of platyime, and realistically it's impossible for them to churn out enough content, especially profitability wise, to keep the investment being worthwhile every month. There's a reason that the number of 'subscribers' drops about 1-2 months after the new expansion comes out. It is released after about 2-3 years of development each, and then a month later the majority of players have already beaten the content.
Which is why there is so much time-gating, repetitive quests, and grinding in these systems. I mean, I was able to get a new character up from 0 (literally wasn't even made yet), to max level in about two days or so (then again I played a lot of WoW so I knew the most efficient routes and methods, etc.). It took me about 4 days to finish all of the new content in the expansion that wasn't hard-locked behind time gates. (That was me only playing a few hours each day, and most of the time after hitting max level on a character was simply grinding out dungeons for the increased ilvl to see the 'harder' content)
The simple fact is, MMO's for the most part are not interesting to play for extended periods of time, as referenced by every single MMO losing a massive amount of it's subscriber base within 1-2 months of release and/or release of every expansion. It will usually peak during these times, but then devolve into irrelevancy while the game designers introduce repetitive content to keep the players who are for some reason still playing, playing.
I think most of us would agree that Riot already has their hands full with a game that 100 million people are playing lol. We don't need them splitting their attention to new projects, would rather they focus on League. Let other studios work on MMOs.
I'd just want to afk holding hands with Morgana or subjugate Kayle. (◡ ‿ ◡ ✿) I'd play it just for these things.
I would totally pick the
class or
class, I can imagine playing as Sona feeling so rewarding to your team and there's tonnes of cool abilities you could do with Xayah.
Others I would play as are probably

I really don't want an MMORPG, simply because I feel like it would be extremely hard to live up to lore in a meaningful way.
I do actually like the idea of a cardgame, though. That would be a nice way to include all the champs without betraying canon.
Isn't vanilla League of Legends grindy enough?
I've actually suggested something like this before. With how fleshed out Runeterra is becoming through the lore, seeing an MMORPG come out of Riot based on Runeterra would be fricken amazing in my opinion.
Who knows, maybe they are working on one as we speak. They still have yet to make any announcements on any other games they could possibly be working on (and no, Mechs vs Minions doesn't really count......neither do the 16 bit games they've made. I'm talking about a fully fledged video game).