[Champion Concept] Rha'Zul -- The Tortured Soul (Revised)

KingMogar·1/3/2018, 6:42:43 PM·6 votes·558 views

(Name changed to ZERO due to original name seeming like a void name)

Zero — The Tortured Soul

Lore: A bright light appeared in the darkness, lasting only a second. With a pop it was gone, in its place a woman. She began loudly screaming and yelling. “It’s no use lightslinger, nobody but me and the Warden can hear you in here.” She gasped and turned to see the voice that came from the darkness. “Who are you?” She asked. “Just another soul trapped in this prison, just like you.” The voice replied. Suddenly a steel whip with a 4 pronged grappling hook style end slammed into the ground next to her then slowly coiled back to its origin point, the prongs creating sparks as it went. She reached for her weapon but, the holster on her belt was empty. “Senna, is it?” A body finally came out of the shadows to give form to the voice. “How do you know my name?” She asked. “Lucky guess I suppose.” She saw a person, but they weren’t completely human, some sort of metal/flesh mix. A single red glowing eye would forever haunt her. “Well, lightslinger now that your here, you are going to help me get out.” The light appeared once again, but this time it was red, “I’ve spent years figuring out how to do this, you were the only thing left to complete it.” The stranger grabs her and using her like a human shield, ran through the light, as he become himself in the real world, she disappeared. Returned to the eternal prison of the lantern. “Warden, I believe my prison sentence has reached its end.” Then he burst into a cloud of darkness and disappeared. Leaving his captor speechless.

Many prisons, many failed wardens. They are all the same, and none can contain me. — Rha’Zul

Abilities:

Passive: No prison can hold me — Every 30/20/10 seconds, Zero will negate the next crowd control that would effect him. When he negates a crowd control, he gains 20/30/40% bonus movement speed for 2 seconds. (This included negating suppression and airborne)

Q: From Darkness — Zero explodes into a cloud of pure darkness, clearing any disables (except suppression) and becoming invisible for 2/2.25/2.5/2.75/3 seconds. And gaining 30% bonus movement speed while invisible. Enemies inside the cloud are blinded while inside until it goes away or unless they leave. Any enemies within 800 units, even if they can’t see him will hear his laugh. ( cloud lasts for 1 second after it spawns)

W: Siphon — Zero throws his whip out in a strait line in front of him, if it hits an enemy champion he will siphon some of their life healing him for 30/40/50/60/70 (+10% AP)(+4% of targets max hp). If the whip hits a minion or neutral monster he can then cast Living Shield.

2nd Active: Lving Shield — Zero pulls target to him, if he pulls a minion he gains that minions max hp as a shield that lasts 4 seconds or until destroyed. If he pulls a neutral monster he will heal for 4% of its max hp as well as gain a shield equal to 10% that monsters hp that lasts for 2 seconds.

(Shield and heal are reduced by 25% if the monster/minion takes lethal damage)

E: WhipSlash — Zero swipes his whip in a large arc in front of him, dealing physical damage to all enemies, the damage decreases the further away, but enemies hit with the spiked end of the whip take 200% damage.

R: Suffer like i did --

Zero glares into the soul of a target enemy champion marking them and slowing them by 10% for the next 10 seconds. Rha'Zul can then recast this ability to lash out at the target with his whip. When the whip hits the target he will rip a piece of the targets soul out of their body, dealing physical damage (+5% of their max health) and will pull them 75 units toward him, when he pulls a target they are given a bleed DoT. He can recast multiple times during the 10 seconds, each time pulling the target closer and applying another bleed DoT.

(A red eye will show above the marked champion) (Bleeds will stack)

Interactions:

First move — “First freedom, and then revenge”

First move with thresh on enemy team — “Hello warden, returned to take back your prized possession? Then come and get me” (the enemy thresh can hear this)

Move near thresh — “This time warden, I will claim your soul”

“ You will never take me again warden”

Kill thresh — “Failed, just like the rest”

“You failed Warden, your soul is mine”

Die to thresh — “I will return”

“Revenge will be mine!”

_Negate crowd control _— “You think you can contain me!?”

“Not even the warden could hold me, what makes you think your any better?”

_Normal Moving _-- "So many colors, unlike the darkness of the lantern"

"Its weird seeing color again"

Lemme know what you guys think! Any feedback is welcome!

6 Comments

NU Lord Vrodain 1/4/2018, 8:49:43 AM1 votes

I like the concept. It would make for a annoying mid laner lol. I main veigar so I'm just thinking of how miserable it would be to stun him.....for trades he would depend on maxing his w and e taking one point into q and then r whenever available. If he is used for support then it would be his q and e.

Terukav1/4/2018, 7:29:24 PM1 votes

Like the kit concept, think the lore is the standard moody, dark stuff we see here all of the time. Looks like a fun jungler to me, but it looks like he'd have a metric fuckton of movement on top of heals, shields, and damage. Not sure that these ratios or the shear number of mitigation options he'd have would feel entirely fair when taken together.

JarodDempsey1/5/2018, 4:08:24 AM1 votes

nice lore.

P: good passive, fits the lore

q: good skill except make it cleanse any cc aside from suppress

w: also good esp for jungle, maybe augment the whip description to explain how he heals like "magic whip" or "darkin whip" or "hextech whip" since the relation between whipping something and healing isnt clear

e: great mechanic, does this work regardless of whether the target dies? also you may want to consider part of this being spell shield since in his lore he used it to block the lantern cc. it'd be cool if for minions this moved them similar to syndras skill except they be closer to his body

r: my only real problem with this kit, visually i think it would look dumb, mechanically it is uninspiring at best. I think instead he could target a champion and it could cause his glowing red eye to appear to them and then after a delay his whip's grappling hook bites into them. Then he swings the whip back and forth draining health each time and pulling them towards him, after the skill ends they are left with a bleed DoT or perhaps if they are pulled all the way to him he could use their health as a shield for like 2-4 secs which would fit well with his lore.

nice looking jungler once some ult changes go through

Krumblore1/6/2018, 6:37:24 AM1 votes

Sounds really awesome, except maybe change the name of the champion as the apostrophe tends to be a void trait and from the lore he doesn't seem like a champion from the void. Also my opinion with the w is to change as it seems pretty annoying as the shield seems to get quite big against the neutral monsters like a maxed w against a blue with 3100 health you're looking at a 1550 shield which is more than 5x Janna's base shield. Also maybe consider changing the names of his passive and his ulti, mainly just because they seem a bit too long maybe his ult could simply be "suffer". Also the interactions with Thresh seem really good and relate to the lore, except possibly the "Normal Moving" quotes possibly just change the colour to light e.g. "It's so much brighter here, unlike the darkness of the lantern". Again these are suggestions, not obliged to change these things, I personally think the champion will appeal to a lot more people if these changes were put in place. Also I agree with JarodDempsey and think that the ulti can be changed a bit further as it seems to be lacking and doesn't seem to be as awesome as the rest of the champion. That's all!