Haiser - The Desolate Tracker (Lore/Stats/Abilities
Primary Role: Marksman Secondary Role: Assassin
> Lore > Hunting game has always brought a challenge that cannot be matched by any other: the stalking, the cornering, the final strike, the look in their eyes as they realize the hopelessness of their situation. There is no hope. And there is no greater game than people, no greater challenge to compete against. > This is why being an assassin became an easy task for Haiser. As a vigilante, he answered to no man and was restrained by no rules. Only the reputation of his work was the only thing he had to uphold in the public eye. > Taking a job from a noble in the high reaches of Demacian society, Haiser went on the hunt for his target: A Noxian mastermind, one whose brilliance was too much to fight against. He tracked his target down, infiltrating the Noxian high command and finding his target. Little did he know of the power that was contained within this man. > The power of his target bent Haiser into escape; unable to take his target down. This was the first - and he was to make sure it was his last. To preserve his reputation as a refined assassin, Haiser tracked his target down to the League of Legends to finish the job he started.
Creator's Note: Sorry I'm not the best at writing lores, if you didn't enjoy the lore then I hope the stats, abilities, and overall kit are better!
> Base Stats Health: 530 (+79) Health Regeneration: 5.8 per 5 seconds (+0.5) Energy: 200 (+0) Energy Regeneration: 50 per 5 seconds (+0) Armour: 22 (+3.4) Magic Resist: 30 (+0) Attack Damage: 50 (+3.5) Attack Range: 550 (+0) Attack Speed: 0.660 (+0.02) Movement Speed: 335 (+0)
Abilities Passive: Hidden Blades Ability One: Blade Toss Ability Two: Tripwire Trap Ability Three: Twirling Daggers Ultimate Ability: True Aim
> Passive: Hidden Blades >Every third basic attack or Blade Toss causes two additional blades to appear and be thrown the same distance in a 30% arc. These daggers deal 50% damage and apply on-hit effect, but cannot critically strike.
Cooldown: 0/0/0/0/0 Energy Cost: 0/0/0/0/0
> Ability One: Blade Toss Passive: When the blades tossed from Hidden Blades strike a wall, they bounce off the wall and continue a further 550 units, gaining 40% velocity and dealing 60/70/80/90/100% damage. Active: A blade is tossed up to 650 units away in a straight line, stopping upon striking the first enemy hit. This deals 0/25/50/75/100 (+110% Attack Damage) physical damage and applies on-hit effects, but cannot critically strike. If thrown at a wall, the dagger will bounce of the wall and continue a further 650 units, increasing it's velocity by 40% and its damage to 10/40/70/110/140 (+125% Attack Damage). All daggers can only bounce off walls a maximum of 3 times, stacking it's velocity up to 3 times but the damage only stacks once.
Cooldown: 8.0/7.0/6.0/5.0/4.0 Energy Cost: 40/35/30/25/20
> Ability Two: Tripwire Trap Active: A trap 250 units wide is place town at a target location. The first enemy that walks over it takes 70/130/190/250/310 (+45% Attack Damage/+45% Ability Power) physical damage over 4 seconds as they bleed out and are slowed by 10% that decays over that time. If they are hit by a Blade Toss while they are slowed, all of the bleed damage is afflicted immediately and the slow is increased to 16/20/24/28/32% that decays over the duration. If the target is hit by a Blade Toss that is afflicted with Velocity, the target is also stunned for 1.25 seconds. Each trap lasts up to 3 minutes and can only have a maximum of 3 traps at any time.
Cooldown: 22/19/16/13/10 Energy Cost: 80/75/70/65/60
> Ability Three: Twirling Daggers Active: Can activate to dash in a target direction up to 400 units away. While midair, a flurry of daggers is tossed in a 45% cone in a target direction, dealing 75/125/175/225/275 (+60% Attack Damage) physical damage to all enemies hit and slowing enemies by 20% if they are facing towards the flurry. Target's like a Viktor lazor: First click for point of origin, second to drag in the direction of the lazor. With this ability, drag to show dash direction, then drag to direct the cone direction.
Cooldown: 10.0/9.0/8.0/7.0/6.0 Energy Cost: 50/50/50/50/50
> Ultimate Ability: True Aim Passive: Basic attacks and spells struck upon enemies penetrates the target's armour, converting 5.0/7.5/10.0% of the damage into true damage. Active: For 6/8/10 seconds, gains 40/60/80% attack speed, 50 attack range, and causes every basic attack and Blade Toss to apply Hidden Blades to every strike instead of every third for the duration. Kills upon enemy champions reduce the cooldown of True Aim by 15% and restores 40 energy (Assists for half of of these value).
Cooldown: 80/60/40 Energy Cost: 100/80/60