Kogmaw Rework Ideas for Passive and Arcane barrage

OnlyPlayMarksman·7/19/2017, 5:36:35 AM·3 votes·382 views

i loved KogMaw after his rework, then i put so much time into him then they reverted him. Here might be some ideas on how to Re- re work him with out many issues

----Passive idea- lore states that he eats everything and his kit reflects it ----NEW passive should be 50-(x 25 per level) - Every auto attack he Charges Hunger gives him extra 10 true damage every auto attack. So if he gets one shot passive does nothing but if he deals alot of autos then dies he can use that to kill tank make his passive useful and lowering his base true damage can make it scale extremely well.

----Q - the same New-no attack speed passive

----W- Range increase 130/150/170/190/210 - same Percent 3-4-5-6-7 ---New - When activated it raised the cap attack speed to 3/3.5/4/4.5/5 ---New- attack damage cut in half When activated he gains 20/30/40/50/60 attack speed- i wanna keep it low because right now with (item 3153 item 3085 item 3046 item 3124 item 3006 ( then a defensive item) gives you max attack speed at 2.7 ish attack speed Reason to keep attack speed grow LOW because The reason why kogmaw was broken was after 3 attack speed items they go 3 defensive items and it made him broken but with this in order to get your full attack speed growth you have to have at least 4-5 aggressive items to keep him his squishy character.

E- same

R- seems perfect

( OTHER IDEAS ) ----Keep passive SAME New effect can be his explosion range increases based on how much he auto attacks So if he pumps out allot of attacks he can have a massive ult explosion so it rewards on kill

----Ultimate- passive on ultimate New- Ult range can be lowered to 1000/1400/1800 New- attack speed cap 3.5/4/5 This was in correlation with W ---W Range increase 130/150/170/190/210 - same Percent 3-4-5-6-7 New- double his attack speed on activation

--- W can we same range 130/150/170/190/210 --New- double attack speed --New- Roots him self on activation unable to use movement ability Toggle activation DRAINS MANA on every auto attack. so essence/ crit can be good but its more sustain damage with less On hit if not crit just pure on hit he will have massive mana issues on his ability If they do go item 3042 it would make him even more weak early/mid make him a monster late game like he is suppose to

If have any other ideas post it in comments of this post and the Numbers can always change based on game testing its hard to test when you cant manipulate the scenarios that why we need rito

2 Comments

neeko is not gay7/19/2017, 6:07:17 AM1 votes

I like the passive idea because really after 15mins its basically useless and its not like he's a fighter I shouldn't be dying ontop of people

Arakadia7/19/2017, 9:25:14 PM1 votes

You basically want to rework him back to his unbalancable state where ALL ON HIT ITEMS must be weak for everyone so that their balanced on Kogmaw.

Rework Koggy was busted by design and you know it.