Champion Concept - Six
http://cdn0.vox-cdn.com/assets/4442313/asura_large_red.jpg
Melee AD TOP, bruiser. Second bar = Energy. Passive - Double edged fist Every six attacks heals you for a percentage of damage dealt. Every six enemy attacks (auto or ability) are negated.
Q - Vantage Point cost (1 charge) cooldown 2 seconds Passive - Every six seconds gains a charge Active - Uses a charge to dash in a target direction dealing physical damage on contact. ===Cost, 1 charge ===Cooldown, 2 seconds
W - Whirling Pain Spins six times dealing physical damage and knocking away once per enemy. If whirling pain is used during vantage points movement, any enemy hit flies double the distance ( stuns if colliding with terrain).
E - Vital Strikes Six's first 5 auto-attacks de-buff the enemy with a stacking slow of 15% each up to 75% for a duration. (the slow can be spread out to multiple enemies) The sixth auto attack will stun for 2 seconds.
R - Unrelenting Assault Grows 4 more arms equaling 6 for 16 seconds. During this time Six attacks at 2.5 speed while extending any on-hit actives proc'd from the first attack, this lasts until all 6 attacks are completed (then the process resets). The last strike always crits.
moving "all right, all right",
taunt "want to know why they call me six?", "I could beat you with 5 hands behind my back."
joke "rock paper and scissors!" each of his right hands are of rock, paper and scissors.
"one two three four five ME!", "give them a hand, i have some to spare".
IM BAD AT RESOURCE COSTS, so i haven't included them.
potential build:
