New Anti-Paladin Champion Idea

WillHerschel·2/22/2019, 5:23:45 PM·1 votes·1,476 views

As a preface, my idea is for a tanky support champion that I think opens up a lot of existing but lesser explored mechanics in League. I think it is great that the support roll has such a diverse viable champion pool but I do think it suffers from most champions having very similar gameplay patterns (which is changing with champs like Pyke), my thoughts are a sort of juggernaut support could really shake things up. This all is a pretty recent idea and so it would definitely need fleshing out but I hope as the community we can make a really cool champion out of this and maybe even some art.

For a working name lets call him/her Oathbreaker P - An aura that triggers every time you use an ability, increases the damage of allied champions for a short time based on Oathbreaker's missing health. Q - A skillshot cone silence (I think the game could use more silence abilities. As frustrating as they are, if they exist they shouldn't be so niche). W - An Aoe taunt similar to Galio. E - A long cooldown gap closer, I don't have much ideas here but maybe something like a dash that pushes enemies with him/her. R - Reduces Oathbreaker to 10 hp giving him/her unstoppable and damage immunity for a short time.

Each ability costs hp instead of mana with W and E having a pretty hefty cost to encourage all-ins.

Thematically/Lore-wise I'm thinking some sort of Noxian battle champion, not a strategist or leader like Darius and Swain but maybe a sort of Oath-breaker Paladin archetype or a legendary frontline soldier. I think support could use more villains. While the self-sacrificial support gameplay is pretty common (and even expected) I don't find that there are many champions that go all in on the idea.

P could boost AD, AS, and/or AP and would likely depend on balancing, maybe even give allis on hit damage. To make W less generic it could be directional, only affecting champions that are facing Oathbreaker or something. It should also taunt minions and could even amplify the damage that they do to Oathbreaker. I think both those ideas work quite well thematically. I think of E as like a charge into the enemy lines and favours going in rather than going out. R is your way out but should be fairly risky, only giving the immunities for a very short period of time.

For game play I think he should make opponents have to choose between focusing Oathbreaker but buffing the other team or ignoring him/her and letting him/her wreak cc havoc on the back line. Laning phase is all about all ins and gank assist while still having the option to mildly harass with his Q and roam. Since the passive would draw attention away from Oathbreaker and to the adc the W taunt and ability to lose hp off of abilities would be very important. The CC would be pretty similar to Alistar making for good roaming ganks. Late game instead of transitioning into a peel bot or looking for picks you become more of the juggernaut play style where you follow up on the engage and cause havoc in the middle of the enemy lines. As the comboing of the abilities is super strong, a lot of the balance would come down the numbers for damage and duration.

Again a lot of this requires some fleshing out but I think the idea shows some promise, I also think that with ideas from the whole community it could make for a really cool champion. So what do you all think?

6 Comments

Imbetterthanmoe2/22/2019, 5:38:10 PM2 votes

His r reducing him to 10 hp would set his ult far lower than other invulnrable ults, such as tryndamere, kayle, taric, ect. I think that his ult should have a long cooldown but not cost hp. And instead of a invulnrabilty i think it would be cool if he placed down a banner with a large radius that would increase armor and mr for yourself and nearby allies for a short time. I cant say what i think the exact precentage of armor and mr is because i havent donemuch research btu as an example: something like "oathbreakers armor/mr is increased by 25% and his allies 15% for 4.5 seconds (decay during 3-4.5 seconds)"

EDIT: Sometimes 4 seconds can feel alot longer in game than on paper so idk how much the time would be reduced

ChaosReyn2/22/2019, 7:48:47 PM2 votes

Interesting...

P: Adaptive Force shines here - it can give whatever the person has more of, so mages get AP and marksmen get AD, without making everything overly complicated.

Q: If you're looking for an Oathbreaker...you're basically looking at what, a form of corrupted light? This could tie into an Arclight sort of thing in the LoLverse, and I could see an Oathbreaker type being able to use a pretty unique kind of cone skillshot: reflecting light off of his shield or blade as he turns it, and having this corrupted light sweep sideways across the area of the cone instead of expanding outwards from its smallest point. Idk how you'd justify making that a silence, but some sort of cone that worked in that way could be pretty neat.

W/E: I think it'd be almost simpler to combine these in a way. Paladin-types aren't really as well known for their mobility, but they are known for keeping aggro...so in order to justify the gapcloser (and the aggression of an Oathbreaker) I'd suggest combining the jump with the aoe, but keeping the aoe taunt a little on the smaller side...at least in the early game. Alternatively, just make this an AoE stun instead of a taunt, cause it would probably work better aesthetically anyway. This of course would mean he'd need a new ability, but hey, that's where the fun starts, because other than his passive, there's really not much "support" about him get.

R: While this looks neat on paper, it'd be a pain on both ends of balance. Firstly, this is what I'm going to refer to as a "kys ult" because of how it's set up...but on the other hand, you have the combination of Tryn ult and Olaf ult. Contrary to what one of your previous comments said, Tryndamere can go to 1hp...it's literally worded "he refuses to fall below 1hp"...but even he can still be crowd controlled. Either way, I think that it should better capture the Oathbreaker's more offensive characteristics, while also solidifying his role as a support, and not just be another invuln.

TBHNight Shade2/24/2019, 7:31:25 PM1 votes

I think the ultimate combined with the passive gives a lot of skill expression for the champion. You want to use the ultimate as late as possible so you’ve taken as much damage as you can to get the most out of your passive while using the ult to stay alive at low health. You also may want to use the ult to block important abilities. For example, get nice and low, bait out the Pyke ult and then self ult to block it.

To make the w more exciting you could have a charge time where you take reduced damage, but then during the taunt duration you take extra damage all based on how long you’ve charged up.

For the E, it depends a lot on the thematics of the champ. Are they mounted or dismounted, what do they look like and how do they move? Because it’s a mobility spell it needs to take its ques from the champions own movements. Hops, charges (think Kled), etc are all options.

Another interesting idea for the theme is the idea of sacrificing something to buff an ally. For example you could give up some health or ad to buff your carry with either a shield, as or ad/ap.

The ult can also be theme flavoured. Is he getting the immunity from a demon he made a pact with? Does he change form or shape while it’s on?

For the theme, some questions you should explore are where he gets his abilities from/what’s the source of his power? Why did he break his oath and what were the consequences? What was he a pet of before?