New Anti-Paladin Champion Idea
As a preface, my idea is for a tanky support champion that I think opens up a lot of existing but lesser explored mechanics in League. I think it is great that the support roll has such a diverse viable champion pool but I do think it suffers from most champions having very similar gameplay patterns (which is changing with champs like Pyke), my thoughts are a sort of juggernaut support could really shake things up. This all is a pretty recent idea and so it would definitely need fleshing out but I hope as the community we can make a really cool champion out of this and maybe even some art.
For a working name lets call him/her Oathbreaker P - An aura that triggers every time you use an ability, increases the damage of allied champions for a short time based on Oathbreaker's missing health. Q - A skillshot cone silence (I think the game could use more silence abilities. As frustrating as they are, if they exist they shouldn't be so niche). W - An Aoe taunt similar to Galio. E - A long cooldown gap closer, I don't have much ideas here but maybe something like a dash that pushes enemies with him/her. R - Reduces Oathbreaker to 10 hp giving him/her unstoppable and damage immunity for a short time.
Each ability costs hp instead of mana with W and E having a pretty hefty cost to encourage all-ins.
Thematically/Lore-wise I'm thinking some sort of Noxian battle champion, not a strategist or leader like Darius and Swain but maybe a sort of Oath-breaker Paladin archetype or a legendary frontline soldier. I think support could use more villains. While the self-sacrificial support gameplay is pretty common (and even expected) I don't find that there are many champions that go all in on the idea.
P could boost AD, AS, and/or AP and would likely depend on balancing, maybe even give allis on hit damage. To make W less generic it could be directional, only affecting champions that are facing Oathbreaker or something. It should also taunt minions and could even amplify the damage that they do to Oathbreaker. I think both those ideas work quite well thematically. I think of E as like a charge into the enemy lines and favours going in rather than going out. R is your way out but should be fairly risky, only giving the immunities for a very short period of time.
For game play I think he should make opponents have to choose between focusing Oathbreaker but buffing the other team or ignoring him/her and letting him/her wreak cc havoc on the back line. Laning phase is all about all ins and gank assist while still having the option to mildly harass with his Q and roam. Since the passive would draw attention away from Oathbreaker and to the adc the W taunt and ability to lose hp off of abilities would be very important. The CC would be pretty similar to Alistar making for good roaming ganks. Late game instead of transitioning into a peel bot or looking for picks you become more of the juggernaut play style where you follow up on the engage and cause havoc in the middle of the enemy lines. As the comboing of the abilities is super strong, a lot of the balance would come down the numbers for damage and duration.
Again a lot of this requires some fleshing out but I think the idea shows some promise, I also think that with ideas from the whole community it could make for a really cool champion. So what do you all think?