[Champion Concept] Seigif, the Knights Hound

Jellycake Demon·2/13/2016, 11:56:03 PM·1 votes·424 views

Loyalty is a trait that very few posses, but even at the fall of his master one loyal hound carried on his masters mission his oath to protect those in need & stand against all evil. Dogs have always been depicted as creatures of bravery & loyalty and that's what led me to create Seigif, the Knights Hound. I took inspiration from many well known dogs both in reality & in fiction mainly from Hachiko for always being their for his team in team fights or in small skirmishes & Sif from Dark Souls who carries on the legacy & oath of his fallen master while also honoring his memories. Hopefully I created a good Champion Concept, I was inspired to make this Champion after my dog went missing years ago.

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Primary: Fighter. Secondary: Support. Additional Roles: Player Choice.

Statistics: Attack Power: 7. Defense Power: 6. Ability Power: 2. Difficulty: 7.

Place of Origins: Demacia. Upon Selection: Howl! (Master I will always carry on your mission).

Health: 481(+29). Health Regen.: 1.9(+0.38) Manna: 339(+28). Mana Regen.: 1.8(+0.37) Attack Range: 125(Melee). Attack Damage: 44(+2.8) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Braum/Lux. Enemies: .

**Appearance: ** Seigif is an average size male white & silver fur husky with a curled up tail with light blue eyes. Seigif wears a large collar with a medal buckle, Seigif also has a torso harness as well a neck guard & chest plate. On his right shoulder is the scabbard & sword of his fallen master while on his left shoulder is a large broad shield.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 3340/item 2003/item 1055 Essential Items: item 3158/item 3153/item 3143 Offensive Items: item 3812/item 3053/item 3748/item 3089 Defensive Items: item 3065/item 3068/item 3026/item 3800

Passive: Loyal Companion. When Seigif is within 200-radius of an allied Champion he will grant 5% of his current Attack Damage & Armor to his allies, but for every allied Champion within this radius Seigif gains 5% bonus Attack & Movement Speed.

Q-Ability: Masters Blade. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 90. Physical Damage: 40/60/80/100/120(+40% bonus AD). Activate: after Seigif has activated this Ability he will grab the sword of his master with his jaws, for the next 6 seconds Seigif’s Basic Attacks gain 125-Attack Range as well as allowing every 3rd Basic Attack to deal bonus Physical Damage but for the duration of this Ability Seigif’s Attack Speed is reduced by 10%.

W-Ability: Silver Shield. Range: Self-Cast. Cool Down: 20/19/18/17/16. Cost: 60/70/80/90/100. Physical Damage: 70/90/110/130/150(+40% bonus AD). Recoil Damage: 3/5/7/9/11%. Passive: when Seigif’s Health is reduced to 10% Seigif gains 13% Damage Reduction from all non-Tower based damage, when Seigif’s HP goes over 10% he will lose this Passive Buff but it will go on a 13 second Cool Down before it can be used again. Activate: after Seigif has activated this Ability he will swing the shield strapped to his back to his left front-leg, after the initial activation Seigif will use the shield to Block the first Auto-Attack or Ability made against him with the next 2 seconds. After Blocking the Auto-Attack or Ability Seigif will negate the damage & effect but he will deal Physical Damage plus a percentage of the damage he Blocked to the enemy that inflicted the damage, if Seigif Blocks when the Attacker is within 125-Radius of him the Attacker will be Stunned for 1.25 seconds.

E-Ability: Silverbolt Charge/Silverbolt Slash. Range: 400. Cool Down: 18/17/16/15/14. Cool Down: 9. Cost: 100. Activate: after Seigif has chosen a narrow path with this Ability then upon its activation Seigif will lunge in the targeted direction, if Seigif comes in contact with an enemy Champion during the lunge he will apply a 35% Movement Speed Slow to the Champion for 1.75 seconds. S.B.S - Activate: when Seigif has Masters Blade active this Ability becomes Silverbolt Slash. After Seigif has chosen a narrow path with this Ability then upon its activation Seigif will grind the sword across the ground then sends out a traveling slash that will deal 35/55/75/95/115(+60% bonus AD) Physical Damage to all enemies it comes in contact with.

R-Ability: Masters Oath. Range: 250. Cool Down: 110/90/70. Cost: 140. Health: 350/450/550(+20% bonus AP). Magic Damage: 65/85/105(+20% bonus AP). Heal: 6/8/10%. Passive: every 16 seconds the ghost of Seigif’s Master will appear for a brief moment in order to attack the closets enemy Champion within 150-radius of Seigif dealing 4% of the targets Max HP as Magic Damage, Seigif’s master will prioritize Champions over Minions & Monsters. Activate: after Seigif has chosen a single point within this Abilities Casting Range then upon its activation Seigif’s master will appear on the Map as a Melee Unit, Seigif’s master will have 70 Armor & Magic Resist & will attack random enemy units within 165-radius of him each of his Basic Attacks dealing Magic Damage to the target while also Healing Seigif by the amount of damage the ghost has dealt. Seigif’s master will prioritize Champions over Minions, Monsters & Structures, while Seigif’s master is on the Map both Seigif & his Master gains the effect from his Passive Loyal Companion. Re-Cast: while Seigif’s master is still on the Map after being active for 10 seconds Seigif can re-activate this Ability to choose a single enemy Champion within 400-range of the ghost to have Seigif’s master charge at the target to Root the chosen Champion for 1 second.

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