Champion concept kal'mar the runeborn
(to all fellow champion designers, and CCOS conestants. I am willing to do a review for review deal with this. Give me some advice on how to improve this champion and I will do my best to return the favour. The advice must be an actual suggestion as to what to do and not simply pointing out flaws)
Design brief Kal’mar is a drain tank/juggernaut, surviving constant beatings by stealing health from nearby enemies and healing from it while also bringing the pain down on his foes. What he lacks in the conventional durability of other tanks he more than makes up for with crushing damage, explosive initiation ability and cataclysmic crowd control. Playing Kal’mar demands forward planning and proper timing: all his skills can leave him at a disadvantage of they miss.
**Appearance ** Massive void creature the size of mega Gnar with proportionally short legs, long arms and wide shoulders. Forearms, shoulders and shins have large chitin plates along them and its hands end in large three digit claws while the feet end in two digit claws. Colouration is more blue than purple compared to other voidborn.
Stands and walks in a hunched position with his fists on the ground like a gorilla. A cloud of blue energy constantly surrounds it, and grows thicker and brighter as its hunger bar fills.
(image is not originally my own, i took the behemoth monster from evolve a recoloured it blue as my backside after a round of showjumping)
http://i.imgur.com/664505v.jpg[/img]
Role vanguard
Stats Health:591-1954 Health regen:9.1-24.1 Hunger: 100 Melee: 200 Attack damage:61-118 Attack speed:0.642 (+0%-33.6%) Armour:26.5-87.4 Magic resist:31.8-54.3 Movement speed:335
Abilities
Passive: Arcane leech Range:250 Minimum damage per second:2Xlvl (+1% max health) Maximum damage per second: 3Xlvl (+1.5% max health)
Kal’mar lacks mana, instead he has a hunger bar that fills as he deals damage with his attacks and abilities or receives damage from enemies. Kal’mar gains 2 hunger every time he damages an enemy with an attack and 2 hunger every time he takes damage, both effect are doubled against champions, and hunger decays at 5 per second once he leaves combat for 10 seconds. Kal’mar deals magic damage every second to nearby enemies when he has been in combat in the last 4 seconds, damage dealt by arcane leech doesn’t put him in combat, and restores his own health based on half the damage dealt, this healing is reduced to 25% against monsters and minions. The higher his hunger is the higher the damage per second he deals, up to 50% bonus damage.
Q: Earth splitter Radius:200 Damage per smash: 22/44/66/88/110 (+24% AP) (+4% max health) Damage of final smash:33/66/99/132/165 (+36%AP) (+6% max health) Max slow:15%/20%/25%/30%/35% Cooldown:10
Kal’mar channels for 3 seconds, during this time he is able to move noramlly but cannot make basic attacks or use his E or ultimate. Each second he channels for he will smash the ground around him dealing magic damage to and slowing all enemies hit for 1 second. For the final smash Kal’mar will slam the ground in-front him with both fists: dealing 150% damage, extending the forward range by 100% and knocking up enemies hit for up between 0.5 and 1.25 seconds, enemies further away from Kal’mar are knocked up for a shorter time (this drop off is proportional to the range of the ability so the drop off is half against enemies hit by the forward facing shockwave Kal’mar is facing) Interrupting crowd controls will only prevent Kal’mar from beginning the 1 second wind up for each smash, if Kal’mar is hit with an interrupt during the windup then he will still make the smash, but will not begin the wind up for the next smash.
W: Rune drain Cost: 50 hunger/5% max health Radius:350 Leash range:600 Healing increased: 5%/7.5%/10%/12.5%/15% Total damage: 40/60/80/100/120/160 (+40% AP) Cooldown: 13/12/11/10/9/8 seconds
Passive: Kal’mar receives bonus healing for all sources
Active: Kal’mar charges himself with unstable energy for 2 seconds, Kal’mar is un-inhibited during this time and silencing effects have no effect on it. After the charge is complete he will unleash a shockwave that silences surrounding enemies for 1 second and applies an energy tether to them for 4 seconds, the tether will break if the target moves too far away. Enemies affected by the tether take a base damage plus 150% of arcane leech’s damage, this damage is counted as coming from his passive and enemies don’t take additional damage if they are within arcane leech’s normal radius.
Kal’mar can activate rune drain without the nessecary hunger at the cost of his health instead and cna also activate this ability during earth splitter.
E: Titan’s charge Range:600 Maximum bonus movement speed:10%/15%/20%/25%/30% Cost: 100% current momentum Minimum damage: 50/75/100/125/150/175 (+25% AP) Maximum damage: 100/150/200/250/300 (+50% AP) Slow: 15%/20%/25%/30%/35% Cooldown: 20/18/16/14/12 seconds
Passive: Kal’mar gains momentum as he moves around while this ability is off cooldown, granting him increased movement speed the higher it is.
Active: Kal’mar charges forward in a straight line, dealing magic damage to and slowing all enemies he hits for 1 second, the charge stops at the first enemy champion he hits. The charge speed and damage are increased by up to 100% based on the momentum consumed. If he consumes 100 momentum then he will instead stun the target for 1 second while also damaging all nearby enemies when he stops either at the end of his charge or when he hits a champion, surrounding enemies take 75% damage adn are stunned for 0.5 seconds.
R: Runeborn fury Range: 650 Bonus damage per boulder carried: 20/40/60 (+5% AP) Bonus damage per critical boulder: 30/60/90 (+7.5% AP) Throw Damage: 150/200/250 (+30% AP) Critical throw damage:225/300/375 (+45% AP) Slow per boulder:20%/30%/40% Recharge time per boulder:30 Cooldown:3
Passive: Kal’mar carries up to two charged boulders around with him. Each boulder grants basic attacks and earth splitter bonus magic damage.
Active: Kal’mar hurls one of the boulders in a straight line: dealing magic damage to, slightly knocking back and affecting the first enemy hit with a slow that decays over 2 seconds.
After being thrown the boulders with enter a critical state for 5 seconds before they are destroyed. If Kal’mar is able to retrieve the boulder in this state he can use it normally to deal 150% bonus damage for 10 seconds or until he throws it again. Thrown critical boulders will explode upon hitting an enemy to deal their damage in an area but are immediately destroyed.
Kal’mar will always throw normal boulders before throwing critical ones.
lore “Prophet weak, void weak, world too strong. Rune make stronger, make stronger then world. Then make world ours.” Born from the void and reshaped by the magic of the world runes into an arcane mountain of flesh; Kal’mar has severed all ties to his home and the beings he once called his brothers. Though appearing outwardly dull he has managed to track down and acquire more than one world rune, despite the efforts of Ryze, with the aim not of blind destruction of the world but the creation of a new race from his former brothers using the same power that created him. How these “Runeborn” are made exactly is a mystery but their power is undeniable as they are clearly superior to their void born counterparts in all respects, save for being completely insane. Few in number now more are made every day with more and more reason behind their attacks; soon enough they will be an unstoppable army and when they day comes, ours will be numbered. A new breed has come and Runeterra isn’t big enough for the both of us.
Quotes (Kal’mar will more often than not simply roar or growl in place of normal dialogue. Taunts and jokes will still be played normally when prompted)
Upon selection “Void weak, rune make strong”
Attacking “Break you spine and soul” “Kill all humans” “Will enjoy this” “out of way or die”
Movement “Don’t know what complain, light fine” “Find them” “Want to smash, want to kill” “Hungry, what rune”
Activating earth splitter “SMASH!” Activating Runeborn fury “KILL THEM! KILL THEM ALL!”
Taunting Kal’mar beats his chest and slams the ground “We crush...with one finger” “Three times you size...what hope you have?” “you talk enough, time for smashing”
Taunting aureilon sol “you so smart, why you prisoner?” / ”Though you stronger”
Taunting Kassadin “you beat void, not beat rune”
Taunting near allied Kog’maw “Terror here, daddy here”/”Come, food this way”
Taunting ryze “Where you hide rune? Speak blue one”/”Tell where rune, we make die faster”/”We find rune without, you live not matter”
Taunting Sion “You big, but we bigger”/”make you dead again”
Taunting swain/azir/Quinn/anivia “Smell chicken”/”Make birdie bye-bye”
Killing ascended/Iceborn/Aspect/Aurelion sol/Ryze/Soraka/bard/Syndra/kindred/brand/anivia “Puny god”
Joke Kal’mar begins flexing and showing off his arms “Keep forget leg day” “Humans think dumb because don’t talk much. There difference between being dumb and not liking talk”
Skin ideas Battle cast omega Kal’mar Pretty much to same as all other battle cast skins with the addition of his dialogue becomes clearer and more articulated