[CCOS] CHARACTER CONCEPT - Eshar, the Celestial Duelist
Eshar - The Celestial Duelist... Picturefrom DeviantArt by PuffyChin Very similar in concept but not quite what I was looking for (Due to Eshar being male and this being feminine) This isn’t my work I found this while trying to describe what I had in mind
Stats & Other Essentials
Primary Role: Fighter
Secondary Role: Slayer
HP - 560 - 1980 MP - N/A HP5 - 8.3 - 17.8 MP5 - N/A Melee - 125 Armor - 25 - 70 Magic Resist - 30 - 50 Attack Damage - 56 - 110 Attack Speed - 0.640 ( +0 - 58%) Movement Speed - 365
Passive - Relativity Eshar is not affected by Cooldown Reduction instead his auto attacks reduce his spell cooldowns. (He does have cooldowns it's just that CDR doesn't affect them.)
- Cooldown Reduction - (1) second
DESIGN PHILOSOPHY Used as a way to reduce his high cooldowns but if bullied is severly punished. As of right now thinking about changing.
Q - Phase Active - Eshar phases out of existence gaining movement speed.
-
Cooldown - (20) seconds (w/2.5AS CD ~ 8 seconds)(w/Guinsoo’s CD ~ 4 seconds)
-
Duration - (1.0, 1.2, 1.4, 1.6, 1.8) seconds
-
Movement Speed Modifier - (20%)
-
Phases - Invisible and won’t break stealth by interacting with things, Can pass through terrain.
DESIGN PHILOSOPHY A gap closer with much utility but can be countered with a pink ward true vision or red trinket with some cc because it's similar to a shaco q but no jump and shorter duration. I thought about it as flash but drawn out. I can understand that terrain bypass is very strong but due to the incredible cooldown without combat I thought this was balanced for it’s duration. He also isn’t a burst champion which made me think of this ability as a similar way to attack as Master Yi’s Q, quick attacks while invisible. I believe with the New Stealth mechanics Riot has released for the Assassin Rework this ability would be classified as INVISIBILITY, although I will check to see specifics and change accordingly if I don't the way it balances out.
W - Focus of Energies Passive - Eshar’s auto attacks grant him stacks of Ethereal Energy.
- Max Stacks - (5) Stacks
- Armor and Magic Resist - (3) per stack
Active - Eshar takes all of the energy he has gained and focuses it into his blade dealing magic damage.
- Stacks Required/Consumed - (5) Stacks
- Cooldown - N/A (w/2.5AS CD = 2 seconds)
- Damage Dealt - (40, 50, 60, 70, 80 + 0.5AD & 0.3AP)
DESIGN PHILOSOPHY Great damage spell that is meant to work well with his on hit/ attack speed build, but doesn't apply on hit effect damage. It also gives minimal tankiness artificially as I have seen champions abuse tanky stat generation (Graves). (A very good trinity force proc-er too.)
E - Release of Energies Active - Eshar creates a “bubble” of Ethereal energy dealing magic damage on cast. The “bubble” restricts the movement speed and attack speed of enemies within, while Eshar’s are increased.
- Cooldown - (40, 30, 20) seconds (w/2.5AS CD = 16, 12, 8 seconds)
- Damage Dealt - (40, 70, 80, 90, 100 + 0.3AD & 0.2AP)
- Movement/Attack Speed Reduction - (15%)
- Movement/Attack Speed Increase - (25%)
- Duration - (3.00, 3.75, 4.50, 5.25, 6.0) seconds
- Size (Diameter) - (750) units (Smaller than Ekko W for clarification)
DESIGN PHILOSOPHY A great dueling combat tool with some utility for Eshar. A great combo piece with his ultimate although I didn’t make it the same size it's only 250 units smaller.
R - Celestial Rift Active - Eshar forms a Planar Rift to open in a Crescent (Circle) in front of him. Which moves in target direction for a certain distance and then stops for a limited amount of time. There is a gap in the rift where Eshar is. Anyone can walk into the Rift through the edges, but no one can leave without going through the gap. Both Allied and Opposing flashes and movement abilities cannot bypass the rift. (As in you can't flash or cast an ability to go over/through the Rift.) They
- Cooldown - (160, 130, 100) seconds (w/2.5AS CD = 64, 52, 40 seconds)
- Duration - (4, 5, 6) seconds
- Size (Diameter) - (1000) units (200 units bigger than Ekko W)
- Range (Distance Traveled) - (450) units
- Skill Speed - (1600) units
DESIGN PHILOSOPHY A really strong anti-kite tool that works similar to jarvan’s ult but anyone can enter as to stop Eshar. I made it able to affect allies because I mean if you were hit by a Celestial rift it would affect you too wouldn't it (Not sure of this decision though). It is a great team fight/dueling tool that doesn't mean Eshar WILL kill you, but tends to do so. Leaves much room for outplays. Think of its movement away from Eshar as a Riven’s Wind Slash that when it reaches the end stops for a bit.
Lore - General
Friends = Bard (Celestial), Aurelion Sol (Due to age), Jax, Fiora, Xin Zhao, Feste (Non-posted Character concept) Rivals = Jax, Fiora, Xin Zhao, Feste (Non-posted Character Concept) Enemies = Aatrox
Eshar is an Celestial. One of many who cannot be, but still are. He is a being that walks the planes but never really belongs to just one. He has lived the worth of many lives and is living with a lust for trial. Going between worlds and planes testing and seeking those he cannot beat and working towards the improvement of both. His interests in this are unknown to all, even sometimes to himself. Throughout the history of Runeterra Eshar made brief appearances as to inspect the worth of the duelists of the previous generations. Those in Runeterra who have seen him throughout the years don’t believe it, from his history he was given the name The Celestial Duelist, but now Eshar is back. Different from the previous times, with a fire in his eyes.
Lore - Important Event Unknown to almost all, Eshar has watched the lives of many great warriors, many of which he didn’t deem worthy of dueling, for they were too barbaric to be seen as duelists. Eshar’s belief in this was almost unwavering, although he has broken this ideal for only one opponent. That opponent was Aatrox, the Darkin Warrior. Nobody knows anything about either. Aatrox being one of the only five Darkin, and Eshar being a Celestial. Although they both know who the other one is. Eshar sees Aatrox’s bloodlust and sheer killing power as disgusting, Aatrox’s ability to create a gruesome battle vigor and blood lust in the minds of people caused Eshar to fester hatred for this Darkin Blade. Knowing far too well the wars Aatrox had taken part in, Eshar made the decision that Aatrox, although unworthy of a duel, was worthy of death. Before long after this decision Eshar sought out the Darkin. Eshar confronted Aatrox and with a darkened scowl Aatrox faced him back. Without any words given between the two, the fight began. Eshar and Aatrox fought for hours neither gaining nor losing ground. Aatrox’s furious slashing and strength beat back any attempt that Eshar made to hit him. While Eshar’s graceful movements dodged the lumbering yet fast swaths of Aatrox’s sword. The day became night and they fought and fought until the moment where Eshar landed a quick stab and then capitalized on Aatrox reaction quickly following up every hit and brought down the Darkin. Eshar stood over Aatrox for moments with a fire in his eyes, and then turned and walked away. Time went by and Eshar heard nothing of Aatrox. Until now.
Quotes:
Upon Selection:
- There is always a place and time for a fight amongst the skilled.
Upon Movement Command:
- To walk upon Runeterra, ah this brings back memories
- I wonder who my next opponent will be.
- I see this world still hasn’t fallen. Good!
- Many I have challenged lived in this plane.
Upon Attack Command:
- Time to learn.
- Time to teach.
- It will be an honor to fight.
- Targeting
: DIE!
Upon Kill:
- Maybe next time.
Upon Pentakill:
- I hadn’t realized Runeterra had fallen this far behind me.
Taunts: Takes a step forward and points in that direction.
- Generic:
Towards:
- Enemy
: Time to see if you can lose Jax! - Enemy
: That’s a pretty Dull Blade, Fiora! - Enemy
: You're not in an Arena anymore! - Enemy
: You are a blight on this world!
- Enemy
Joke: Accidentally cuts a rift open which starts to pull him in, which he eventually closes.
- Tis but a great skill to…(Pulled)...(Closes)... master the abilities you have.
Special:
- Upon enemy
Death: Should’ve used a real weapon! - Upon enemy
Death: Au Dépourvu, young Duelist. (Off guard, young duelist) - Upon enemy
Death: Your past had given me false hope. - Taking a
Magical Journey: Wow Bard you never change do you. I love it! - Being passed by an
Q: A maker’s craft is a sight to behold! - Upon enemy
Death: Another death deserved!
If you have any suggestions any are appreciated!
Changes:
- Fixed Ult and E to say size instead of radius.
- Specified damage from E isn't a DoT.
- Re-Worded Ult and passivel.
- Added to lore
Possible Plans:
- Change passive, maybe E & W.
- Touch up Ult & Q, and if E or W don't completely change, them too.
- Improve Lore More