Illya, the White Arrow
Illya is a vastayan girl from far north Freljord that is a mix of an arctic fox and a lamb, stands on two legs of course, but does not resemble a human unlike some other vastayans. She is also cute and adorable like a button!
Illya is fierce with her little short bow, though not very strong, she makes it up with her speed of drawing the bow and letting the arrows fly! In accompany with her ability to use powerful white magic allows her to take down any champion of the world with her persistence.
However, Illya much prefers helping others out, whether it be through healing their wounds to keep on fighting the good fight or just simply showing kindness for kindness sake. She only slays another as a last resort and prefers to not get blood on her paws if she can avoid it.
Illya is a healer that plays like a marksman, she can also play as the team's dedicated marksman with healing as her special utility.
Illya has low damaging attacks, but she can store up attacks, up to 3 arrows at a time, and fire all stored up attacks at once - one after each other in quick succession. There is no damage difference between waiting or mindlessly auto attacking, efficiency of the burst is the only difference. The only difference is that Illya remains stationary slightly longer the more arrows she has to fire with the attack command, this time reduces with more attack speed she has of course - following the same attack animation rules as other champions.
Attack Range: 525 units Movement: 340 units per second Attack Speed: 0.950 +1% per level Attack Damage: High to Average
Flurry of Arrows (Passive):
Illya has a high base attack speed and while not attacking she stores her attacks which are arrows, up to a maximum of 3 arrows. Your attacks only deals 60% damage for all damage. Non-champions are dealt full damage.
Illya's next basic attack fires all of the stored arrows in that instance, one after another, but her attack animation is longer.
Illya's attack speed limit is increased to 4.000 attacks per second.
White Arrow (Q):
Cooldown: N/A; Cost: 3 Arrows; Range: 1150 units
Illya consumes three of her stored arrows and combines them together for one large arrow fired in the target direction, the arrow stops at and damages the first enemy in its path for 20/25/30/35/40 (+180/190/200/210/220%AD) physical damage and apply on hit effects 3 times in full. This can critically strike.
Passive: Illya gains 6/7/8/9/10% bonus attack speed for 6 seconds for every allied champion she heals. This can infinitely stack and reset the duration every time a new blessing is applied.
White Wash (W):
Cooldown: 100 seconds; Range: 800 / 600 units
Illya unleashes a collapse of rejuvenating snow at the target location that travels outward, healing those between 40/50/60/70/80(+25%AP) to 100/120/140/160/180(+125%AP) health based on how central allies are.
Passive: Illya's attacks on hit reduce White Wash's cooldown by 7/8/9/10/11%. Maximum 0.3/0.6/0.9/1.2/1.5 second reduction against minions and non-epic monsters.
Snowdrift (E):
Cooldown: 24/21/18/15/12 seconds; Range: 1000 units; Radius: 300 units
Illya unleashes a great pile of snow at the target location for 4 seconds, revealing the area and applying True Sight against champions for 4 seconds. This also interacts with White Arrow and White Wash in unique ways...
White Arrow will consume the snow as it travels through it, consuming at least 500/450/400/350/300 snow will suppress its target for 1.25 seconds.
White Wash will remain in play for 4 seconds and fulfill the same purpose as Snowdrift if it made contact with the snow. In addition, this snow offers allies 18/21/24/27/30%(+5% per 100AP) increased healing while inside.
Snowstorm (R):
Cooldown: 90/60/30 seconds; Radius: 700 units
Illya creates a snowstorm around her for 4 seconds, grounding and slowing those inside by 55/65/75%.
Passive: Illya fires out 2/3/4 miniature arrows to nearby enemies around her target, but all effects and damage are only 25% as effective. These attacks cannot critically strike.
UPDATE NOTES:
White Wash: Cooldown increased to 100 from 60 seconds Base heal increased to 40/50/60/70/80 and 100/120/140/160/180 from 16-80 and 60-180 Ratio increased to +25% and +125%AP from +20% and +100%AP Passive refund changed to 7/8/9/10/11% from 4/5/6/7/8 flat seconds to negatively scale with cooldown reduction Minion and non-epic monster on hit refund increased and is now a maximum value to 0.3/0.6/0.9/1.2/1.5 flat seconds from 0.2/0.4/0.6/0.8/1 flat seconds
StaconaConcept