After death items/spells (not revive)

Designated Gamer·8/12/2017, 9:29:14 AM·2 votes·450 views

currently we have redemption why not update some items to give more options on after death or even add some.

-updated items example- this is just one feel free to post other ideas or better my idea.

  1. guardian angel instead of making it a passive to revive you simply make it an active.
  • This will allow for more outplays maybe give you a limit to 5 seconds after death to use it. this will make the enemy team rethink will they use it and cut us off from behind while we are pushing to kill others or will he save it for another team fight. yes you heard it if u choose not to use then it will go on a shorter cool down far far less than what it would be if used.

-new items/spells-

spell similar to martyrdom you could call it what you like but upon death you have a spell which u can activate which will do an aoe true damage must cast within 3 seconds of death think of those moments when they lived by like one auto but u died and u wish u could of got that last hit well in death you was prepared with a spell you pre selected because it happens to u way to often that was able to give you that last hit. the person who lived can easily dodge if they have flash that's if they didn't flash to get that lucky kill on u >:)

new item I have hard time thinking outside the box with it being 5 am so lets hear your thoughts : )

4 Comments

EcchiOtakuTM8/12/2017, 9:39:56 AM2 votes

Trust me, you do not want GA to be an active effect. So dam abusable of a change it's not even funny.

Dies->buy another item->revives back to an area.

And buying when dead can't be disabled to prevent it or you'd break the game. GA can never be a passive.

There could be other items that are usable while dead but 100% not GA.

Gshock Omnitrix8/12/2017, 7:16:20 PM2 votes

If it was an active effect (which I think would be awesome), it would have to be only available within three or so seconds after death. Not knowing when an enemy could respawn would break the game for sure. Unfortunately, I dont think it will ever be an active effect because then the player could choose whether or not to use it, which would eliminate the mini-objective of popping an enemy player's GA. The idea that the GA is a backup item and not a just-in-case item, if you will, is a healthy spot for the item.