Mordekisier -the master of metal (Champ Identity)
I've been thinking a lot about who Mordekisier really is.
Lets imagine for a moment, a warlord of steel marching with his army of the dead. Seeing him rip the soul of your commander from their body, and adding it to his deadly legion. Then imagine the battle ends, and all the dead souls that battle with Mordekisier become flakes of metal returning to his steal body.
I think Mordekisier is built backwards. He should be a tank at first, who shreds bits of himself to punish anyone who stands against him.
Now in league you slowly become stronger. Level 1 and 2 and 3, becoming a master, gaining that metal.
Passive - Iron Man - Mordekisier feeds on the pain of his foes. Gaining strength in their demise. Mordekaiser converts a % of the damage dealt from his abilities into a temporary absorption shield (half as effective against minions and monsters).
Mace of Spades - Honestly, this power is underwhelming. Is it you hit a person alone for extra damage? Or in a group for more damage? In lane, It does nothing and is hard to get off. I hear the range went up. How nice. The spell isn't clear on when to use it, or why, most players use it for the free AA reset, and a little extra damage on a close range target.
Hammer of the Witches - (Q) - Mordekisier slams down his hammer, causing an AOE silence and inflicting AOE damage. This damage is halved to minions. This ability cost him a % of his health.
Mordekisier should be willing to fight anyone. Assassins should fear to strike down the general in his domain. The damage isn't high (But it should scale with his health) it keeps foolish assassins from running away after they engage. Because the area of effect is small, it keeps it from being able to shut down ADC's, or less spell reliant foes. Mordekisier isn't any faster this way (Clear weakness).
Creeping Death - Creeping death feels like a swarm of metal locust picking away at foes. Mordekisier needs his army, not just his tiny fragments. Creeping death is a wonderful name but a poor visual.
Creeping Death - (W) - Mordekisier calls out to fight, allowing nothing to stand in his way. Creeping death causes hands to surround location, binding anyone who steps inside while dealing constant magic damage. This ability cost him a % of his health.
In my mind, when Mordekisier cast his W, he can pick a location and gauntlet covered hands arise from that spot, grasping any foe and binding them for just a moment. Like Lulu's Q. Unlike Lulu's Q, Creeping Death deals burn damage to anyone who steps in it, making it a good tool to combine with a Torment. A losing Mordekisier can max this first for a stronger slow and more damage, controlling ins. A wining Mordekisier will find he already has the damage to keep going.
Siphon of Destruction - I like Siphon, it is simple, does damage, has a short range forcing Morde to go in. No change here. The Master of Metal deserves his Siphon.
Children of the Grave - I like the name, I love the enslaving a ghost. I'm happy to hear it will give stats Morde actually needs. Does it need to be changed? No. Tweak the numbers to keep his kit in line, but this is one of the most evocative ults in the game. He ENSLAVES HIS FOES. I do feel, like when Yorik dies, if Morde could control his ghost with extra powers, it would be amazing but too over powered and not worth the cost of his powers elsewhere.
Clear strenghts - Pushing lane, close combat, long lasting combat.
Morde wins vs most assassins (As a AD fighter would.) and does well in sustained fights (Thanks passive) so he is very much an AP fighter. Magic is his metal.
Clear weakness - Range, kiting, lack of dashes.
Like most AD fighters, Morde is easy to kite by Ashe, Cait, and if he can't stay in a fight, he loses his shield swiftly. Slows and hard stuns keep him down but he can recover. His lack of dashes and only 1 movement impairing CC, Morde is not an immortal warrior, but a wise general who must pick his battles. Unlike a lot of AD fighters, Morde can't dash either. Making an out of place Morde, easy to overwhelm.