[Champion Concept] Odette, the Swan Princess
A princess from a large royal family of a hidden kingdom, Odette was the odd duck of the family. With her youngest and eldest sister warring for the throne through direct conflict, Odette tried to win through beauty. While her grace was unparalleled and her dances and demeanor enchanting, she failed to get any closer to the throne.
One day when privately practicing her elemental majesty in the royal waterways, a voice called to Odette from the water itself. It promised her a throne and inhuman beauty and grace. She eagerly accepted and was swiftly swallowed by the water.
After what felt like a surreal and vivid dream, Odette awoke in a strange swamp she had never seen before, sitting on a throne of dirt and wood. She trembled as she tried to get to her feet, her body feeling foreign to her. She collapsed near a pool of water, she began splashing herself in an attempt to wake from this nightmare. When she stopped and gazed into the water, a feathered Vastyan face looked back up at her.
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Ranged Control
Passive - Feral Fowl: After 3 basic attacks Odette will gain a stack of Feral, increasing her armor penetration, but increasing the damage dealt to her. The increased damage is dealt to her over time as a bleed.
Q - Aquatic Assault - Passive: Odette gains bonus attack speed while in water, and convert her physical damage to mixed damage.
- Drink Deep - Active: Odette creates a small pool around her, which lasts for a few seconds. Odette cleanses herself of debuffs, including ignoring the taking increased damage from Feral and removing it's bleed.
W - Royal Wrath: Odette fluffs out her plumage after a brief delay, increasing her size and causing all enemies around her to flee as she screams out. For a few seconds after Odette takes reduced damage from the front and is immune to crowed control effects as she channels, all stacks of Feral will be consumed, increasing the damage resistance for every stack consumed, and stopping the bleed. While channeling Odette is slowed and has a turning speed, which is increased by movement speed. Recasting this ability will end the channel early.
E - Avian Avarice - Passive: Odette's basic attacks against an enemy minion will mark it as Claimed for a few seconds. Any minion Claimed by Odette will instead reward Odette with gold when it is killed.
- Swan Dive - Active: Odette flies up and dive on a target location. If Odette hits an enemy champion, she will attach herself to and deal physical damage to the closest enemy champion for a second, disarming and silencing the enemy as she damages them. If Odette is attacked while on an enemy champion, she will be knocked off, slowing her briefly. If Odette finishes her attack she will bounce off the enemy champion. If that enemy champion has a weapon, she will steal it, causing Odette to be slowed and both her and the enemy champion to be disarmed and silenced, so long as their abilities rely on their weapon, for a few seconds. If the disarmed enemy champion touches Odette, the disarm ends immediately. After a few seconds or if she is attacked or targeted by a damaging spell Odette will drop the weapon, which will bounce back to the enemy champion.
R - The Swan's Dance: Odette slows, disarms, and silences herself as a spotlight falls on her and she begins to dance for several seconds. All enemies around Odette becomes charmed and rooted as they are stunned by her performance. Large enemy champions charmed to Odette will block the enemies behind them from view. If Odette moves out of range of an enemy they will be charmed and follow her, until they are rooted again. Enemies too close to Odette will be pushed out of the way. If Odette's allies disrupt Odette's performance by walking into the spotlight, Odette will fear her ally and gain bonus attack speed and damage for a few seconds, causing the charm to end.