[Concept Champion]Raun, metamorph

Neyt1221·12/13/2015, 6:11:25 AM·2 votes·364 views

Basic information: Name: Raun Title: Metamorph Origin: Summoner's rift.

History: Summoner's rift, a place of countless battles, victories and defeats. How many fights had at his age, how much magic was emitted in these fields.... It turns out they have consequences.... So the consequence was the emergence of Raun. Under the influence of magic formed the consciousness of Raun. He's not human, he is not a monster, he's a part of the Gorge. As part of the local landscape, he long remained unnoticed for all. Silently nabludal for battles. Countless streams of magic passing through it, helped to find the Round the ability to absorb and redirect them to their advantage. He appeared in the middle of the battlefield, stunning everyone who was there at that very moment. Since then, the development round is an integral part in the battle for Summoner's rift.

Features: Health: 602 ( + 87 per level) Mana: 320 (+ 37 per level) Power attack: 57 (+ 3.4 per level) Attack speed: 0,64 (+ 2.9% per level) Movement speed: 335 Recovery: 9,3 ( + 0,8 per level) Mana regeneration: 6,7 ( + 0,7 per level) Armor: 29 ( +2.85 per level) Magic resistance: 26 ( + 1,1 per level)

Skill: Passive ability: the Part of a whole

Losing health, separated from the round part of his body. When you reduce life by up to 75% and 50%, there is no part of the body from which grows up a copy of the Raun, but a little less growth. HP copies HP equal to the Raun where they were, attack is equal to 65% of the attack of the Raun. Attacking the same goal as the hero himself. Health copies and champion are linked. If the copy receives damage, 50% of that damage is dealt to the champion. Copies move together with the champion. (i.e. when health less than 50% near the heroes are 2 copies of it). Copies disappear when you restore health to the "limit". ( i.e. copies are lost when you restore health over 50% and 75% respectively.) Copies are not controlled.

Q: Absorption. Cost: 40/50/60/70/80 mana Recharge:/12/11/10/9/8 seconds. Cast range: 350

Rushes in the indicated direction. Absorb abilities, which during the moment of jerk get in Raun. Within 5 seconds, the next auto attack will have the properties of the absorbed skill. If the absorbed ability had the effect controls, the "charged" attack will also have a control effect equal to 60/70/80/90/100% of the original. ( So if You absorb any stun for 2 seconds, then auto attack stuns for 1,2/1,4/1,6/1,8/2 seconds.), as well as inflict damage equal to 40/50/60/70/80 + 45% total AD. If the absorbed ability had no effect of control, "charged" attack damage equal 90/120/140/160/180 + 85% bonus AD.

W: Adaptation Consumption: Passive

Adapts to the surface that is. If moves on the ground, it gains a shield that increases armor and magic resistance by 15/20/25/30/40 units. If moving on water, it restores HP and MP increases by 50/75/100/125/175 units for 5 seconds. If it is in the bushes, it activates invisibility on 0,7/1/1,3/1,6/2 second Raun would come from them. (Recharge equal to the last 6 seconds)

E: Stone ball Cost: 110 mana Cooldown: 11 seconds. Cast range: 400

Jumps in the specified direction, if it hits a tower or an obstacle, pushes off from her curl up into a ball and flies in the opposite direction at a distance of 550, dragging behind him all those who gets in his way. At the end of it stuns everyone in a radius of 300 for 1.5 seconds and deals damage equal 100/140/180/220/260 + 75% AD.

R: part of the landscape Cost: 250/300/350 mana Cooldown: 120/90/60 seconds. Cast range: 1500

Goes underground for 6 seconds. Specify a target within 1500, the target is immobilized by a pair of hands from the ground, which are also squeezing it, causing 0,12/0,16/0,2 % of current HP as pure damage each second. Goals can be changed after 1 second. "Hands" have HP equal to current HP of Raun, take damage equal to 110%/90%/70%. If you destroy the "hands" round dies.

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