Caitlyn VGU idea (constructive discussion pls)
Alright I've decided instead of rambling about why I dislike her current kit I'm just gonna come up with a rework concept
First though there is a caveat here, if you aren't willing to be at least a little constructive please leave. I'm fine with disagreeing with me, disliking my idea(s) liking Cait as she is whatever, however I will explain all my thoughts behind this and such as I go I'm just hoping for a discussion on the matter and not a "well you just don't like cait screw you" please.
Okay now that I've begged mercy from the ADC community let me explain why I think Cait needs a VGU. (Even if its not an immediate thing right after Fiddle and Volibear). CURRENT CAITLYN PROS -Long range -R is satisfying when you get a kill with it and can be played around by the enemy team -Headshot pretty good in concept -Her Hat is iconic
CONS -she has an antique old school rifle and yet a late game Cait's goal is to attack really fast -she relies a lot of traps (in the form of a net and the snap traps) rather than precision -She has mobility (albeit a little bit I feel its still more than a sniper character should have) -The whole sit in a bush strat with headshot just encourages you to buy more attack speed to crit twice as often
Now as a disclaimer there aren't a whole lot of snipers to go off of in league, but Aphelios has a really interesting thing going with Calibrum and
has a special place in many peoples hearts for being one of the (arguably but bear with me here) best designs in league as well as
's Q being a unique set up and deliver style. So now lemme get into it one the visual part. There are some pretty nice concepts on Google for what Cait could look like.
https://36.media.tumblr.com/3340ba84b93f74b3937fd8f05c3933d5/tumblr_nrligoX9mt1qk32lpo2_r1_1280.png
http://i.imgur.com/xrKTKvh.png
https://66.media.tumblr.com/c179d3cee80e70f722394cfe7fa7fd3d/tumblr_nnno4qByNz1tdm9gso2_500.png
Alright so now we've got some visual ideas of what she could look like lemme get into the ideas I've had for her kit;
Passive: Headshot: Cait doesn't gain attack speed similar to Jhin but does not have an ammo counter, instead after every shot Cait takes a very short amount of time loading a bullet. Every 10 shots Cait loads a bullet that will headshot dealing bonus and canceling any channeled abilites, dashes, and doing bonus damage to shields. Landing a headshot staggers enemies hit by the headshot. Being staggered by headshot prevents champions from using summoner spells for a brief amount of time. Cait gains 2 stacks towards her next headshot while in bushes. Perhaps she'll need bonus ad from the attack speed she isn't getting but I can't come up with numbers (and I already have an idea for that later)
Q- Should be a line skill shot (like it is now) that needs to be fired by aiming it through a target similar to senna's Q. However it can not be used to hit towers. As an expert sniper if you play around your vision you should be rewarded and as such shooting through a ward or your traps will double the range of her Q and deal bonus "precision" damage in the form of granting a bonus damage (kinda like what varus W does) execute (provided the target is low enough.
W- As it stands now she spams these things and they aren't really fitting of a sheriff whose a sniper that probably plans things out. To change that she can only have 4 active at a time, they are slightly larger and she can aim her Q through them, and they can't be seen or targeted by enemy champions. If an enemy steps in a trap Cait readies a headshot if she targets the trapped enemy. The area around the traps is revealed to Cait and her allies. The goal is to make the traps more strategic then 'We're attacking their tower let me place all my traps under their tower' The traps still disarm after the same amount of time (possibly less)
E- Cait fires a net in a target direction if it his an enemy champion or minion she hops backwards a short distance and readies a headshot. If it hits nothing Cait gains a small amount of movement speed for a short duration. (It should have slightly longer range than it does now) Mainly to cut down on the E backwards to chase people while still giving her a viable escape if enemies are trying to catch up to/engage on her.
R- Mostly the same the R should still be an execute however as she scales into the game if shes gotten attack speed.... R-Passive- for every point put into R Cait gets bonus damage on her autos and increased range based on how much attack speed she has gotten throughout the game. Again I'm not great at numbers and I don't know ranges of things or how much would be fair but the goal is to make her be more dangerous the longer she's "on the case" gaining the resources she needs to close in for the kill.
I'm no expert on game design but I came up with the to try to open a discussion around some of the champs that really aren't fitting their stated theme (in this case Cait being a sniper law woman). But please feel free to comment your thoughts on theses ideas below, and your own thoughts on who I should look into next if you want, or what you think about
.
next!