[ABILITY CONCEPT] 'self-destruct'

VVaRvvard·12/30/2015, 1:24:45 AM·3 votes·907 views
lolchampionconcepts

Some inquired about the ultimate to my champion concept, Calculus, and I was curious to see what others think about it. Is having a_ self-destruct_ ultimate too much for the League of Legends?

I understand that destroying yourself could mean a throw for your team, but that is not necessarily what it is intended for, but rather a very strong defense mechanism for crucial moments of life/death scenarios!

I feel it's appropriate to note that his ultimate Final Flame CAN be utilized with other ultimates such as Zilean's Chronoshift, and item effects like Guardian's Angel. That isn't to say people can't escape his ultimate range. Though it does have a very large radius, I feel like the League of Legends has incorporated enough movement abilities and excitability for it not to be over-powered.

Thoughts anyone?

8 Comments

Nightbye12/30/2015, 1:40:06 AM2 votes

its weird that i can totally see ziggs with kinda a self destruct passive like zac but instead of coming back to life he explodes in aoe dmg that does flat dmg makes sense. it would activate when he dies like karths passiveZiggs

Onimarus12/30/2015, 6:23:19 AM1 votes

It's a terrible skill overall. In both my eyes and in the eyes of reds.

shyv12/30/2015, 6:52:53 AM1 votes

would be better as a passive like karthus'. like, once you die you blow up, instead of intentionally blowing yourself up and killing yourself.

but interesting either way.

TonyTonyMordecai12/31/2015, 12:37:53 AM1 votes

I did think about this for a while.

In order for this to work, it would have to be an ultimate ability (like you said) but have the damage scale with your missing health. It would also have to make you invincible during your cast time, and when you activate it. Cast time is there for people to at least get a running start away from him. It would work either like Kog'Maw's passive, where he can run around, but then there's the problem of how fast he should run. The other option is to have him stay immobile.

I think if there is a cast time, then it would be somewhat ok if he could move after his cast time, but then continue to be invincible while he is running around. He would need to be targetable, so that if he gets hit with slows, then there is at least a chance to get away from him in case the person he has in his sights is super immobile.

Then of course there is the problem of team comps built around keeping this guy away during his kamikaze state. So maybe built in tenacity during that state? Or maybe just slow resistance.

Of course, this ability kind of changes how the gold is shared when he dies from his kamikaze. Does the kill goes to whomever last hit him? Does he die as an execute and then the enemies who were attacking him get assists? These are probably things to think about if it were to go to live in order to prevent hardcore feeding and trolling.

Then, final question, what kind of champion is this going to go on? Is he a fighter? A bruiser? A juggernaut? A tank? An assassin? This ability should go on someone that can make an impact in team fights without an ultimate, and then when he does need to kamikaze, then he will leave the teamfight in glory because the player knows that he actually did something productive.

I love these cool ideas!

Whut Thuh 12/31/2015, 3:45:10 AM1 votes

my thoughts. ap scalings too low to be a caster and his base damages are too low to be a tank accumulating rage is too slow but once he has it seems like that would be infuriating to deal with. not strong or weak just maddeningly annoying for assasins like zed or kassadin. next point. you could never get an ultimate off between draven diana kassadin and any hard cc in the game you could never get an ultimate. i could only see the use of this as like a quick recall or last ditch attempt to steal an objective if you already know your going to die but its uses are just too slim for a price that is much too high