[Concept] Let's talk Singed.
Summary: So first off, what the hell is Singed even supposed to do? He doesn't really fill the role of a tank. He doesn't fill the role of a mage. He can't really duel or trade effectively unless he gets a babysit start. I think with a few tweaks to his kit, and functionality he actually could be a really awesome champion to play.
The best way I thought to do that, without giving him a ton of strength and making him oppressive, was to give him a bit of the Viktor/Kha'zix treatment, where skills can be permanently upgraded. My thought was more the Kha'Zix type of "Level ult, power up a skill" The reason being is, well he's a mad scientist, so as he gets stronger, and grows in level, he discovers more powerful poisons and better methods to use it.
Essentially his skills remain the same, but with some tweaks that give Singed some functionality across the board.
First let's dive into his Q, Poison Trail. Doesn't need much change. Minor tweaks added here.
I was thinking that in addition to what it already does, it could apply a weak but level scaling slow that activates every few seconds. like a .6/.7/.8/.9/1 second slow, once every 5 seconds or so. That way, it's not oppressive, but gives him versatility in how to use the trail.
The upgraded version of poison trail would essentially give him his actual trade presence, so he would be able to hold his own in a lane phase. Every few seconds he would eject an AoE poison cloud (Fairly short range, maybe 250-300 units, could also do 200/250/300/350/400 range scale) with bonus damage and a bit of a stronger slow.
Note:I am iffy with the slow, but I mean if I inhale something that's not air, it might catch me off guard for a moment, ya know? I think the cloud of poison is the most important part of the spell that should be added.
Now let's tackle the W, Mega Adhesive. Probably the worst part of his kit, honestly. It's really easy to play around, there's no tradeoff in power, it's just a weak spell. It relies heavily on situational functionality, more so than almost any other skill. It's basically only effective with another teammate around, or in certain parts of the jungle. Given that this game is pretty objective reliant, the spell has a super slow projectile speed, doesn't cover a very big area, nor does it cover for very long considering the cooldown of the spell. It's just unreliable.
Luckily, it's an easy fix. Shorten the range of it, increase the projectile speed, and retain the AoE pool aspect. Alongside that, give it some additional functionality, if it lands directly on an enemy it should apply a slow, and leave a trail that slows down allies who walk on it, along with a two second slow that ramps up 10%/20%/30%/40% at rank 1 Upon finishing with 25%/50%/75%/100%(rooted) every .5 seconds to whoever was hit, and covered.
The upgraded W briefly stuns (.5/.6/.7/.8/.9/1) seconds, at the end of the slow, and then they're free) I like the idea of having it affect people that it hits, as opposed to the if they walk too long over it they get stunned/snared, because Viktor and Soraka both have that type of skill (Astral blessing, and whatever the hell Viktor's W is called.) i think it gives a really cool, oh this goo landed on me, and now it's getting harder to move (Sort of like a Nasus wither, but not oppressively long like nasus) and then oh no, it's hardened and I'm stunned, type of deal. It draws influence from other things, but has been made to be unique to things that Singed already does.
Now we are at the E, Fling. Fling is left unchanged as a base spell, including its root functionality with the mega adhesive.
The upgraded E however, will automatically throw the target towards the mega adhesive, despite the angle he and the adhesive are from each other along with bonus damage equal to 1.5% bonus health, and 1.5% bonus mana. (Given that I couldn't think of a new passive for Singed, not that I tried very hard if I'm being honest, this puts a little more emphasis on utilizing it.)
Finally, this is probably my favorite skill to have thought of. I feel it gives him the most diversity, gives him a somewhat more clearly defined role, and playstyle. Without further adieu let's talk Insanity Potion. Casting insanity potion I see as giving an animation, where he takes a sip from a large beaker or vial of some sort, and so begins the ultimate we all know and hate, where Singed gets bonus health and mana regen, movement speed, and bonuses to armor and magic resist. As well, he grows slightly in size. Here is where the best part comes in. It gets a second cast option on it.
Second cast; Chemical Separation: When facing TOWARD an enemy (Or enemies/enemy team) Singed pulls his large beaker/vial out drinks the entire potion (.5 second channel) He immediately grows quite large, receives 30%/65%/100% of the health/mana he would have regenerated over the period (ending his bonus regeneration over time), gains an extra 15/20/25 armor, and magic resist for 8 seconds then raises his riot shield and charges at the enemy, violently throwing all enemies hit to whichever side they are on. (Think Draven's Stand Aside only like way bigger knockback/aside)
Final context: The things I want to elaborate about the way this kit synergize. This gives Singed a form of (Risky) initiate, while still retaining his runaround and be an ass hole playstyle. It lets him keep both the run away with a poison trail, or chase people down with insanity potion play style, while giving him clear and defined roles as a member of a team. He now has initiation, he has reliable forms of crowd control (As opposed to a slow that was a real pain to land effectively, because if you were too close and threw it too far, it got walked around, and if you were too far away, even if you landed it right on them, it didn't hardly last after they left, and they just escaped anyway. Giving the E bonus damage based on bonus HP/Mana both fits in with his passive fairly well, still giving him a viable reason to build something like a Rod of Ages, but making him throw people toward his adhesive (Automatically into it, if it's within the short range) helps you chase, and put your enemies in a harder position, it can also be an effective tool to group up a couple of enemies together for things like a Malphite ultimate. You throw the adhesive on one person, and then you fling another toward that enemy. I didn't actually want to change the spells, just to give them more defined uses, rather than the very boring, dull, and bland turn on poison trail, and hope they chase me playstyle, or the turn on insanity potion, chase them catch them throw them backwards, and then run next to them while they run towards their base. It was a really linear, boring, and incredibly risky and almost always useless playstyle. This style I feel gives him a lot of tactical options, a clear role, but gives a lot more flexibility in how he uses spells. I do see a lot of potential CC abuse, but when you consider people like Maokai, Nami, Braum, Janna (I'm sure there are many more) who are basically CC bots, I feel like balancing with Cooldown timers, maybe some slight damage nerfs, and such this is a pretty interesting new aspect to singed, and a much better way to play him, without affecting his essential core.
I would like some feedback, if people want to leave it.