Ao Shin, the Harbinger of Storms (kit concept)
Okay, I KNOW Ao Shin was cancelled (EDIT: not cancelled) but he has such a potential for a great kit! He's also a freakin' dragon and that's really cool. Anyway, this kit focuses on the relationship Ao Shin has with his thunderclouds to deal damage, zone enemies and travel across the land (searching far and wide).
Role: Mage/Fighter (maybe even support?)
Stats: AP, Health, CDR, Attack speed (similar to Azir)
Passive -Harbinger of storms: Storm clouds spawn periodically in an area around Ao Shin, with a higher chance of spawning near populated areas (allies, enemies, minions, neutral creeps). While in a cloud, Ao Shin's range increases, deals bonus magic damage on basic attacks and gains MR (auto attacks would change from Ao Shin hitting targets directly to what would most closely resemble a Vel'koz type auto attack). Clouds disappear after a while and disappear twice as fast when Ao Shin moves a set distance away. Clouds would be slightly smaller than Lux's E, for reference. Clouds do not grant vision; Ao Shin can only see enemies in a cloud if he has vision of them.
Q -Ball Lightning: Ao Shin fires a ball of lighting skillshot that stops when it collides with an ally, an enemy or a cloud. If an enemy is hit, they take light magic damage, are slowed and become charged. If an ally is hit, they gain a burst of movement speed and becomes charged. If a charged enemy or ally walks into a cloud, the cloud damages all enemies in the area. Hitting an cloud directly has the same effect.
W -Forked Lightning: Ao Shin damages all enemies in a cone in front of him. The damage is spread evenly between all enemies in the area. If Ao Shin is inside a cloud this spell has half the mana cost and half the cool down.
NEW: If Ao Shin is inside a cloud, this spell has half the mana cost and drastically reduced cooldown. However, after casting Forked Lightning inside the same cloud a third time, will cause the cloud to dissipate.
E -Electrocute: Ao Shin summons lightning bolts from all clouds in a nearby area (the same area around Ao Shin in which clouds can spawn) to damage and stun all enemies in them after a brief delay. This ability has a high cool down.
R -Cloud Jumper: Ao Shin jumps to a target location, dealing light magic damage and creating a cloud. If Ao Shin jumps to a pre-existing cloud, the spell has no cool down, but does not deal damage. Ao Shin cannot LAND in the same cloud twice for a short period of time.
Ao Shin might seem powerful, but he is very dependent on his clouds for damage output, defense, and mobility. Counterplay comes when enemies zone him away from his clouds before he can get to them. Counterplay to that comes when Ao Shin uses his Q to harass enemies in the way of his clouds or by making smart choices on whether to use his ult on a cloud and have an extra ult as a getaway tool or use the ult directly for an extra bit of damage. The semi-random nature of his clouds would be an interesting mechanic because as soon as a new cloud appears, both opponents will have to think quickly and plan accordingly. A good Ao Shin player will not only use his ult correctly, but the clouds around him for potentially ridiculous mobility. The only downside is that the path through the clouds is a one way trip. jumping three clouds to get to your opponent is strong, but means that there is no way back once his jungler shows up and you have to escape.
Thank you so much for reading, I would love to hear your feedback!