Champ Concept: Maut, the Rotted One
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Lore: In the darkness he lurks, a being who brings nothing but pain and suffering. He is Maut, the Rotted One, and the people of all Runeterra speak in hushed tones of this terror in the night.
None know who Maut is, or where he came from. Some say he is a man, cursed by an ancient spell. Some say he is a wandering spirit with a burning hatred for the citizens of Runeterra. Others still say he was once a powerful sorcerer, who made himself into the wretched horror he is today.
Legends abound of this rotting terror. Ancient Shuriman tombs are painted with pictures of his gruesome Visage glaring down upon scared servants, as he dragged the soul from a recently deceased ruler. In Bilgewater, caskets are coated in fine oils, which are believed to repel the dread spirit from the carcasses. In Ionia, every year on the harrowing, talismans are placed on doors, so as to keep Maut from stealing the souls from children and the elderly.
All over Runeterra he walks, dragging corpses behind him, dining on their flesh, searching for his next meal. He lurks in the darkness, so beware. In that shadow, there lurks a creature of horrible power. And he is hungry for flesh.
Maut is a ranged mage with mana as his resource
Abilities:
Passive: Dread Touch
Whenever Maut deals damage, he marks all who took damage with a stack of "Dread Touch" for five seconds. During this time, his basic attacks deal bonus magic damage scaling with 10/20/30% of his ap. This mark cannot be applied again for 10 seconds to a unit after their mark has ended.
Q: Deathly Visage (14/13/12/11/10 second cooldown)
Maut selects a target location. After a 1.5 seconds, it explodes, dealing 20/25/30/35/40 flat magic damage, and an additional 2/4/6/8/10% of the enemy's current health as magic damage,
W: Dine on their flesh / Corpse Puppet (20 second cooldown at all ranks)
Passive: All enemy champions and large jungle monster, and every 12/11/10/9/8 enemy minion or small jungle monster leaves behind a rotting corpse that lasts for 10 seconds. While standing in a small area around or on the corpse, Maut has 5/10/15/20/25% increased healing. This bonus has an additional 5% added to the regen if he has been out of combat for 5 seconds.
Active: Upon selecting a corpse, Maut picks it up. It lasts for an indefinite amount of time as long as Maut holds it. While maut holds a corpse, the healing am is halved. Upon reactivation, maut selects a target area. He places the corpse there, and after 5/4.5/4/3.5/3 seconds, it rises into a Monstrosity with a base health of 100/200/300/400/500 and additional health equal to 40% of Maut's AP. The Monstrosity deals damage equal to 40/45/50/55/60% of Maut's AP as auto attack damage, while also dealing the bonus passive damage to marked enemies. While in combat, the Monstrosity restores health equal to 60/70/80/90/100% of the damage it deals whenever it autoattacks. When not in combat for 5 seconds, the Monstrosity loses 5% of it's health per second. At most, the monstrosity can exist for 20 seconds. Only one monstrosity can be active at a time. The cooldown only starts once the monstrosity dies, but Maut may pick up another corpse while the ability is on cooldown.
E: Squirming Rot (10/9/8 second cooldown, 20 seconds to gain a charge)
On a target location, the ground bubbles for 2 seconds, dealing 10/20/30/40/50 flat magic damage to all enemies standing on it every second, before sending flailing, rotting tendrils up into the air, rooting all hit by the effect for 1.5 seconds, dealing 20/30/40/50/60 damage plus bonus magic damage that scales with 20/25/30/35/40% of your AP.
R: Consume the Spirit (110/100/90 second cooldown)
Maut drags the soul of a target enemy kicking and screaming into his bottomless maw, dealing 100 magic damage, plus bonus magic damage scaling with 80/90/100% of his ap. He restores health equal to 1/2 of the bonus AP damage dealt. In addition, it summons a monstrosity that does not count toward his one monstrosity cap.
Gameplay:
In the early game, Maut is a good mid-laner with good sustain. He can stand on or around his corpses to regain health, and his fear allows him to clear an area and blast away at the disrupted enemies. Use his sustain early to gain dominance over your lane.
Come mid game, he is able to keep himself high on health, with his ult now available. Use it to strike at the squishies on the enemy team. Another use, however, is ot go for the tanks, as the high ap scaling allows him to burst down an enemy that hasn't built MR. Don't forget that it's worthwhile to give up some of your healing to get a corpse puppet rolling. Not only can they set up your passive, they also provide you with some of the zoning needed to get the enemy off your back.
Come late game, you should rule with an army of corpses lying about the battlefield. Not much will change from earlier.
Selection quote: Your flesh is desirable... I'll help myself....
Special interactions:
Ekko: You can't escape forever, boy...
Ahri: you do not yet know the joy of soul-taking, gumiho!
Illaoi: You put them on trial... I put them on my plate...
Tahm Kench: You speak of hunger, yet do not know the hunger of countless centuries...
Aatrox: you only exist to provide my next meal.
Talon: Jumping from those heights will get you killed, boy! cackles
Renekton: let me end your suffering, child...
Elise: Step into my parlor... (chuckles*
Cho'gath: Your methods are crude yet admirable...
Azir: Sand is nothing against the cold hands of death!
Yorick: You act as though you are special, but the Black Mist has plans you can't think of...
Kindred: The masks of death are but harbingers of my arrival.
Sion: Those who created you trespass on my domain! / You are no different from my monstrosities.
Urgot: Oh- Oh god what is that? Um... Kindred, take responsibility for this!
Amumu: If you desire a friend, this is not the place to look, oh horror.
Killing Ekko or Zed: Why is there a corpse here? Eh, I won't complain.
Killing Zyra, Maokai, Ivern, or Malphite: I prefer red meat.
Killing Brand: Yuck, it's burnt!
Killing Camille: Is there any meat on this thing?
Killing Alistar: Ooh, steak! drooling noise
Killing Sion: Now you shall be controlled by your true master!
Killing Kindred: Even death rots away...
Killing Urgot: shudders that was just... weird.
Killing Dragon: what is a dragon... to a god?
Killing Baron: I shall feast for eons!!!!
Buying Bloodthirster: I heard people want a quote for this. Are you not entertained?
Buying Morellonomicon: This book holds secrets that none should read.
Buying Rylais: This is quite a staff!
Buying Needlessly large rod: Say I'm overcompensating, will they? I'll show them overcompensation!
Buying Zz'rot: You can never have enough minions.
http://pre14.deviantart.net/4072/th/pre/i/2016/140/a/5/the_ancient_witch_by_prophetharm-da363zh.jpg
Art Credit goes to Prophetharm
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