Champions Concept: Faction- Order of the shadows, roles- ADC and Support. Names- (Pending)
Expanding on my idea for a two players in one champion looking for feed back. These are separate champions meant to be played together and have separate ults that allow them to be played like one champion for the duration. The ults are not exclusive to being used with eachother allowing them to be played without needing to be in the same game. They do however have an intentionally high amount of synergy particularly in their ults however again they can be played/ult used with any other champion.
Champion 1: Ranged Tank Support: weapon- Double sickled chain.
Kit: Passive- using three abilities within a duration makes next auto do X% AD bonus magic dmg in the next X seconds.
Passive- Choose an ally to tether to for the games duration, being near this ally reduces cool downs of abilities by X amount.
Q: skill shot, Hook one Sickle onto target. Hook stays applied for an indefinite period of time. Duration is based on % max hp dmg the caster takes after casting or the target leaves the max range of the hook that closes in with time. Damage is zero but the caster can auto, move, and use abilities. Crowd control effects- All damage the target does is reduced by X% while hook is applied. Moving away from the caster reduces movement speed by X% and resistances by X. Target can still move and attack during hooks duration.
-Landing W and E abilities on the target re-extends depleteing max range by X units(goes up by putting points into them).
W: skill shot, after a delay... hook other sickle to targets. Can only be used on enemy champions when q is active and has its cool down reduced by x seconds within q duration. Small fast displacement towards caster if enemy champions are hit or dash around/over terrian when its hit. Will stop enemy abilities but wont stop autos. Does X magic dmg. Cannot auto during the spells duration.
E: Skill shot, dash a short distance. All enemy units hit by the dash are breifly displaced a short distance in the direction of the dash. Distance displaced is based on the distance from when hit by the caster to the end of their dash. Deals X magic dmg to all units hit.
R: When in range shroud onto tethered ally for X seconds. Shroud sheilds ally for X amount, they recieved a total amount of X resistances(based on points), and makes the caster untargetable for the duration. For the duration of the ult the caster cannot auto attack, however theiy can use their Q at a longer duration with effects increased by X%. The W can be casted without delays and landing them reduces its cool down by X seconds. Ult ends after fixed duration or after the sheild is destroyed. At the end of its duration the caster returns to the relative direction and distance they ulted to their tethered ally from.
I imagine the dude to be rather hulking and intimadating with full armor. Not a gaint metal monster like mordikiasor but not somone you wanna pick fights with by sheer stature and menacing appearence alone(think samuria+terminator). His sickles suit him in both their size and craftsmanship. Serations line the thick heavy blades that would prove unweildy/impractical for most but he swings and throws them almost effortlessly to a devestating effect. His place in the order of the shadows was to subjegate the more troublesome targets, ones that couldnt be so easily struck down by a single blows. He would weaken them, hault all efforts of escape, and ruthlessly strike them down in a severely weakened state. For him every mission was a battle of wills, his strength vs their tenacity.
Champion 2: Marksmen adc: weapons- A short bow and a spike launching wrist worn thing.
Kit: Passive- After hitting three abilities or autos on enemy champions the next auto be a spike on a rope with a longer range, scaling bonus damage, slows, and pulls a targets towards the caster as short distance no closer to themselves then 550 units.
Passive- Choose an ally to tether to for the games duration, being near this ally reduces cool downs by X amount.
Q: Skill shot, fire an explosive arrow at the target that reduces armor and slows for X number of seconds. Does X bonus physical damage.
W: Longish range skill shot, fire a spike on a rope at a target champion, minions, monsters, or terrian. If an enemy is hit then ability can be recasted within X seconds to dash/pull to the target to a range of 550 units. If the target is terrian then the caster can pull/dash towards it casted at 50%+ max range or dash around or over it at 50% - max range. Does X bonus physical damage.
E: Skill shot, dash a short distance. Next auto will will fire up to three spikes to different targets as an on hit effect that slows targets. If the ability is used with the third attack passive then the passive applies to all targets hit. Cool down is reduced by landing q and w on enemy units. Does X bonus physical dmg.
R: When in range shroud onto tethered ally for X seconds. Shroud sheilds ally for X amount, They recieve a total amount of X resistances(based on points), and makes the caster untargetable for the duration. Caster cannot auto attack for the duration but can cast Q and W with a shortened cool down when landed by X seconds. W loses its reactivation effect and instead applies the 1st passives effects. Ult ends after fixed duration or after the sheild is destroyed. At the end of its duration the caster returns to the relative direction and distance they ulted to their tethered ally from.
I imagine this lady to be a sadistic blood hungry peice of work. Their exists not one ounce of empathy for the pain of others. Nay she laughs at the agony of her bleeding targets as they crawl away desperately, bleeding with barbed spikes sticking out of every direction their bodies. She is quick and persise, though she may enjoy taking her time with targets rest asured they do not get away easily. In her mind ones actions are justified simply by whether or not she can do it, she was nothing short of a suitable fit for the order of the shadows.
These two together with their forbiden technique made for a terrifying duo cementing the order of the shadows with the a fear it spread. With these two in their ranks it didnt matter how tuff the warrior king or his elite men thought they were, everyone was subject to fear the shadows.