[New Champ] Exe, The Parasite

NiHenMei·5/19/2015, 7:24:08 PM·8 votes·2,830 views

Yo ! I'm here to show you one of my creation based on a heroes from an another moba but whatever.

First of all, this champ is a** support** and you'll maybe think it's a strange idea but in this another moba I loved so much this champ that's why i'm trying to suggest a champion in the same style. This champ can be seems really OP but it's also a sacrifice.

**Ability : **

Passive - contaminated When Exe stick himself on an ally, He increase movement speed, tenacity and resistance on this one. The tenacity don't scale with Exe level but movement speed and resistance scale with exe level. Each 3 levels, the passive level up.

Movement speed : 10/15/20/25/30/35/40 **Armor : ** 8/10/12/14/16/18 Resist Magic : 4/6/8/10/12/14 **Tenacity : **15% all level

**Passive explained : ** This passive can seems very OP but in fact keep in mind that : When Exe is stick on an ally, the bot lane become a solo lane. Check the R if you don't understand why this passive need to be "defensif stats on ally".

Q - Spittle Shoot Can only be used if Exe is stick on an ally. Exe shoot a sort of liquid (Spit ? Spittle ? I dunno) from his mouth, if the liquid hit an ennemy champions, the ally on which Exe is stick gain 10% attack speed boost during 3/3.5/4/4.5/5 seconds. Everytime Exe hit an ennemy champion with Spittle shoot, he gains a stack, every 6 stacks, the attack speed bonus is increase by 1%.

**Cooldown : ** 6 seconds all levels Mana Cost : 60/65/70/75/80 Range : 550m

Q Spell Explained : The Q spell is a simple skillshot like ezreal Q with a powerful attack speed boost in late game if well stacked. It's a good way to poke in the same time with your ADC.

W - Infectious Trap / Toxine Shield : **Infection Trap : ** Can only be used if Exe isn't stick on an ally. Exe can create visible trap on a small area, the trap area increase with his duration. Ennemies are slowed and it reveals theirs positions if they walk into theses trap but they can destroy it with only three auto-attacks. Infectious Trap can be charge 2 times.

Cooldown : 45 seconds by charge Range to create trap : 1200m Activation range of the trap : 250 > 500 Trap Duration : 5 minutes No mana cost

Toxine Shield : Can only be used if Exe is stick on an ally. Exe grant a toxine shield on his ally during 3 seconds, this ally gain a hot _(heal over time) _ healing the ally by 15/20/25/30/35(+0,25AP) each second during the shield duration and deals 80/100/120/140/160 (+0,6 AP) magic damage as a DoT (Damage over time) during 4 seconds to all ennemy in contact with the toxine shield area.

Cooldown : 20/18/16/14/12 seconds. Mana Cost : 100 all levels. **Toxine Shield Area : **260/270/280/290/300m

W Spell Explained : About the trap, this ability is needed i think because it will be difficult for your ADC to lane so you need to avoid ennemy team gank so it's a good way to be in security. About the shield, it's a good way to give sustain to your ADC and protect him in teamfight from Assassin and Bruisers but it can be really strong if Exe stick himself on a Talon as an example... so maybe it need some change here. Don't hesitate to discuss about that.

E - Toxine Infusion : Can only be used if Exe is stick on an ally. Exe increase the damage of his ally by adding 75/85/95/105/115(+0,35 AP) as DoT Damage during 3 seconds to his next AA or Spells. If you get an assist on a kill, this ability cooldown are reduced by 50%.

Cooldown : 14/13/12/11/10 Mana Cost : 80/85/90/95/100

E Explained : There are not a lot of thing to explain about this ability... it's a basic spell so....

R - Intrusion/Evacuation Passive : Spittle Shoot slow enemy champion by 10/15/20% during 1,5 seconds. Intrusion : Exe stick himself to an ally of his choice applying on this one Exe's passive. Evacuation : Exe separate himself from his ally. After using Evacuation Exe become invulnerable during 2,5 seconds.

Cooldown : Exe can stick or separate himself when he want. Range to Intrusion : 450m No Mana Cost

**R Explained : ** The ulti is avaible at level 1 for a good reason :_ Exe is very week when he's not stick on an ally._ that's why he become invulnerable after using Evacuation to get the chance to use Intrusion on an another ally. To use his trap ability, he'll need to be in a safe zone that's why the range is big.

Well, it's the end... I hope you like it ! Don't hesitate to let your feedbacks :) See ya !

Don't hesitate to check my other support suggestion if you want here : http://boards.na.leagueoflegends.com/en/c/fancreations/J1sbRRM1-new-champion-ikaria-the-owl-prophet

_PS : I skiped story and other thing like that cuz i'm not good with that... _ sorry 'bout that !

15 Comments

antymattar5/19/2015, 7:43:08 PM1 votes

Io? hehe, oh Io.

Anyway, cool idea. I've thought a lot about something similar and I feel like Kalista was Riot's first attempt to do something like this. You are certainly on to something, but the champion feels really weak when alone. I know this is intentional, but maybe the champion should be more about jumping to and from the ally. What if he(she?) just had alternate abilities for each ability that that champion has. Three for stickied and three for when free? What if when he stickied, all his spells became defensive, but while he was unstickied all his spells were more offensive oriented?

As it stands, I think the passive and the R are most certainly good ideas. They are really original and they make sense.

The Q is a bit underwhelming. It's an unreliable attack speed buff.

The un-stuck W is kinda weird. It's like this mystical champion that kinda sticks on to you like a sweater made of Zac that... lays traps? Huh. strange.

Sticky W is pretty good. Not sure about the stats. Might be a bit too much but it doesnt matter. Its not the stats. It's a decent ability. Perhaps it needs a drawback. Like, while the shield persists the champion cannot unsticky.

E is kinda ok. Every champion can(doesnt mean they should, but they can) have like one generic ability and still be cool and unique. The thing is though, theres so much potential here. Yes, it's a damage buff, but what if this allowed the champion to give the ADC the on-hit benefits of the sticky champion. Like you build a Wits end or something that an ADC normally wouldnt build but you still give them the benefit. the e also needs an unsticky counterpart.

Heres the thing though. I love the idea. It's great, but I think this champion might encourage lazy gameplay. I can already imagine the jokes about it. Like, just stick onto adc and if he's good enough you get freelo. It kinda sounds boring. I feel like the right version of this champion would be if he jumped around. Maybe in teamfights he jumped from ally to ally, helping those in need and maybe even onto enemies. There's certainly a lot of potential. Thanks for the ideas. It really got me thinking a lot.

Haruki5/19/2015, 11:42:32 PM1 votes

I love it ! Reminds me Abathur from hots.

Edbwn5/20/2015, 2:02:52 AM1 votes

I've seen several different ideas for a symbiotic support that sticks to/goes inside of his teammates (one idea even let him control an enemy for a few seconds if he hit one) and damn, I really want Riot to make a character somewhere along these lines! Your q idea is really interesting, I feel like it would be healthy and potentially strong, and since it's a skillshot, wouldn't be oppressive, since landing it means opening yourself up to a Blitz grab. I feel like it would be really strong with Ezreal or some other hyper mobile, bursty adc. Anyway, nice post :D

Englais5/20/2015, 2:06:27 AM1 votes

SHUMA-GORATH

Condottiero5/20/2015, 5:43:59 AM1 votes

Is this Abathur from Heroes of the Storm?

Blynx5/20/2015, 6:14:25 AM1 votes

Not a bad idea but some of the abilities seem rather OP. Cool concept though

NiHenMei5/22/2015, 9:27:37 AM1 votes

Bump !