Carmichael (Original Champion Concept)

Zaphrose·3/7/2019, 3:40:32 AM·1 votes·667 views

**Carmichael ** -

Carmichael is a Support Champion who's kits revolves around using Toys and Hiding/Seek mechanics to aid his teamates to victory. He is a child who is around the age of Annie . While he moves around, he carries an action figure-sized Mech similar to how Annie carries Tibers. Carmichael's Toy Mech is called Super Mecha Creep-Buster (SMCB).

His Passive is: Awestruck Whilst Carmichael is not seen by nearby enemies he gains Spectator which grants him bonus Cooldown Reduction to his abilities for each second that has passed (This skill reacts similar to how Teemo 's ability works).

His first skill is Pinched Q - Pinched ( Starts from 70 mana / 14s CD )

Carmichael pinches an Ally removing any cc on them. If an ally does not have cc on them, they are immune to cc for 2 seconds. After 2 seconds has passed they are healed for a portion of Carmichael AP.

His second ability is Stuffed. W - Stuffed (Starts from 100 mana / 20s CD) Carmichael throws his action figure (it grows in size) on the map which cast a shadow when enemies come near. The shadow is directed to the opposite side of the enemy champion's position. This action figure is impassable and cannot take damage but skill shots pass through it. As well as AOE skills. If Carmichael leaves the shadow, he is revealed. If he renters he is unseen (Similar to how Akali W works). This skill last 5 seconds. There is a shadow for each enemy champion near SMCB.

His third skill which is his most active skill is Willowbe. E - _Willowbe (Starts from 70 mana / 7s CD) _ Carmichael lays out a Play mat that extends forward to an area (This skills width is similar to Velkoz 's W) dealing damage to all enemies it passes through. Once it reaches its max distance it immediately rolls back towards Carmichael, rooting enemies caught for 1.0 seconds dealing a second set of magic damage.

Carmichael's ultimate is Playtime. R - Playtime (Starts at 160 mana / 60s CD) Carmichael yells out "It's Playtime!"

Carmichael targets an ally champion who becomes an large action figure Mech (same size as Lulu 's ult). While in After 7s the ally champion is returned to his original character.

_Statwise - The Ally's health is represented like Kled while playing as SMCB. The transformed ally takes 70% reduced damage, while SMCB takes 100% of normal damage _ In this mode, The Action Mech has 4 moves. Passive - Shadow Cast - This form cast a shadow.

**Q - Super Duper Fire - sprays a barrage of rounds infront of him dealing physical damage. W - Hopity Hop - Jumps in the air and when he lands he pops enemies up dealing magic damage E - Lasers - Shoots 5 Lasers in a 5 - streamed line cone dealing magic damage. R - Self Destruct - Stops in position and begins to separate his bolts. Then he explodes dealing magic damage **

You can only use each of these skills once.

How To Play Carmichael

The concept for Awestruck comes from a child being amazed by an Action Fight. Even just with his own toys. Carmichael is a child who is watching the most epic battle he has ever seen. That being said, with his Passive Awestruck, It is very important to take advantage of the cooldown reduction caused by this skill because his skills have high cooldown rates. The more Carmichael hides, the more useful he becomes.

Carmichael's abilities are based off a Hide and Seek mechanic that's represented by his ability to ready himself by hiding. His W -Stuffed, forces this condition, but his passive activates in brush. (The range of MonkeyKing passive is the range of Carmichael's passive range). When using this skill, you want to move within the shadow(s) that are casted and get close to enemies to cast your E or auto attack. You may even want to use this skill to get close to Allies. The choice is your, based on the situation. In teamfights, this skill can be very useful to a skilled Carmichael who's able to rivet between shadows and reduce cooldowns accordingly.

Another aspect to his character is being afraid of the dark, and dealing with things that may scare you or your allies. This shows a sort of courageous side to Carmichael. Pinch is an ability that represents this. He Pinches an Ally, waking them up from whatever is causes them to be scared or in this case Crowd Controlled.

Lastly, his bread and butter skill Willowbe, allows him to be useful in single staged fights or even team fights. This skill is similar to Ahri's Q and Zyra 's E. This skill is to create favorable situations for your team.

His ultimate Playtime is what he's been waiting for. There's nothing cooler than him seeing Super Mecha Creep Buster. By making an ally or himself a new threat, he forces the enemy team to react. Carmichael will most likely want to target an ally so he can take advantage of the shadow that SMCB cast. He can target himself if he chooses to do so. In a situation where an ally is about to die, you've just given them an extra bit of HP and the ability to continue to contribute.

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