Orh' Maud the Beast of the Depths
Champion concept - -Orh’Maud, the Beast of the Depths
__________________________NOTES If you have any comments/suggestions for tweaks or fixes, please leave a comment. Any advice is good advice. STATISTICS AND STAT GROWTH
Health - 520 (+ 30 per level)
Health Regeneration - 2 each second(+0.17 per level)/10 per 5 seconds (+0.83 per level)
Range - 540
Attack Damage - 55 (+3 per level)
Attack Speed - 0.695(+2.45 per level)
Armor - 30(+1.5 per level)
Magic Resistance - 20 (+0.75 per level)
Movement Speed - 355
ROLES
Primary Role - Fighter Secondary Role - NA
ABILITIES AND PASSIVE
Passive - Fight or Flight Fight - When in combat with an enemy champion, Orh’Maud gains 4/6/8% increased armor and magic resistance , but loses 30 movement speed. At 30% of his maximum health remaining, Flight will activate.(at levels 1/6/11)
Flight - Orh’Maud gains 10/20/30% increased movement speed while running away from enemy champions and regenerates 0.02/0.03/0.04% of his missing health every 5 seconds, but his damage is reduced by 15%. Flight has a 60/55/50 second cooldown upon reaching 50% health.
Q - Bubbling Strikes Cooldown - 10 seconds at all levels Ormod’s next basic attack becomes empowered, striking three times for 30/30/40/40/50 (+ 0.2/0.2/0.2/0.3 of bonus attack damage) each. If Orh’Maud attacks while Fight is active, he gains 15/30/30/45/45% attack speed for 5 seconds and gains a second strike.
W - Taunting Splash Cooldown - 12/12/10/10/8 seconds Orh’maud jumps to a targeted area, dealing 50/50/75/75/100 (+0.25 of bonus attack damage) as physical damage to surrounding enemies and taunting enemy champions hit for 1.25 seconds. If Flight is active, Orh’Maud heals for 10% of the damage dealt (up to 150/300/450/600/750) Healing is halved for minions and monsters, and gains Fight for 4 seconds.
E - Flow of Entanglement Cooldown - 18/14/10/6/6 seconds at all levels Orh’maud charges a for up to 3 seconds. upon release, deals 25 - 40/50/60/70/80 (+1.0 of ability power) and snares surrounding enemies for 0.75 - 1.75 seconds. If Orh’Maud snares a champion while Flight is active, Orh’Maud gains 35/35/40/40/45 movement speed for 2 seconds.
R - Disarming Waters Cooldown 200/150/100 seconds Orh’Maud locks the area around him or a enemy champion in a whirlpool for 4/6/8 seconds, slowing enemies by 15/20/25% for 2 seconds and increasing incoming damage by 15/20/25% for 3/4/5 seconds. If Fight is active, Orh’Maud basic attacks deal 5/10/15% bonus magic damage. If Flight is active, the slow duration is increased by 1/2/3 seconds.