Nanbana, The Wandering Yordle
Abilities
Innate: Trained Eyes- Ever wary, Nanbana sees her surroundings with a honed precision. Noticing distortions in the world around her, she can reveal traps, wards and units hidden within bushes within 500 units of her.
In addition, Nanbana has 25% reduction on trinket cooldown.
Q: Sneaky Shot- (12, 11, 10, 9, 8) second Cooldown; 60 Mana; 100 Units Wide, 850 Range, 680 Travel Speed Nanbana shoots a bolt in target direction, hitting the first unit along its path. The bolt deals (60, 100, 140, 180, 220)(+100% AP) and snares the unit for 1.5 seconds. If that unit has no vision of Nanbana when hit, damage is increased by 25%, and it snares the unit for 3 seconds instead.
W: Trick- 10 second Cooldown; 75 Mana; 200 Unit Trap Activation/Fruit Pickup Radius, 750 Unit Cast Range; 1000 Unit Spawn Radius Passive: Nanbana’s sharp senses allow her to find healing fruits once every 10 seconds, each fruit lasts up to (30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60, 63, 66, 69, 72, 75, 78, 81) seconds. Picking one up allows her to cast Treat for the remaining duration of the fruit instead. Enemy champions can trample the fruit, and ally champions can pick it up to automatically gain the effects of Treat Active: Nanbana sets a trap in target location. Enemy champions that walk over it are dealt (20, 35, 50, 65, 80)(+25% AP) magic damage per second and have their vision reduced to 300 for 3 seconds. W: Treat- Nanbana uses the fruit to heal herself or target ally, healing the unit by (20, 35, 50, 65, 80)(+25% AP) per second and increasing its movement speed by (20%, 25%, 30%, 35%, 40%) for 3 seconds. This spell has half the cooldown of Trick, with no mana cost (consumes Healing Fruit).
E: Wanderer’s Guile- (20, 17.5, 15, 12.5, 10) second Cooldown; 90 Mana; 150 Units Wide; 800 Unit Range; 500 Travel Speed Nanbana sends out a wave of magic that hits the first unit along its path and has different effects based on what it hits. Ally Champions- Nanbana grants the champion a shield that protects them from (55, 90, 125, 160, 195)(+60% AP) damage for 5 seconds. Ally Units (Non Champions)- Nanbana returns 150% of Wanderer’s Tricks’ mana cost and reduces her cooldowns by 2 seconds. Enemy Units (Non Champions)- The wave splashes in an area around the hit unit. For the next 5 seconds, all non-Champion units in that area have damage dealt to them by other sources increased by 25% (10% for epic monsters), and give 20% increased bounty when killed. Enemy Champions- The wave deals (50, 80, 110, 140, 170)(+60% AP) magic damage and slows them by (20%, 27.5%, 35%, 42.5%, 50%) for 2 seconds.
R: Yordle’s Passage- (100, 85, 70) second Cooldown, 100 Mana, Nanbana and target ally champion gain Path of the Yordle for 8 seconds. During this time, both gain Invisibility, and have their Attack Damage increased by (25, 35, 45). Attacks, spells, and item abilities reveal the champion that used them for 1.25 seconds after. Sneaky Shot does not break cover.
'W' shows her enemy where she is generally but doesn't reveal her out right. Like maybe she 'hears' or 'senses' something nearby and that takes on a red arrow pointing in the general direction of the champion.
and
can get something out of it.
but there are enough changes to be different since Nanbana is more in a passive/supportive role as oppose to