Squall, the Dessert Cyclone

Shahamut··7 votes·1,059 views

Constructive Feedback https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4jmJgjWr-champion-concept-greb-the-frozen-punisher?comment=0000

Lore: The Great Storm

Deep in the Shuriman desert, even before the great empire, a mighty sandstorm is said to have raged. To this day, it rages still. No one knows when the storm started, or how it came to be, but the one thing we do know… it’s growing…

Those who have gone to see it rarely desire to see it again. Tales tell of terrifying sounds that echo within the giant sand walls of the storm. The howling winds bring more than just constant claps of thunder, but also sounds that, for some, can only be described as the wails of the damned; ear piercing screams that would make a banshee weep. I myself have seen it once, and I pray that whatever lies within that storm stays there.

~Nasus

Short Story: Stranger in the Sands

“Traveling the desert this time a day is terrible…” The sun rose high in the cloudless sky. The dry heat of Shurima was enough to keep anyone… or anything… from traveling, which is exactly why they were out here. A small voice interrupts the merchant’s musings, “Father, are we there yet?” The old merchant smiles, “My son, it’s only been twenty minutes since you last asked.”

Drinking some water from his canteen, he motions for the boy to join him in the front of the wagon. “How’s our passenger doing?” He asks while gesturing toward the back of the wagon. “He’s good,” the boy replied, “and did you see the sword he carries?! He told me it was a family… air… lumin.. er?” “Heirloom,” the father corrected him, “and yes, I saw it.” Chuckling, he continued, “Not sure how anyone could ‘not’ have seen it.” The merchant had definitely seen the weapon. He had never seen anything like it. He guessed the weapon’s handle was about 4ft in length. The leather straps on it were well kept and on either end were two identical guards, very ornate, decorated with rare desert Jewels. Extending from the guards were two identical blades. The blades were double edged and 3 feet in length. A truly unique weapon and the craftsmanship was spectacular. Each blade also had small engravings on it. At first glance he wasn’t able to recognize the language, but he wagered that if he were to sell something like that, it would sell for more than he himself could ever hope to pay for it.

Now lost in thought, he recalled their first encounter with the stranger in the sands. It was two days prior, just past the area of desert where one could find the great storm, the found him unconscious among the corpses of half-a-dozen dessert beasts. The large cuts and gashes made it pretty clear whose handywork this was. Not one to leave someone in need, he stopped his wagon and hopped out to check his vitals. That is when he first noticed the strange blade. The merchant chuckles to himself out of a private sense of shame as he remembers thinking about taking the blade and leaving. Seeing as the man was alive, and his son was watching, he loaded the youth into the back of their covered wagon. Surprisingly, there were no serious injuries on the stranger’s body. Upon further inspection, they discovered why the man had passed out: Two broken water skins hung among his other possessions. He had nearly dehydrated. When the stranger finally recovered, he was very grateful, and promised to try and make it up to the merchant and his son. “The stranger cannot be more than twenty-five years of age,” the merchant thought to himself, “but his eyes hold a deep sorrow, and a steel that only comes with years of training… and years more of ‘real’ combat… In spite of this, he carries a smile and an air of peace around him. Eyes don’t lie,” the merchant had made his living reading people, “What has this youth seen ~” His thoughts were interrupted when the wagon suddenly stopped.

“Father! Father!” the boy exclaimed as he pointed up the road, “Look at that!” The merchant looked up and immediately recognized what the boy was pointing at. Before them was a large rock formation; it jutted out of the dunes like the large claws of a colossal beast long buried in the Shuriman sands. “This, son,” the father explained, “is called Gaia’s warning. See how the second talon there seems to point east?” The young boy nodded. “That,” the merchant continued, “is a warning for travelers on this road, for west of here is Xer’Sai territory. You could make good time traveling through it, but very few people make it out alive. So, we go around.” “Did you say ‘Xer’Sai’?” The stranger’s voice came from behind them. The merchant nodded and prepared to keep moving. “I guess this is where we part ways, then.” The stranger gathered his things and hopped off the wagon. The merchant was stunned and at a sudden loss for words. “Thank you again, for everything.” The stranger palmed something from his pocket as he approached the merchant, then quickly grabbed his hand, shaking it firmly and placing the palmed item into the merchant’s hand. “For the new water skins.” With a gentle smile, the stranger released the merchants hand and turned to walk away. Upon inspection, the merchant saw he now held several small, but very rare jewels. Finding his voice, he called to the stranger, “What’s your name, son?” The stranger turned back, still smiling. His eyes still heavy with sorrow, but this time he also sensed compassion, and hope. “My name is Squall, good sir.” As Squall turned to continue walking, the merchant called out again, “That way leads to the heart of Xer’Sai territory. Are you sure you want to take that road?” This time, Squall answered without turning around. Sticking his thumb up into the air, he called back, “Without a doubt.”

FIN

BIOGRAPHY: SQUALL, THE DESERT CYCLONE

 Within the great storm of the shurima desert lies a village of warriors and mages. The village is less like a town and more like a fortress, surrounding a great rift in time and space which peers into the void.

 Long ago, according to his ancestors, this tair in space was discovered, and from it came many  terrifying creatures of the void. A group of powerful warriors and mages gathered together to combat it, but were unable to repair the opening. Fearing its spread, they determined to seal it off from the world and protect Runeterra from the creatures that came from within. To ensure that none of the creatures escaped, and that no one would find it and interfere with their mission, powerful mages cast spells to create the wicked sandstorm that we know of today. For the most part, and no creatures were able to escape the storm, except one: The Xer’Sai. These land-sharks came with the ability to burrow deep beneath the sands and swim like fish in water. They were also more animalistic than most the creatures that came from this void, and thus elected to run and hide instead of fight.

 Each generation is trained in either combat or magic as soon as possible. Very few were lucky enough to possess talent in both. Squall was one such child. He was only 2 when he was discovered to have talent for magic. The child played and made dust devils of his own size with no training at all. When he turned 8, he was also found to have amazing reflexes, and so became the second person ever to wield his father’s unique weapon. 

 The people in the sandstorm live difficult lives, and as such are very tightly nit. There is no distinction in family names. Everyone is either a brother, a sister, a mentor, a teacher, a father, or a mother. Squall was already fighting on the battlefields against the void creatures at age 10. He has suffered much in the way of loss, like everyone in his village, but still he pressed on. 

 He is now 26 years of age, and having learned of the Xer’Sai, requested and was granted the special mission of hunting them down. He leaves with this goal, but also one other. His people have been trying for ages to figure out a way to close this rift, but with every passing year, the rift grows ever so slightly, and the creatures that emerge get equally more deadly. He hopes that in his journey he may learn more about this rift and maybe find a way to close it off for good.

 In all of this, he remains hopeful. Though he has seen many great sorrows in his life, he chooses to smile and appreciate what he has in life.

“The void must be stopped at all costs: its creatures eliminated, its portals closed. We cannot keep up this fight forever… Ugh, there’s a miserable thought.”

Base Stats:

Health: 600-2200

Health Regen: 10.0-22.3

Mana: 400-1100

Mana Regen: 8.7-20.5

Range: 175

Attack Damage: 60-110

Attack Speed: 0.667 (+0-55.2%)

Armor: 30-90

Magic Resist: 32.1-53.4

Move Speed: 355

KIT:

Innate Steadfast...(Passive): His life of fighting endless hordes of void has given him nerves of steel and a resolve to see things through. Squall has passive Tenacity equal to 10/15/20/25% at levels 1/6/11/16.

Dancing Blades: Every 4th basic attack hits all targets around Squall, dealing 70/80/90/100% AD physical damage (levels 1/6/11/16) , slowing targets hit by 30% for 1 second. (Effect Radius: 350) Auto attack range is 175. (if you didn't get it from the story, he wields a double sword)

Q: Furious Strikes: Cost: 50 at all ranks______Cooldown: 12/11/10/9/8 seconds Squall's next 4 attacks gain 30/40/50/60/70% attack speed and deal an additional 5/10/15/20/25% AD physical damage. In addition, his Dancing Blades ability will knock up opponents hit instead of slowing them.

W: Slicing Tempest: Aura Radius: 325______Active Range/Area: 800/375_____Active Cost: 40/45/50/55/60______Cooldown: 16/15/14/13/12 seconds Passive: Winds thrash around Squall and deal magic damage to nearby enemies equal to 5/10/15/20/25 (+5% AP) per second. This passive effect is lost while the skill is on cooldown.

Active: Squall gathers the magic winds around him into a small funnel and throws it out in a straight line in front of him. The cyclone deals 40/80/120/160/200 (+50% AP) magic damage to all enemies in its path, but stops if it hits a champion. Upon striking an enemy champion, the slicing Tempest swirls around the enemy for 5 seconds, dealing its normal damage to that champion and other nearby enemies. This ability goes on cooldown when the cyclone dissipates, or after it no longer affects a struck enemy champion.

E: Blinding Dash: Max Dash Distance: 500______Cone: 535______ Reverse arc: 600_____Cost: 40/30/20/10/0____Cooldown: 10 seconds all ranks Squall dashes forward in a targeted direction. At the end of his dash, he kicks up sand in a small cone in front of him, blinding enemies hit for 1/1.25/1.5/1.75/2 seconds. The duration of the blind is reduced by 50% if the enemy is facing away from him. This dash cannot clear walls, but if he dashes into a wall, he will do a reverse sweep and blind targets behind him in an arch. Duration of the blind is unchanged.

R: Desert Storm: Cost: 100 at all ranks______Cooldown: 120/100/80 seconds For the next 12 seconds, Squall's slicing Tempest has +150 Aura Radius and the damage is increased by 10/20/30 (+3/4/5% AP). Enemies within the storm have their vision obscured and have their attack speed reduced by 15/20/25%. While active, Squall is unable to gather and throw out his Tempest (can't activate W), but he can reactivate his R to gather and throw out 3 larger cyclones (think Twisted fate Q) that deal 100/250/400 (+70% AP) magic damage to any enemies in their path (900 range). If Squall reactivates his ultimate in this fashion, his Slicing Tempest goes on cooldown and this ability ends.

If there is anything else you want to know or think is missing, leave me a comment and I will try to add it!

28 Comments

Ýones2 votes

I think you need to remove the fear immunity, because champions with fear abilities have their abilities rely on that mechanic. Without the fear CC, Hecarim's ultimate is completely useless, and Fiddlesticks' Q will also be completely useless because he relies on it because without he can't really gank and set up his Drain.

Shahamut1 votes

It does make him a hard counter to fiddlesticks, i'd agree. But it's so niche that I don't think it would be a major problem. I mean, Morgana can black shield people and counter fiddle sticks as well as block magic damage.

Also, he only has 1 form of hard cc, and it requires his 4th attack to hit while Q is active. So fiddle could still drain with relative safety, and his silence still works as well.

Othello the Cat3 votes

The thing about fear immunity: it's either a non-factor in a game or it potentially breaks it.

Say the enemy team doesn't have any champions that fear. Half of Squall's passive is suddenly completely useless. But if anybody on the enemy team has a fear of any kind, Squall effectively cancels out a part of THEIR kit, which isn't fun to play against.

The reason Morgana's shield is more balanced than fear immunity is 1. It's a shield and can be destroyed 2. Even if it isn't destroyed, it's temporary 3. It doesn't remove CC upon cast so she has to be smart and predict the right time to use it. All of these aspects add counterplay and a general sense of fun for the Morgana player, something passive fear immunity does not.

Shahamut1 votes

I understand your position, but I don't think this one thing hard counters anyone as hard as you seem to think it does. Fear is a bigger deal for fiddlestick, yes, but it doesn't stop any of his damage or his silence. He can fear 1 target, he just will have to choose someone else. So he isn't really losing much in the grand scheme of things.

The only time it's a HUGE deal is if he has to 1v1 the champ. And even then, fiddle is still ranged with a silence.

Hecarim and Nocturne have fears, but again, their kit' s success is not hinged on the fear. Fears are best used to counter high damage threats like carries and assassins. Which is something I considered when putting the passive there. This is not the person you should be attempting to scare. There are lots of different champion mechanics that counter other champion mechanics. This affects such a small group, and it's on a champion who shouldn't be the primary target.

Othello the Cat2 votes

Yes, champions who have fears have damage and sometimes other forms of crowd control, but that doesn't make the passive any more fun to play against. Enemy team picks Shaco or Nocturne or Fiddle or any other champion with a fear? Instalock Squall to never get focused by the because their only form of crowd control is disabled

There's no fun in a constant passive immunity to something, even if it's niche. It's like an immunity to silences, which is another thing plenty of people do when trying to make concepts, so I don't blame you for falling into a similar pitfall.

If you can figure out a way to add counterplay other than "use your other abilities", then power to you, but right now, it'd be best if it were reworked or replaced.

Shahamut1 votes

I am certainly open to suggestions on the matter, but a resistance to fear is kind of core to his identity.

Othello the Cat1 votes

If I'm being honest, I gathered more of a "He's incredibly steadfast and determined" sort of vibe from his story rather than "He literally cannot be afraid".

Just give him some passive Tenacity. Tenacity can be played around, it's more useful than immunity to one type of crowd control, and it plays into a "get into the middle of the fight" playstyle a bit better.

Shahamut1 votes

I had thought about that. Ok. I will edit it.

Ýones1 votes

{quoted}

It does make him a hard counter to fiddlesticks, i'd agree. But it's so niche that I don't think it would be a major problem. I mean, Morgana can black shield people and counter fiddle sticks as well as block magic damage.

Yes but Morgana's E has a duration, a really long cooldown and it can be broken with damage. It also has to be predicted to use correctly.

Edit: I realised you had changed the passive, so nvm.

Shahamut1 votes

np :)

Friendly Ram1 votes

I'll bite

P: The passive is really niche (4 champ fears in the game) P2: i really like this idea but doesn't diana have this passive+ Q:I can see this being really scary as a AA reset and nice interaction. W: it is unique for a basic ability and keep with his windman2 idea. is the 5% ap just to utilize baron or where the recommended for him to include any ap? E: this is really neat. R: Doesn't feel like an ult to me as it just buffs an ability.

Shahamut1 votes

P: The passive is really niche (4 champ fears in the game) P2: i really like this idea but doesn't diana have this passive+

It is very niche which for me is why the passive is a two part :P Diana is every 3 autos she hits an arc in front with bonus magic damage and restores mana. This one is a full circle AoE, doesn't include bonus damage and applies a slow. :) Hope that helps clear it up :)

W: it is unique for a basic ability and keep with his windman2 idea. is the 5% ap just to utilize baron or where the recommended for him to include any ap?

The 5% AP is small, Im guessing is what you are getting at? If that is the case, the reason is that its a damage per second ability. The scaling has to be small to avoid overpowering it. At rank 5 (assuming you max it first, the base damage will be barely stronger than sunfire cape. I pictured this guy as an AP bruiser type. So gunblade and/or Rylias could easily become core on him, as well as nashors or rageblade.

R: Doesn't feel like an ult to me as it just buffs an ability.

This is true, and I did this simply because nothing really popped out for me for a good ultimate that fit thematically or felt good for the kit. Activating a much STRONGER storm around him though seemed to mesh well. In my mind at least, its an ok ultimate, some champs don't even have ults :P Like Udyr, or their ult just copies an ability (leblanc) or power one up (Karma).

Q:I can see this being really scary as a AA reset and nice interaction. E: this is really neat.

Thank you and thank you! :)

I appreciate your feedback :) I wouldn't mind continuing to discuss your thoughts and opinions if you are up for it. Prolonged dialogue with point/counter point discussion really helps me to develop my thoughts :) <3

On a side note: What did you think of the lore?

Scuttle Kram1 votes

I had an idea for an ultimate for my champion, but I think it fits yours even better. I'll still use it for my champion but you might like it.

Summons a howling gale across the whole map, slowing all enemies and slowing down their cooldowns (-20% CDR that can go below 100%). Use it to engage or counter engage after enemies have used important abilities to prevent them from using them again.

Shahamut1 votes

Not quite what I think would work, but I was thinking about adding a "vision obscurity" to foes within the vortex radius. You ulti idea is indeed interesting, but I dont think global effects really fit this character.

Edited to include vision obscure within the vortex.

Scuttle Kram1 votes

Fair enough. Good luck in the CCOS competition, I bet you'll get 10/10 for lore :D

Shahamut2 votes

[{quoted}](name=Segdirb Kram,realm=EUW,application-id=A8FQeEA8,discussion-id=OKylgnmp,comment-id=00000001000000000000,timestamp=2017-09-11T21:31:16.847+0000)

Fair enough. Good luck in the CCOS competition, I bet you'll get 10/10 for lore :D

Ty! :-)

Shahamut1 votes

lol, who down voted my Ty? lol

Scuttle Kram1 votes

I don't know but I'll upvote it to compensate :)

It might be a bug because it says 2 now

Scuttle Kram1 votes

By the way, I also made a Shuriman character who hates the voidborne. (her parents were killed in a Xer'sai attack) It would be super easy to link their lores so she meets Squall at some point and kill some voidborne. She does a lot of magical research so she could agree to inform him if she ever finds anything that could help close the portal. I'll link it so you can read the lore if you want.

https://boards.euw.leagueoflegends.com/en/c/community-creations-en/o9PQQFRs-champion-concept-rinnea-the-hextech-mystic

Scuttle Kram1 votes

I'm not sure what, but some sort of mana/health sustain might be good to help keep him in lane longer.

Torlocke1 votes

First of all what a read. very well done on the lore and the background, i enjoyed it thoroughly.

Your abilities are well themed and the numbers seem fair although the 0 mana cost on the 5th rank blinding dash is a little concerning (in my opinon mana cost should go up not down and certainly not to 0)

All in all i love the concept and i would enjoy playing as or against this champion

Shahamut1 votes

Thanks for the feedback!

Honestly, I was looking at the lucian dash when I picked the mana cost:

The ability has some cc on it, but it does no actual damage and cannot go over terrain. I figured late game giving him access to his mobility with no cost was a fair enough trade for it.

I mean, obviously, I could be dead wrong and it could be too much :P If that did prove the case a change would be easy on that front :)

Really glad you liked the lore. I worked really hard on making it sound ok, although the BIO Im not quite as satisfied with :/

Glad you liked it! :)

Paroe1 votes

Heya! Desert people are always fun to theory, even more so when theyre not some pigeon or dog. First things first this guy has three passives and that strikes me as a lot. His base stats also seem a little high; is he AD or AP?

Passive 1: Tenacity is cool. We need more of it. Passive 2: A nocturne passive that scales better? Why does it do physical damage though, if the champion is AP? Also a radius of 350 means a diameter of 700. Thats pretty big. (Since radius refers to any line from the center to the perimeter)

Q: Neat! A guaranteed knockup. Why does this scale off of AD though? Shouldnt it scale off of AP?

W: I like this ability. Very nice. I have no problems with it.

E: This is a fun ability. Reminds me of Quinns vault...

R: This might be.... Very strong. Hes a walking blind, and it means he wont REALLY have a lot of counterplay while his ult is up. People already hate teemo blinds and grave blinds; this ult is those two on steroids. Also What happens if he uses his R2 point blank? Will it be 1200+2.1AP? What if someone gets hit once, flashes away, and is still in the path? Could they be hit multiple times?

Shahamut1 votes

Q: the bonus damage is physical and the result of the extra effort being put into the swings. The knock up is the only magical part.

W: :-)

E: yeah, without the bounce or slow though.

R: for "obscured vision, think Nocturne Ult, but only within the storm. The three vortexes spawn next to each other and travel paths wide enough apart that point blank shouldn't result in multiple hits. The speed they travel should be fast enough that flashing back into it shouldn't happen. Either way, I only pictured enemies taking the thrown damage from this spell one time.

Paroe1 votes

{quoted}

Q: the bonus damage is physical and the result of the extra effort being put into the swings. The knock up is the only magical part.

W: :-)

E: yeah, without the bounce or slow though.

R: for "obscured vision, think Nocturne Ult, but only within the storm. The three vortexes spawn next to each other and travel paths wide enough apart that point blank shouldn't result in multiple hits. The speed they travel should be fast enough that flashing back into it shouldn't happen. Either way, I only pictured enemies taking the thrown damage from this spell one time.

AP scalings dont have to be purely magical. They can be AP just because the rest of the kit is AP if the champion doesnt fit hybrid. I dont think this champion fits hybrid - if you had an AD scaling on the E maybe, but theres no reason for only the passive ratio to be AD.

Shahamut1 votes

For me, AP represents an element of magical energy- whether it be aura, actual magic, divine blessing, etc. It is what is beyond the purely physical in nature.

The character actually is designed with Hybrid build in mind: Hybrid doesn't necessarily equate to "duel scaling on skills" although that is one way to do it. The other way to do it is what I have proposed here: Passive and Q are total AD scaling, and the passive doesn't have any base damage. It just reduces his early game AoE strikes, to avoid having too much power early. His Q empowers 4 auto attacks, allowing him to overcome that, but in small windows. On his major skills, W and R, there is decent to good AP scaling (but no AD scaling), making AP items good on him as well, but not enough to make him sole AP. Gunblade, for example, or rageblade, could be great items for him due to the auto attack reliance and AD scaling on his Q, but also for the AP which will up his W damage and Ultimate as well.

tldr- Hybrid champ =/= duel scaling on abilities. Having both scalings available and meaningful is what makes a true hybrid. In my case, his auto attack reliance and AD scaling on his Q makes AD a worthy investment, and the AP scaling on his W and R is enough to make AP a worthwhile investment as well.

Shahamut1 votes

Just wanted to thank everyone for their feedback, comments, and compliments. (Shout out to iKratosKlaton)

This is my first big attempt at character creation beyond just a name and kit. Appreciate you guys!

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