[Champion Concept] Rhett, Tethered Void

xf3NNI3·5/7/2016, 11:52:29 PM·2 votes·778 views

http://www.wallpaperhi.com/thumbnails/detail/20130309/weapons%20digital%20art%20artwork%20the%20avengers%20hawkeye%20marvel%20bow%20weapon%20thedurrrrian%20deviant%20artist_www.wallpaperhi.com_1.jpg (ARTWORK NOT MINE, TYPICAL PICTURE FOR RHETT) Rhett http://www.sharecg.com/images/medium/50642.jpg%3C/a%3E%3C/div%3E%3Cdiv%20class= (ARTWORK NOT MINE, TYPICAL PICTURE FOR A RHETT SKIN) Shadowfire Rhett


Short Lore :

Once a man traveling through Runterra, running away from the betrayers in his country, found a man on the ground. He tried to help the man, but once he got closer, a sudden explosion threw him away and he could not see anything. He was in a place between dimensions and between the worlds, also known as the Void. He was evolved into a powerful creature. He couldn't feel himself, he was a totally new person, he looked the man lying on the ground and suddenly, he tethered himself to the man with an electric link. The link gave his power to the man, healed him and brought him back to life. The man was affected by the Void as well and they decided to go and defend Rhett's country from the evil enemies and betrayers who attacked it.


Playstyle :

Rhett takes the botlane, functioning as an attack damage carry synergising heavily with his support. His support and him gain additional effects, such as bonus regeneration (more in-depth written in the abilities). He upgrades himself and the tethered ally by putting points into the ultimate. If Rhett's support goes to roam, Rhett loses the whole power of his very powerful passive, rendering him pretty much useless. Rhett is also a mobile champion. Rhett synergises better with tanky supports. Rhett has a really good kill potential in lane because he can prevent enemies from using mobility spells and attack more targets, but, he farms a bit difficultly because he attacks more targets, that can ruin some cs. Rhett is insanely strong in the late game due to his ultimate.


Stats :

AD : 49 +2 HP : 460 + 69 MP : 320 + 61 HP REGEN : 4.95 + 0.84 MP REGEN : 7.05 + 0.76 ATKSPEED : 0.625 + 3.2% AR : 18 + 4 MR : 30 + 0 MOVE SPEED : 335 ATK RANGE : 525

Attack Damage - ■■■■■■■■■□ Defense Power --- ■■■□□□□□□□ Ability Power ------- ■■■□□□□□□□ Difficulty ---------------- ■■■■■■□□□□


Abilities :

Passive : Electric Link :

Right click an allied champion to link with him for the rest of the game. You will regenerate 5% of the tethered ally's max health every 5 seconds, and he will regenerate 5% of your max health every 5 seconds. If you or the tethered ally attacks an enemy champion, the enemy champion will be marked with Electricity. If you or the tethered ally manage to attack the enemy 2 more times, the Electricity explodes, dealing bonus damage to the target and nearby enemies. The bonus damage is equal to 55% of your total AD. This has 4 seconds cooldown per target. The tether effects are only gained when the tethered ally is close to Rhett 1000 distance.

First Ability (Q) : Arrow of Disruption :

Rhett fires an arrow from 900 range that when lands it creates a circle zone called Cursed Zone with 400 radius. The Cursed Zone deals damage per seconds, and Grounds targets (Grounded targets can not use mobility spells). Damage per second is equal to 20/30/40/50/60 + 15% AD + 10% AP. If the Arrow hits an enemy champion, it attaches to it, dealing damage and creating the Cursed Zone around it. The enemy champion hit by the arrow does not take damage per second from the Cursed Zone, but is Grounded. Arrow damage is equal to 70/100/130/160/190 + 135% AD. The Cursed Zone lasts for 4 seconds and the cooldown of this ability starts when the duration of the Cursed Zone ends. COOLDOWN : 12 Seconds MANA COST : 120 Mana

Second Ability (W) : Void's Multishot :

Passive : Rhett gains 20/25/30/35/40% bonus attackspeed. Passive : Rhett attacks 3 more enemies around the main target, but they take 50% reduced damage. (Does not stack with Runaan's Hurricane) Active : Releases a lot of arrows in a cone of 800 range over 1.3 seconds. Maximum damage : 60/80/100/120/140 + 165% AD. This ability also slows the enemies hit by 35% for 2 seconds. Both Passives are disabled when the Active effect is on cooldown. COOLDOWN : 12/11.5/11/10.5/10 Seconds MANA COST : 55/60/65/70/75 Mana

Third Ability (E) : Nether Arrow :

Rhett fires an arrow in a line that travels 800 distance, deals damage and passes through targets. The arrow also leaves a trail behind it. If the arrow hits an enemy, you can reactivate the ability to dash to the end of the trail. Arrow's damage is equal to 110/120/130/140/150 % of your total AD + 65% AP. COOLDOWN : 17/16/15/14/13 Seconds MANA COST : 50

Ultimate Ability (R) : Void Gem of Evolution :

Upgraded at 6 : Increases the Cursed Zone's radius on the Q abilty to 600 from 400, increases the damage on the active part of the W ability by 60, and increases the distance the E ability travels to 1100 from 800. Upgraded at 11 : Increases the duration of the Cursed Zone on the Q ability to 6 seconds from 4, Gives the Tethered ally bonus damage based on 7% of it's max health, and makes the E ability fire 3 arrows, the ability can be cast to dash even if it hasn't hit an enemy and you can choose to which trail of the 3 arrows you will dash. Upgraded at 16 : The Q damage per second affects the target the arrow is attached on, the Cursed Zone slowly increases to 1000 radius from 600 over the 6 seconds, the W passive additional shots deal full damage, the E slows all enemies on the place you dash by 40% for 2 seconds and gains you 40% movespeed for 1 second, critical damage increased by 20%.


Leveling Order :

The W should be maxed first for the insane damage that it deals if its fully channeled, which is not really hard to channel, than the Q should be maxed second because it's insanely strong in teamfights disabling everybody's movment spells in a 1000 radius for 6 seconds if they stay on it, obviously the target who is directly hit by the arrow will take a lot of damage and will not be able to use movement spells for the full duration of 6 seconds (speaking for the Q upgraded from the level 16 ult upgrade which is insane). Than obviously the utillty and escape spell that does little damage should be maxed last. Ult should be taken at 6/11/16 even tho the first upgrade is not so good so you can get your ult at 10/11/16 too.


Item Build :

Core : item 3031 item 3124 item 3508 Lifesteal Items : item 3072 item 3139 item 3153 Defensive Items : item 3026 item 3102 item 3156 item 3053 Boots : item 3006 item 3009 Armor Penetration : item 3036 item 3033 item 3142


What do you guys think for this Champion Concept? Be sure to leave a comment and an upvote if you like it and a downvote if you don't like it. Thank you for reading, I'll be doing more champion concepts if you want you can check them in the future.

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