(Permanent Pet Concept) Adaranth, the Narcissictic Mage

The Ghost Rider·7/19/2019, 3:53:26 PM·2 votes·1,301 views

I love the concept of a permanent pet, so I tried to create one in a way that was maybe not impossible to code?

Adaranth is a Narcissist who won't touch other people, so he has this massive freaking beast he took control of do it for him.

Passive: Tiger's Might: Adaranth will not basic attack enemies. He doesn't even have an AA animation. Instead, his Zaunite Tiger constantly accompanies him and basic attacks instead. The Tiger receives the same stat bonuses from items and summoner spells that Adaranth does. If the Tiger dies, he will not respawn until resurrected, and if Adaranth dies, the Tiger will still be able to attack for three seconds before becoming invulnerable and Leash Overriding back to base to wait for him to respawn. Some circumstances will cause the Tiger to frenzy, gaining %50 AS until the frenzy-inducing effect is over, or until it has landed 3 attacks.

The Tiger, Maggot, has %150 of Adaranth's health, and %100 percent of Adaranth's other stats that are applicable.

Maggot will automatically follow Adaranth if Adaranth strays more than 500 units from him and Maggot has not been Commanded to do otherwise.

If Adaranth is more than 600 units from Maggot, Maggot receives %20 movespeed toward Adaranth. If Adaranth is 800 units away, Maggot receives %50 movespeed. If Adaranth exceeds 2000 units from Maggot, Maggot will enter Leash Override, gaining %200 movespeed toward Adaranth, the ability to move through units, and the ability to leap over terrain, ignoring (but still taking the damage) all damage, enemies, and Commands until he is within 500 units of Adaranth.

Maggot deals (AdaranthTotalAD+xAP) Physical Damage per attack.

Maggot's auto attacks land as spells, applying on-hit spell effects. However Maggot can crit, given crit chance by Adaranth's items.

If Adaranth is silenced, Maggot will lock onto and frenzy on the nearest enemy unit to himself, moving to the next nearest if it dies, until the silence duration is over

Blinds on Maggot cause Maggot's attacks to miss. Blinds on Adaranth do not.

While Maggot usually generates his own vision, If Adaranth is shortsighted, Maggot will stop doing this, Adaranth will lose the ability to Command if Maggot is out of his sight, and, if Maggot is out of his sight, Maggot will lock onto and frenzy on the nearest enemy unit to himself, acting as if Adaranth were silenced.

If Command directs Maggot to a unit that has been impaired by Adaranth AT THE TIME OF CASTING COMMAND, Maggot will gain %50 movespeed toward them and leap the last 300 units toward that enemy regardless of whether they are still impaired, so long as no other Command has been input, and frenzy, gaining %50 AS against them for three attacks).

Maggot will regenerate %50 total hp for every 5 seconds he is out of combat

Should Maggot die, his corpse will remain in the same place until alteration. Adaranth will automatically stop and spend 1s channeling, connecting a ley line between himself and Maggot. While this ley line can have it's length reduced as Adaranth comes closer, it will maintain the same maximum Unit Length between the two, dragging Maggot's corpse around behind Adaranth as he moves farther away, even if it means dragging it over terrain.

Should Adaranth die, and Maggot die within three seconds, they will both respawn together at the fountain

Q: Command: (No cooldown, No cost) Adaranth directs his Tiger to move to or attack a certain spot, depending on what is selected. Command remains available for three seconds after Adaranth has died. Command technically has a global range, however, it will be temporarily disabled if Maggot goes into Leash Override.

Adaranth can freely cast Command to have Maggot move and attack anywhere within a 2000 unit range

Adaranth can freely cast Command as he recalls, however, Maggot will only be teleported with him if he is within 200 units of Adaranth at the time of teleportation. The same concept goes for the summoner spell Teleport

Adaranth can cast Command on himself to cause Maggot to follow him until another Command is issued

If Adaranth Commands Maggot to move somewhere further than 500 units away, Maggot will remain stationary once he reaches his destination until another Command is issued, or he goes into Leash Override

Issuing an Attack Move will move Adaranth to the selected location and will alter the next Command cast so that Maggot will move to the previously selected place, but attack any enemies in his field of vision along the way.

If Maggot is Commanded to attack a target, he will continue to do so, following the target if it moves, until either he is dead, the target is dead, or he is Commanded to do otherwise. CC will not cause him to stop attacking once he is no longer unable to.

(Note: Command can only be cast if Maggot is alive, if Maggot is dead, becomes:)

Q: You Inconvenience: (No cooldown, 20 mana) Adaranth drags his Tiger's corpse toward him on the ley line, reeling him in until he is 300 units away.

W: Leave Me.: (6 second cooldown, 50 mana) Adaranth fires two bolts of magic in opposite directions that arch midair toward each other in symmetric semicircles and collide up to 600 units away, forming a circle with their paths, dealing (x+xAP) damage along the travel lines and (x+%50+xAP) damage at the point of collision, slowing enemies for 1s. After the bolts meet their point of collision, a ley line appears in the ground in a straight line from Adaranth to the collision point. The line lasts for .5 seconds before exploding, dealing (x+xAP) damage and knocking enemies hit into the air for .5 seconds (The line will automatically move during its .5 second charge time to maintain a straight line between Adaranth and the collision point).

(Note: Leave Me can only be cast if the Tiger is alive, if the Tiger is dead, becomes):

W: You're not dead yet: (No cooldown, 50% of max mana) Adaranth channels for 2 seconds to revive his dead Tiger with full health. (Only available if the tiger is actually dead, must be within 300 units of the corpse of the Tiger.)

E: Don't touch me.: (18 second cooldown, 80 mana) Adaranth conjures an area of swirling magic with a 300 unit diameter around him, deflecting all incoming projectiles and rerouting their path away from him for 2 seconds. Projectiles that are successfully rerouted have their range refreshed and are now neutral, meaning that they can deal damage to any unit, friend or foe. Point-and-click projectiles become skillshots, their new range becomes the distance between their original launch point and the edge of Don't touch me. Using this skill does not affect his movespeed, however, Adaranth can only walk backwards (the opposite direction of the cast) during this time.

The angle of the ricochet is calculated based on what part of the circle it hits. The basic concept is that if a projectile lands in front of Adaranth, it will be deflected either to the side or more behind Adaranth. If it lands to Adaranths side, it will be reflected facing behind Adaranth, and if it lands behind Adaranth, it will be reflected back out relatively the direction it came

R: You're all beneath me!: (110 second cooldown, 100 mana) Adaranth forms static, unmoving microcosms with a 50 unit diameter under every enemy champion in an 700 unit radius. After a .5 second channel, Adaranth raises himself into the air, becoming untargetable and causing every microcosm to explode, knocking enemies into the air. Magical energy rises out of these microcosms, grabbing every airborn champion and them suspending them, airborne. After a 1 second channel, The hands of energy slam the champions back to the ground, dealing (x+xAP) damage. Adaranth also slams back to the ground, releasing a shockwave that deals (x+xAP) damage to all units in a 700 unit radius. A microcosm will also form under Adaranth's Tiger. If the Tiger is hit by a microcosm, it will be lifted like a champion would, but will not take damage, merely be immobilized. If it escapes the microcosm, it will frenzy, attacking the nearest enemy with %50 bonus AS until Adaranth finishes channeling.

This concept endeavors to make the pet permanent, and make Adaranth himself be very impactful while also requiring him to use Maggot. He needs Maggot to cs, but he can't just sit back across the lane and let Maggot die or else Maggot will quickly be picked off and burn all of Adaranth's mana just reviving him. Thus both characters are necessary for the champion to work.

This character would require a lot of getting used to, since clicking to attack would no longer be a thing, but I think that makes it a lot easier in the long run. Maggot only has a few behaviors to code, attack given enemy, attack nearest enemy, stay still, and follow Adaranth. I think this makes it easier than trying to figure out all of the different behaviors a pet can have if there isn't a designated spell, so in the long run I like it. Plus it's a different mechanic, which is fun to play with.

Idk, Riot, you probably won't see this, but if you do and you think it's interesting, mess with it, see if it works, feel free to take the rights to him, I don't want them, I just want to see a permanent pet on the Rift.

If you're a homie who just wants to see a permanent pet on the rift like me, upvote this crap so Riot can see it

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