New Champion Reveal : Major Kong
Major Kong is a disavowed military man. At (?) years old, nobody knows his name. He lived alone as a hermit, living off the land. Experimentation during the war left him crippled and unable to age, but his eyes can see to the end of the universe.
Movespeed : 285
Basic attack range : varies as a function of distance - Major Kong takes time to aim. Enemies within 550 range are shot at instantly, but outside that range Kong takes time to aim before firing (total distance to target = milliseconds spent aiming). Range is capped at 1200. While aiming, Major Kong cannot move or it cancels his shot.
Attack speed : 1.00 + 2/lvl - Major Kong uses a rifle with 5 loaded bullets. He reloads 1 bullet every 1.5 seconds after not firing. If he fires all 5 bullets, he reloads all 5 bullets over the course of 2 seconds. He cannot reload while firing, and activating his skills interrupts his attacks.
remaining stats : adjusted for balance
Passive : Hawkeyes Major Kong can track his enemies. His vision is not impeded by bushes. This does not reveal invisible units. Also, enemies hit by Major Kong's attack are revealed to him only for 3 seconds.
Q : Hollow Point Bullets [Toggle, disables 50% of mana regen] Major Kong's shots cause a bleed effect for 1/2/3/4/5 seconds that deals 0.25/0.5/0.75/1/1.25 % of the enemy's missing health as damage.
W : Hobble Along Major Kong uses his rifle as a cane. [15 second cooldown, costs 50 mana] +25/50/75/100/125 movespeed while out of combat. Lasts 10 seconds.
E : [Toggle, 2.5% mana drain per second] Major Kong's shots explode on impact dealing an additional 5 (+0/3/6/9/12% bonus AD) true damage
R : Play dead [50/70/90 mana cost, 30 second cooldown] Major Kong falls on the ground and becomes non-targettable. He cannot be damaged by AoE abilities either, but disables can still be applied. When he chooses to, he can get up and move again and he dashes 100/150/200 distance as he gets up. If an enemy is withing range of his normal dash, he can kick them for 1 + (60/70/80% AD) damage as he gets up and he dashes twice as far (from where he was laying) in the opposite direction.
15 second cooldown.
edit 0.1 *****
MS 200 -> 285 and removed the limitation to increases
Capped range (new feature!) at 1200
Added 'does not move while aiming' to auto-attacks
Changed attack speed from 2.00 to 1.00 (thanks for mentioning the missing decimal) attacks per second.
Changed reload timer on auto-attacks from 2.0s to 1.5s
Reduced vision timer from 0.5s per level to a flat 3s
Q : changed cost from lossing 100% mana regen to 50% reduced bleed from 0.5/0.75/1/1.25/1.5 % to 0.25/0.5/0.75/1/1.25 % [0.25% missing hp per second)
W : Changed to R Changed values from 30/40/50/60/70 mana cost, dash 100/125/150/175/200 distance, 1 + (60/70/80/90/100% AD) damage, to 50/70/90 mana cost, dash 100/150/200 distance, 1 + (60/70/80% AD) damage
E : Increased cost from 2.5% of mana per second to 6/7/8/9/10 mana per second + 1% mana per second
Q and E are now mutually exclusive
R : removed [R : Major Kong slows his heart rate down to aim more effectively. Passive : +6/8/10 % crit chance and +2/4/6 true damage on-hit. Active : increase passive bonuses by 2/2.5/3 times for 10 seconds.]
new skill added to [W] W : Major Kong uses his rifle as a cane. +25/50/75/100/125 movespeed while out of combat. Lasts 10 seconds. 15 second cooldown. 50 mana cost.