[Champion Concept] William, the Hextech Warrior
Roles: Fighter Lanes: Top / Jungle
Abilities:
Passive [Cleave/Pierce]: Cleave (sword only): Attack speed is reduced by 20%, damage is reduced by 5% and upon attacking it deals damage in a cone. Range: 225 Pierce (spear only): Armor penetration increased by 25%, attack range increased to 350.
Q [Slice/Bounce]: Slice (sword): Deals 50/80/110/140/170 physical damage (+60% AD) in a direction. If a champion is hit, the cooldown is reduced by 5/4/3/2/1 seconds. Cost: 50 mana Range: 400 Cooldown: 10/9/8/7/6 seconds Bounce (spear only): Deals 40/60/80/100/120 physical damage (+70% AP) to an enemy and dashes behind them. Cost: 65 mana Cooldown: 20/18/16/14/12 seconds Range: 425
W [Mana Regeneration/Arterial Strike]: Mana Regeneration (sword): William gains a shield that blocks 300/340/380/420/460 damage (+90% AP) and regenerates 25%/30%/35%/40%/45% missing mana over 8 seconds (William can't move or cast spells during this time). If the shield is broken before he completes regenerating, he stops his regeneration and gains 100% movement speed that depletes for 2 seconds. Cooldown: 40/36/32/28/24 seconds Arterial Strike (spear): The next attack on a champion will deal true damage (+30% AD) and slow them by 15%/18%/21%/24%/27% Cooldown: 18/17/16/15/14 seconds Cost: 40/45/50/55/60 mana
E [Hextech Sword/Hextech Spear]: William transforms his spear into sword and reverse. Cooldown: 3 seconds Cost: 10 mana
R [Whirlwind/Hextech Prison]: Whirlwind: William throws a tornado at a direction dealing 100/180/260 damage (+130% AP) and pushes them back with the tornado. If they hit a wall they are stunned for 1.75 seconds. Cooldown: 170/160/150 seconds Cost: 150 mana Range: 1095 Hextech Prison: William makes a impassable terrain around himself slowing every enemy by 10%/17%/24% and reducing their magic resistance and armor by 20%/30%/40%. Cost: 170 mana Cooldown: 190/180/170 seconds Radius: 1000
(the abilities share the same cooldown)