What makes a champion concept good?

Gatekeeper400·10/4/2014, 2:40:40 PM·5 votes·1,233 views

Not trying to sound rude or envious, but a few champion concepts I've seen are (in my opinion) a bit half-thought out and somehow gain 200-400 views and 10-20 positive comments. I'm not saying that my or anyone else's champion concepts are exalted, for we all have our own faults. But for those who try their absolute hardest to make unique, balanced champions, it seems that (to my knowledge) they are the ones getting only 10-20 views and no comments whatsoever. As one of those people, I just want to know what it is that we are doing wrong in our concepts. What is it that makes a champion concept popular?

9 Comments

Sir ArmaMalum10/4/2014, 3:07:15 PM3 votes

JackYAqua's got it. Although it's not specifically pictures, it's a hook.

Like any piece of writing you have to give your readers a reason to continue reading. Usually this is done with an awesome picture to help visualize the champion, but it can also also be a bad-ass title, or maybe an awesome mechanic/theme that's mentioned really quick at the beginning. Just because a concept isn't popular doesn't mean it's a bad concept, but just as much as you have to work to balance the innards and polish the lore you also have to dress it up to make people want to take the time to read it. It's hard.

Other smaller things can affect a concept's viewcount. Formatting comes to mind first. Concepts are long posts, already a decent read just from their nature. Make it hard to read on top of that and a lot of people won't take the time. Time of day of posting is also big, for any post really. Try posting between noon and 2:00pm EST on weekdays and 4:00-7:00pm on weekends, although that may change after the bulletin switch......

dialMARK4acti0n10/4/2014, 4:55:49 PM2 votes

What makes a champion concept good?

Effort, knowledge of what a champion should be (in terms of theme, cohesiveness and stuff like that) and how League of Legends work.

What makes a champion concept popular?

COLORS! AND PICTURES! Yep, pretty much. Not everyone is imaginative. It's way better to see a champion than to imagine a champion when it comes to popularity. Other than that, sometimes just a good and cool character is enough to make it popular on its own.

Zanryu10/4/2014, 3:13:11 PM2 votes

There are three things in this forum, and in mankind, that are completely messed up.

First: images. To highlight my argumentation I want to present books, in general, as evidence. Books as a mass media allows the reader to delve into a universe filled with descriptions, allowing the reader to imagine their own universe based on these facts. This is what books make so interesting and this is also why, everybody who saw a movie based on the book AND read the book things that the book is superior. The movie wasn't based on their imagination and thus think it isn't the best way. In short concepts the opposite comes into effect. From the short lore or descriptions you almost cannot deliver a full image from a champion. The reader will see a wall of text and have to read throught everything without knowing what they can expect. Additionally images are highlighted in the board giving the concept an advantage against concepts without images. If the image looks interesting enough people are more likely driven to look into the actual concept. This whole concept of gaining attention is the biggest problem of these forums. When some posts don't get attention they needed while others get attention they don't need because the only difference is the fact they have images to highlight in the overview it is just plain unfair that the images are displayed in the first place. On the other hand when every post would require an image the value of the image itself becomes redundant and only gets reduced to a graphical hint to the post itself. This is also the reason, I assume, why Riot let images display in the first place.

Secondly: Quality itself. Most of the following is my own theory and I doesn't have any studies to rely on. People need to feel some kind of dominance from time to time. Forums are an excellent example to see this behaviour. When readers encounter a bad concept they are more likely to comment on that because they can distribute their dominance on that concept and the author behind it. On the other hand when they see a high quality post they are mostly intimidated by it. The concept creates dominance against the reader. Thus the reader feels uncomfortable reading it and are more likely to turn away during the reading.

Thirdly: Red posts and "Post of the Day" This is the worst category of all. And Twitter is a genuine example of that, too. People want to read stuff of people they like. It doesn't even matter if the stuff is related to the reason why they liked them in the first place. Honestly, I couldn't care less about what George Clooney ate for lunch. Not to mention that I don't care at all about actors and alike. The movies they play in are the interesting objects. The persons behind that also humans who want to live their live as we do. And now we come back to the real problem... the post of the day. Yesterday another concept was Post of the Day. To my resentment that concept was part of two contests currently hold in this very board. Without looking at the quality of the post itself it receive 50 comments and over 1k views. Just because it was flagged as something to look at by unknown people. I don't know if that will influence the judges but still I think it is unfair for every other contestant, not only because I'm one myself. Honstely, and I maybe would be alone on that point, I would've deleted my post if it would be Post of the Day. I wouldn't feel comfortable with the fact that I would've an advantage against other contestants only because I was highlighted.

Hope this helps a bit.

Zanryu

JackYAqua10/4/2014, 2:55:04 PM2 votes

I think it's pictures. Most people just take some random picture from deviantart or so that befits their champion as closely as possible. That attracts viewers, no matter how extensively the champion was designed (though sometimes keeping things simple is simply better ^^).

For example, if you took any of Riot's champions and wrote down the concept (with a changed name and ability names) in here, in the boards, without pictures, you wouldn't get any viewers and probably even negative feedback.

tl;dr: clarity is best.

The Neverworld10/4/2014, 3:40:05 PM2 votes

It is not about Quality - It is about how you sell your concept. People probably post all over different boards, ask their friends or people from the friendlist to vote up or look up. Like they say, a good product is only good like the publicity is.

However. I don't know if you meant my Concepts, but creating Champions is something very serious for me. I give really everything since last year march to create Champions and many people complaint that I write TOO much. One Champion of mine was Post of the Day and a Prologue about a Pirate Crew consisting of Champions was Post of the Week.

What does the people want? They want something different packed with something little. They want simple pictures and want to imagine themselves what those characters in these pictures can do. There's a +50 votes Champion Concept about a ghost. Every ability is a rip-off of existing abilities, but just slightly changed. Yet, so many people mindlessly upvoted and now it stays there where it is for all time.

Flintfall10/4/2014, 3:19:17 PM1 votes

To me, effort is what makes a champion concept work (I might be jussst a bit biased on that though).

Look at these the top concepts:

Attalai, the Thief of Ages

Baku, the Magistrator of Dreams

These two are on the best page of Skin and Champion Concepts because they had a ton of effort put into them.

Now look at the top of Community Creations:

Gnarr, The Harvester

Eclipse, the True Heretic

Mach, the Pariah of Piltover

All these concepts had tons of effort put into them, and I think that's one of the main reasons why they were popular. It's a good idea that is multiplied tenfold by elaborating on it.

MrBuffington10/4/2014, 4:14:23 PM1 votes

I'm personally of the opinion that there is a difference between a good concept and a popular concept. There are a lot of factors that can give a concept popularity, like some sort of hook (images, cool name/title, etc) or just a positive feedback loop (upvotes grant more visibility and more upvotes, etc).

I personally like concepts that seem well thought out and cohesive; game balance is important to me and I like to see that the creator has a good understanding of that and has tried to incorporate that into the design. Originality is also very important imo; I've seen a lot of concepts that just seem like a mash up of a bunch of champions. As always, hard work in design and also formatting makes a concept more enjoyable to read.