[CUSTOM Concept] Newton, the Gyromancer (Gravity-Manipulating Bruiser)
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Why i have a feel,what your champion have something similar to Sigma from Overwatch....?
Uuuuuuh, finally a new concept for a Piltovian champion, I like that! Let's dig in that idea of yours.
Character Design and Lore
I personally like the story hook you have chosen for him, being born with weak condition and having to make up for it with technology is something that isn't represented in this game right now. Not so sure about his family ditching him, tho. He has shown that he has great intelligence in the early years and that will get you far in Piltover, weak physics would be a hindrance and a reason to ditch a child in societies like Noxus or Freljord, but in Piltover, they have enough means to make up for this while they would treasure his intellect.
I really like that you made him have Shuriman ancestors. Piltover is described as a cultural melting pot in the lore, yet this is poorly represented by the champions. All Piltovian champions look European and the only champion of colour from Zaun is Ekko. It really is a shame, I hope Riot will improve this in the future.
Your weapon choices could use some improvement in my opinion. While I definitely like the gravity focused bruiser you imagined here and see why you have chosen a hammer to represent this thematic, I think it is overlapping a bit with Jayce, who is also a champion using a technological modified hammer. I think the same could be achieved using anothing weapon that symbolises momentum, like a flail or a morningstar. There is also nothing in his kit that screams "he needs a hammer to do this", so I think changing this up might be a good idea. Also his hammer has 2 modes, Gravity-mode and Anti-Gravity-mode. Again, a bit clashing with Jayce.
Also don't know why you wanted to add Atlas Gauntlets to him, which are already Vi's trademark. I can see him wearing some exosuit pieces to help his weak body, but I wouldn't call them out as Atlas Gauntlets. Just let him augment his body with Hextech and call it a day.
Kit and Gameplay
It seems that your goal was here to create an AP bruiser (at least you called him a bruiser). Very brave, since creating these is difficult (as shown with Sylas and Mordekaiser....), since this playstyle is lacking proper itemization.
I see some problems here.
First thing that I noticed: This champion does have 2 different stacking mechanics? He stacks Gravity Force with his passive and additionally Gravitons for his ultimate. I don't know if you intended these to be the same thing here, but you named them differently. Currently, no champion has 2 different stacking mechanics in the game. If they utilise stacks, then just one type and the other mechanics are tied to it (like how Kai'Sa has her passive stacks and can ult any target with these stacks on it).
Then, I am not really sure if this champion would be played as a bruiser. On one side, he gets no benefit whatsoever from defensive stats. Bruisers usually have their defensive abilities scaling with HP, like Morde's shield, Vi's shield, Camille's shield, and so on. Your champion's shield just scales with AP. But on the other side, he also has tons of CC, which could make him being built full tank, since his playstyle has so much utility.
I understand why he has so much CC, since his theme is gravity. But if you wanted to go for a bruiser playstyle, then maybe you could go more in the damage area?
For example, reduce his CC a bit and give him more damage. Maybe effects like if the Proximity Mine (love that skill btw, why don't we have a champion using technology based mines already?) launches the enemy into a wall, they receive additional damage?
Question about E: Why does his next auto crit with 175% AD? I got the feeling you want this champion to build AP, not AD. So I think giving him more AP scaling here instead would be a good cal.
In general, I think the kit could use some work. There is no obvious combo to execute, the champion will mostly just fling around the enemy with CC and stick to them auto attacking them for damage.
Facit
I love the thematic of this champion and would like to see a gravity based technology bruiser in the game. But I think the execution when it comes to his kit could use some more work. I hope you keep working on this guy, since I think it has great potential.
Passive:
causing them to take and deal damage in a shockwave around them
Can you clarify this?
Q:
The centre of impact radiates 3/4/5 (based on level) beams of energy
Based on level of what? His own?
The beans can bounce off terrain and if they pass through the river, they gain increased speed and range. These do not deal damage, but apply a slow equivalent to 50% of the slow applied on first cast. In addition, they can only affect the champion once before dissipating.
I personally believe this to be just overcomplicated. 450 range is too short to make the "bounce the beam off the wall to hit the enemy" worth it, and they are also unblockable so why not just hit the enemy with it directly. It would make more sense with something like Morgana's Q: a linear skillshot with huge range that stops at first enemy hit, so you can try to snipe the enemy who hides behind his minions/allies with this bounce
W:
The zone can be destroyed by immobilising Newton.
I fail to see any logic in this. It would be ok if it was silence/any hard cc that disables spellcasting(like it works with some other abilities now, like Anivia's R or old ASol's W) Also, I didn't see the AOE of the blast/pull, as well as the AOE of Control Zone
E:
If an enemy is in his target location, his next basic attack deals critically strikes for 175% AD (+25% AP) magic damage.
Does it work for any enemy? And how long does this buff last? Can he gravity-E in a minion wave, go away and hit someone with empowered mres-reducing attack later?
Newton leaves behind a portal that blinks enemies who follow him back a certain distance.
I hope that "certain distance" is not too far. It's an interesting effect combined with gravity-W at exact position where enemies would be teleported to
R:
Without any build-in survivability he is not going to proc this ever. He needs 3 AAs, 1.5 sec tether and then he gets to Skarner ult them(without bonus ms that Skarner gets when he ults someone, and also with an enemies having ability to actually attack, cast or slowly move). Also,
Anti-Gravity Mode: The target is knocked up. Gravity-Mode: The target knocked down.
When is this actually applied?