Potential Singed Rework Ideas
This idea came upon me when I thought to myself, "You know, league needs a cool alchemist type champion." I got the idea running through my head, thinking about how the abilities would work, mixing together different concoctions and changing up their abilities based on what potions they've used, but then it hit me. "Wait a minute, isn't there already a chemist type champion?" That's when I realized Singed still exists, but then that raised the problem that he doesn't really feel like the kind of mad chemist that his lore and the new story would have you believe. In the stories, he's a cruel but brilliant scientist that will stop at nothing to continue the forward march of science, in game he's some dude with a shield and a giant bottle on his back that proxy farms all game. And so now I'm here making this post to try and shoot out some ideas for a Singed rework that Riot would maybe take into consideration.
As a disclaimer, the numbers here would most definitely not be final. This mostly just a suggestion, not the end all, be all "This is how he should be" post. Riot's the one that knows how to balance stuff, I'm just here to spout ideas. Otherwise, criticism is allowed and suggestions on how to make this whole thing work better are welcome.
Passive: Portable Alembic
- Singed gains access to three new items in the shop, Torchbark Tincture, Glacier Lily Tincture, and Rotroot Tincture. Each item, when consumed, will allow Singed to change his abilities based on which Tincture he used.>
This Passive is basically what will make Singed the chemist he ought to be and make playing him far more exciting than he currently is. It will allow him to switch up each of his abilities into three different versions, allowing for a whole array of combinations to help out in almost any situation. He's a mastermind after all. I'm not too sure if the tinctures should have a price, since most of his abilities will have limited use without them. Perhaps the first three purchases be free and then after that each tincture will cost ~40-50 gold or something. As for how you'll change your abilities, Think of Kha's ultimate upgrades. Each Tincture used will cause a little arrow to appear above each of your basic abilities. Clicking them will upgrade the ability with the tincture you used. If you used multiple tinctures, then each upgrade will follow the order of Tinctures you consumed, e.g. consuming Rotroot, Lily, Torchbark Tinctures will cause your next three upgrades to be Rotroot, Lily, and Torchbark.
Q - Reactive Gas (Toggle)
- Singed releases a highly reactive gas from the device on his back, leaving a trail lasting 3 seconds and dealing 3/6/9/12/15 (+15% AP) magic damage every .5 seconds to enemies that stand in it.
Torchbark Tincture
- The gas now lasts for 2 seconds and does not damage enemies walking through it, but upon reactivating the ability, it ignites the gas, causing it to explode, dealing 40/80/120/160/200 (+40% AP) magic damage in an area around the gas trail.
Glacier Lily Tincture
- The mixture creates an endothermic reaction in the gas, causing enemies that walk through the gas to take a stacking slow that lasts 2 seconds, slowing movement by 10% per stack, up to 50%.
Rotroot Tincture
- The gas becomes highly poisonous, inflicting a 2 second DoT that deals 7/10/13/16/19 (+17% AP) magic damage every .25 seconds. Standing in the gas renews the poison's duration.
I wanted to change up Singed's abilities because the base abilities are, in all honesty, pretty boring, but I didn't want to remove them entirely because laying down the poison trail across an enemy's lane is pretty iconic to him, which is another reason for the whole tincture thing. The idea behind the Torchbark and Lily versions is that they could allow for either more damage based build or increased CC, giving singed more utility. I realize Rylai's exists so you can essentially get the same effect from Rotroot, but let's ignore that for now.
W - Chemical Grenade
- Upon pressing W: Singed primes a flask filled with unstable chemicals for up to 3 seconds, increasing the range of the ability from 700 up to 1300.
- On Releasing W: Singed throws the flask at the targeted location, with it detonating on impact, dealing 30/50/70/90/110 (+20% AP) magic damage in an area.
Torchbark Tincture
- The chemicals undergo an explosive reaction, increasing the AoE of the grenade and dealing 160/190/210/240/270 (+50% AP).
Glacier Lily Tincture
- The grenade freezes the surrounding area on impact, creating a field of ice that lasts 5 seconds and slowing enemies in the area by 35/45/55/65/75% for 1 second
Rotroot Tincture
- The grenade leaves behind a cloud of highly corrosive chemicals for 3 seconds, causing enemies within to take a stacking debuff every .5 seconds that reduces enemy armor and mr by 1/2/3/4/5 per stack, stacking up to 6 times, for 2 seconds. In addition, enemies standing in the cloud take 10/15/20/25/30 (+20% AP) magic damage per second
As you might be able to see, there's a pattern to how each tincture works. Torchbark is more for aggressive murder-mode, while Glacier Lily is focused more around CC and Rotroot is DoT area denial. Glacier Lily W is exactly the same as current Singed's W, Torchbark W is just an AoE nuke, and Rotroot is a cloud of defense shredding acid. However, perhaps the armor and mr shred is too strong. I tried balancing the acid's DoT with the armor shred, so as to not make it way too strong of an ability, but i'm not so sure. Maybe make the shred last only 1 second instead of 2, or make it stack up to only 3 times. That's up to you guys.
E - Unstable Infusion
- Passive: Singed is infused with a concoction of alchemical solutions, granting himself a stat boost based on the Tincture used
- Active: Singed injects himself or an ally champion with an unstable chemical that grants a buff for 5 seconds
Torchbark Tincture
- Passive: Singed gains 5/10/15/20/25 increased flat movement speed
- Active: Affected ally gains 5/10/15/20/25% increased movement and attack speed and deals a 5% of Singed's bonus AP as magic damage on hit
Glacier Lily Tincture
- Passive: Singed gains 10/15/20/25/30 bonus armor
- Active: Affected ally gains an aura of cold that slows nearby enemies by 12/15/18/21/24% (+3% per 100 AP) and slows the attack speed of attacking enemies by 10% for 1 second
Rotroot Tincture
- Passive: Singed gains 5/10/15/20/25% increased base health regen
- Active: Affected ally secretes a toxic substance, causing attacking enemies and their own attacks to envenom enemies, dealing 10/20/30/40/50 (+20% Singed's AP) magic damage every half second for 2 seconds (does not apply spell effects)
This is the sort of tie-in between singed's whole "mad scientist" schtick. He's using himself or his own allies for his dastardly experiments. I wanted to give him some base power since his previous passive "Empowered Bulwark" just didn't seem to fit in and was therefore removed (what does a riot shield have to do with alchemy?), so I somewhat added it in with the passives here. Perhaps some scaling with mana could help the passives feel a lot better, but as for right now that's how it's going to be. I also realize this means Fling is gone, which I thought was a fun ability to mess around with, but then again, why does a scientist need a riot shield?
R - Insanity Potion
- Singed consumes a slew of potions, greatly strengthening himself for 25 seconds but causing a deadly reaction within his anatomy. Singed doubles/triples/quadruples the bonus of Unstable Infusion's current passive and grants the two other Unstable Infusion passives. He also gains 35/50/80 bonus AP and 50%/75%/100% increased base mana regeneration. However, over the duration Singed loses 10 health per second, or 250 health over the duration.
More of the whole mad scientist thing coming through. Singed's original ult is really just "FREE STATS" and nothing else really, which is honestly kind of boring. Yes, this version is pretty much the same thing, but the self DoT as well as the synergy with the E passives i feel makes the ult feel a bit more impactful. This was honestly one of the harder abilities to work around, because I didn't want his ult to feel less useful than it is right now, because it's hard to make something better than a stat boost button. The self DoT is there to both add to the whole "Mad Scientist" feel and give a layer of choice to it. Do you activate it for the bonus AP and mana to go ham and cheese on the enemy team, while also making yourself more squichy as a result, or do you use it for the quadrupled health regen or movement speed to survive a gank or teamfight?
At this point I feel like I'm just rambling, because I wrote a whole lot more than I was expecting to. Maybe none of these idea will be taken into consideration, maybe some of them will, I have no idea. Suggestions and criticism are, once again, welcome, especially about the ult, because I'm really not sure about it.