[Champion Concept] Ginzo, the Mending Idol

Jellycake Demon·12/17/2015, 10:53:10 PM·2 votes·781 views

Primary: Support. Secondary: Tank. Additional Roles: Player Choice.

**Statistics: ** Attack Power: 3. Defense Power: 7. Ability Power: 5. Difficulty: 6. Place of Origins: Ionia.

Health: 472(+29). Health Regen.: 2.0(+0.38) Mana: 319(+28). Mana Regen.: 1.9(+0.37) Attack Range: 125(Melee). Attack Damage: 32(+2.4) Armor: 16(+1.9). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 354.

Friends: Galio/LeeSin. Enemies: None at the Moment.

Appearance: Ginzo is a 6'3ft tall clay Dogu idol that is darkly brown in coloration. The majority of his body is covered in moss, on the left rim of is "hip" is a patch of vines with some flowers growing on it & there are several other vines attached to his back & right arm. When Ginzo idles around his head, arms & legs seems to act almost independently from from the body.

**Play-Style: **Ginzo is suppose to be a versatile Support that focus on insuring that nothing is hindering his allies by insuring that they remain healthy & are not plagued by any form of CC while also being a minor thorn to the enemy teams actions by acting as a indirect or direct source of disruption.

Summoner Spells: summoner 4 & summoner 3 Or if you want to take advantage of your Passive take: summoner 7.

Item Builds: Starting Items: item 3340/item 2031/item 3302. Essential Items: item 3158/item 3027/item 2303. Offensive Items: item 3001/item 3116/item 3050/item 3135. Defensive Items: item 3065/item 3222/item 3110/item 3157.

Passive: Offerings of Gratitude. When Ginzo has either Healed an ally or Assist in Killing an enemy Champion he will receive a Offering from his ally, this Offering will Heal Ginzo by 50(+2pts. per Lv.)(+10% bonus AP) & grant him 10 Gold. After receiving 5 Offerings Ginzo will gain a 125(+10% bonus AP) Shield.

Q-Ability: Ginzu’s Gaze. Range: 450. Cool Down: 15/14/13/12/11. Cost: 60/70/80/90/100. Magic Damage: 35/55/75/95/115(+60% bonus AP). Activate: after Ginzo has chosen a 180-radius within this Abilities Casting Range then upon its activation Ginzo will shine vibrant green light from its eyes, the beams of light will deal Magic Damage to all enemies within the radius & if an ally Champion has either a De-Buff or Crowed Control on them the beams will Restore 10% of their Missing HP. If this Ability is used on an enemy Champion that is Invisible then this Ability will apply a 0.75 second Fear. After using this Ability Ginzo’s head will remain at the spot where he has initially activated this Ability by detaching his head for 1.75 seconds, while his head remains at the initial point it will continue to shine light at the targeted area & any enemy Champion within the radius will be Reveled even if the Champion is Invisible.

W-Ability: Banish the Evil. Range: 450. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Shield: 60/80/100/120/140(+40% bonus AP). Magic Damage: 30/50/70/90/110(+50% bonus AP). **Activate: **after Ginzo has chosen a single ally Champion or enemy Champion within this Abilities Casting Range he will detach his left arm & have it disappear, after a 0.25 second delay the arm will reappear above the chosen target: Ally: when Ginzo uses this Ability on an ally Champion the arm will create a 165-radius shockwave that will Knock Back any enemies within its radius around the ally then granting the initial target a damage blocking Shield. Enemy: when Ginzo uses this Ability on an enemy Champion the arm will attempt to erase the Champion but the target will be put in Stasis for 1.25 seconds after being dealt Magic Damage.

E-Ability: Affliction Reflection. Range: 450. Cool Down: 21/20/19/18/17. Cost: 100. Heal: 85/125/165/205/245(+40% bonus AP). Passive: when Ginzu is targeted by an Ability or Auto-Attack from an enemy Champion that will apply any form of Crowed Control to Ginzu he will take 9% Reduced damage from the Ability or Auto-Attack, when Ginzu gets afflicted with the Crowed Control he will reflect 10% of the CC’s effect to the enemy Champion who has applied it. Activate: when Ginzu has chosen either himself or an allied Champion he will siphon any negative effects from the target, after the initial activation after Ginzu has chosen his target he will Cleanse any active De-Buff’s or Crowed Control effects from the target while he feeds on the siphoned negative aliment to Heal himself.

R-Ability: Idol of Purification. Range: Self-Cast. Cool Down: 210/190/170. Cost: 125. Heal: 185/275/355(+30% bonus AP). Activate: when Ginzo activates this Ability he will put his body into a dormant state where his true power is held. After the initial activation Ginzo’s body will be Stationary & will be Immune to all damage but he will be unable to use any of his Abilities for 2 seconds, meanwhile allies within 200-radius of Ginzo’s body upon activation will be Healed & if an ally Champion remains within 200-radius they will be Immune to any Crowed Control effects.

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