Alternate Universe Teemo Concept Kit
As Teemo stands, he is just an old and outdated champion, so all he needs for a rework is keeping everything that his abilities do now, but bringing him up to date with the other immobile utility marksmen and grant more satisfying abilities to use for the player (while leaving what he can do in place, like grant visions, control an area of the map, map roaming, powerful late game damage, and his iconic blind and invisibility - just adjusting values).
This concept however is creating an entirely new look of a kit for our beloved yordle friend (even-though-some-people-hate-his-cute-little-guts). So this is basically an entirely new concept page, just with very, very slight Teemo elements in it. Just to see, what if Teemo was completely different to what he is now and see what it is like, mainly for a more creative process of ideas.
Attack Range: 575 units Movement: 340 units per second Attack Speed: 0.690 +4% per level Attack Damage: Average
Tactical Warfare (Passive):
Poison Cloud Radius: 150 - 600 units
When Teemo stands still or remains inside brush for 1.5 seconds, he will turn invisible indefinitely. Teemo can freely move around in brush and retain his invisibility.
From invisibility, Teemo's next action will fire a basic attack with double its range to the target location, he cannot target enemies directly, that explodes into a poisonous cloud that expands over 3 seconds dealing (+150%AD)(+120%AP) magic damage over the duration. If the attack critically strikes, then the poisonous cloud grows twice as fast, damages twice as fast, but lasts for only 1.5 seconds. Teemo will not attack a location inside brush while inside that same brush himself.
Targets can only be damaged by one poisonous cloud at a time, greatest damage takes priority.
Blinding Poison (Q):
Cooldown: 7 seconds; Cost: 55/60/65/70/75 mana; Range: 1150 units
Teemo fires a special dart to the target location at a blazing fast speed, exploding into a poisonous cloud that blinds enemies inside and grows in size 40/80/120/160/200% faster for the next 3 seconds.
Every target executed while inside of Blinding Poison refunds the cooldown by 1 second.
Tactical Movement (W):
Cooldown: 12 seconds; Cost: 40 mana
Passive: Every second Teemo is invisible lowers Tactical Movement's cooldown by 2/3/4/5/6 seconds.
Active: Teemo gains 180% increased total movement speed for 1 second. During this time, he turns invisible instantly when he stands still.
Burning Poison (E):
Passive: Teemo's attacks increase the damage targets take by the poisonous cloud for 1 second by 40/55/70/85/100%.
Passive: Teemo deals 3/3.5/4/4.5/5%(+1% per 100AP) of the target's maximum health on hit to targets inside of the poisonous cloud, does not affect minions and monsters.
Teemo always deals 15/30/45/60/75(+45%AP) bonus magic damage on hit against minions and monsters.
Glowing Mushroom (R):
Cooldown: 0.5 second; Cost: 50 mana; Range: 900 units; Explosion: 600 units
Teemo tosses a Glowing Mushroom through the air to land at the target location, arming, turning invisible, and remaining in play for up to 300 seconds, revealing 500/650/800 units around it. If a Glowing Mushroom lands on an already existing one, then it bounces 1/2/3 times further.
If an enemy steps on a Glowing Mushroom or Teemo attacks it directly, then it will explode into a poisonous cloud, grounding and slowing enemies within by 30/45/60%. If Teemo attacked it, then the poisonous cloud reaches maximum size instantly.
Additionally, enemies struck by the initial explosion of a Glowing Mushroom are dealt 8/10/12%(+1.5% per 100AP) of their missing health as magic damage.
Passive: Teemo grows and stores a Glowing Mushroom every 30/25/20 seconds, up to 3 held at one time.