[Champion Suggestion] Gol'Zar, the Blight of the Void
**Lore: **Gol'Zar is a void beast that, like most void creatures, likes to devour things. However, Gol'Zar is much more parasitic in nature. Gol'Zar can genetically bond with other organisms on a cellular level. Gol'Zar gives enhanced strength to whoever he bonds with, but with a sinister purpose in mind. Gol'Zar will then feast on the empowered creature from the inside out for sustenance. Gol'Zar prefers to bond with stronger creatures for a longer duration of bonding. In seeking of the strong, Gol'Zar has been led to the league to find the perfect host.
**Description: ** Gol'Zar is humanoid in appearance, having two arms and legs, a torso, and a head. He is shorter than most humans, and taller than the average yordle, measuring at about 4'2 and 85 lbs. His skin is a lightest purple color, and has several white, barbed spikes sticking out of his body, especially on his back. His legs end with sharp talons and a large sickle claw, like a velociraptor. His arms also has several dozen barbed spikes along his arms, and are long with no clear bones, like spiked whips. His hands each have three long razor blades with one opposing razor blade. His head is completely smooth, with two large, pure black eyes, and a mouth filled with rows and rows of sharp teeth. Gol'Zar has a bit of a bipolar disorder, and will consistently mutter incomprehensibly on his own, but becomes more pacified and calm when fused with another. Alone, he seems more akin to a wild beast, but can act more intelligent when fused to another.
**Passive: Hyper-Regenerative Gene- ** Gol'Zar will gain permanent Genetic Stacks for kills or assists. Gol'Zar will gain 1 stack if a champion he is Fused with kills a minion, will gain 2 stacks if he kills a minion, will gain 3 stacks if he gets an assist on a champion kill, and will gain 5 stack for a champion kill, large monster kill, or large minion kill. Gol'Zar will regenerate .01% of his maximum health each second for each Genetic Stacks he has.
Skill 1: Void Barb- Gol'Zar spits a barbed spike forward as a skillshot, dealing true damage-over-time and shredding magic resist and armor, decaying over 2 seconds. This ability will deal 4% of the target's current health as true damage over 2 seconds, and will reduce 10 / 15 / 20 / 25 / 30 of the target's armor and magic resist for 2 seconds. This will have a cooldown of 10 / 9 / 8 / 7 / 6 seconds. This will cost 60 / 70 / 80 / 90 / 100 health to use.
**Skill 2: Siphoning Slash- **Gol'Zar flails his whip-like arms around him, dealing damage to all enemies in a circle around him. Gol'Zar will also grant himself a shield, increasing the more damage that he dealt with this ability. This ability will deal 6% of Gol'Zar's maximum health as magic damage. It will also give him a shield equal to 4% / 5% / 6% / 7% / 8% of his maximum health for 4 / 4.5 / 5 / 5.5 / 6 seconds, the amount of which is increased by 50% for each champion or large monster he hits with this ability. If Gol'Zar is Fused with an allied champion, the allied champion will receive the shield instead. This will have a cooldown of 10 seconds, and will cost 4% of his current health to use.
**Skill 3: Parasitic Bonding- ** Gol'Zar Fuses with an allied champion. While fused, Gol'Zar cannot freely move, auto-attack, and will not regenerate any health. Gol'Zar will simply be "riding along" with the champion as long as he is fused (similar to Kalista's Oathsworn when she ults, or when Tahm Kench devours a champion). Gol'Zar's fused partner will regenerate .1% / .2% / .3% / .4% / .5% of their maximum health each second as long as Gol'Zar is fused to them, plus the amount that Hyper-Regenerative Gene would give Gol'Zar. In addition, Gol'Zar will lose the same amount of health that his fused partner is gaining. Gol'Zar can still use all of his other abilities while fused. If his partner is at full health, Gol'Zar will lose half the amount of health his fused partner would have gained, even though his partner isn't gaining any health. If Gol'Zar goes below 10% of his health, this ability automatically ends. If Gol'Zar's fused partner takes lethal damage and dies, then this ability will automatically end and Gol'Zar will lose half of his current health. You can also reactivate this ability while fused to end it manually. Gol'Zar becomes completely immune to all crowd control while fused, and can use any of his abilities while fused. When this ability ends, Gol'Zar's next basic attack within 4 seconds will double his passive's bonus for the next 8 seconds. Gol'Zar will spawn 50 units behind his previously fused ally when this ability ends. This ability has a cooldown of 8 / 7 / 6 / 5 / 4 seconds.
**Skill 4: Genetic Overload- ** This ability has a passive and an active: Passive: Gol'Zar gains a resource bar called Leech. If Gol'Zar is fused with an ally, Gol'Zar will lose 10 Leech instead of health if his bonded ally is at full health, as long as he has Leech. If his Leech reaches zero, his health will deplete while bonded as normal. Gol'zar gets 100 / 200 / 300 Leech, and regenerates it at a rate of 10 / 20 / 30 per second. Leech will not regenerate while bonded to an ally, or while this ability is toggled on. Active: Gol'Zar powers himself up, granting him boosted stats. Gol'Zar gains 30 / 45 / 60 movement speed. His passive will also double / triple / quadruple in value while active. In addition, Void Barb will shred an additional 20 / 25 / 30 magic resist and armor. If he is fused with an allied champion, the allied champion will receive the stats instead. This is a toggle ability, and will cost 15 / 20 / 25 Leech per second.
**Playstyle: **Gol'Zar thrives with a lane partner, making him heavily suited for the support role. A lane partner can help him build up Genetic Stacks, which gets more powerful later in the game, and can heal and shield the lane partner, as well as shred enemy defenses to help deal heavy burst damage. In a teamfight, Gol'Zar is very efficient at keeping key allies alive with his regenerative powers, and can also help allied champions hunt down fleeing enemies with his ult. Gol'Zar is fairly vulnerable on his own, as he doesn't have very high damage output, and one of his abilities is literally useless without an ally. However, Gol'Zar, while having no real peeling abilities, can do an exceptional job at buffing high damage output allies to completely overwhelm enemy teams.
**Attack Power: **4 Defense Power: 10 **Ability Power: **3 Difficulty: 7
Overall Stats
**Health: **Base (605) Growth (+95) Health Regen: Base (10) Growth (+.75) Movement Speed: 340 **Attack Damage: **Base (50) Growth (3.5+) Attack Speed: Base (625) Growth (+0% – 45.1%) **Armor: **Base (28) Growth (+3) Magic Resist: Base (32.1) Growth (+1.25) Melee: 150 Mana: N/A **Mana Regen: **N/A
Miscellaneous: Taunt: "I will eat you from the inside out!" Gol'Zar snarls Joke: Gol'Zar intertwines his arms, then starts "jumping rope" with them Dance: Gol'Zar will do "the wave" with his arms Laugh: Gol'Zar laughs raspily
Also, feel free to check out my other champion concepts, Magnus, the Titan General, and Zeta, the Cyborg Wonder.