Shiri, The Fey Melody(Champion Concept)
I did not create the art, check out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/599cb07d-6384-49d1-9cc4-c91166f156c4/dd4ciog-53c4895a-e7ae-4bb2-ba5b-aad4e3cb0d91.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzU5OWNiMDdkLTYzODQtNDlkMS05Y2M0LWM5MTE2NmYxNTZjNFwvZGQ0Y2lvZy01M2M0ODk1YS1lN2FlLTRiYjItYmE1Yi1hYWQ0ZTNjYjBkOTEuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.s4IKKCihNVWa2LbifwyHM56_OER4pFwr5KVOBxEHGzo https://www.deviantart.com/loksanor/art/Melody-of-Ruin-793362832
Shiri, The Fey Melody Basically a more interactive Sona type champion? There was a post some time ago about reworking her into being more interactive, I didn't read it but I feel like this would be the direction they were heading? Kind of? Gonna be straight with you here, the concept is fun but I don't know if it could work xD Most complex yet simple kit designed? Given you don't HAVE to play it like intended, if you don't care about dealing damage. Any ideas on how to improve the concept are appreciated.
STATS 450+70 | Health 4+0.7 | Health per 5 250+40 | Mana 5+0.3 | Mana per 5 50+2 | Attack Damage 0.6+3.5 | Attack Speed 22+3 | Armor 30+05 | Magic Resist 335 | Movespeed 500 | Range
Passive: Metronome Shiri's abilities are unaffected by cooldown reduction, instead cooldown reduction is converted into bonus Ability Power.
Shiri's abilities grow stronger over time as she keeps recasting them, as well as her attacks. Casting an ability grants Shiri a Metronome stack, additional ability casts within 0.15 seconds of 1.2/1/0.8/0.6 seconds(0.3 second window) add another stack of Metronome, stacking up to 40 times. The time-frame for recasting in-sync is displayed as a charging bar under her Health bar, with a small small portion being discolored indicating when you can successfully recast. Using an ability out of sync will throw off her beat and cause her to lose half of her Metronome Stacks.
Basic Attacks deal 2-8 (+1.5% Ability Power) bonus Magic Damage on-hit for every 4 Metronome stacks, stacking up to 10 times for 20-80 (+15% Ability Power) Magic Damage.
Q: Beat | Cooldown 10 | Cost 55/60/65/70/75 100% Metronome recast time.
Shiri drops a small orb that lasts 6 seconds, exploding if an enemy gets within 125 units, damaging enemies in a 250 unit radius for 60/90/120/150/180 (+50% Ability Power) Magic Damage. If an ally moves over the orb then they absorb it and apply 50% of the damage on their next attack within 6 seconds, damaging enemies in a smaller 100 radius.
Cooldown is reduced by 0.25 seconds every time a Metronome stack is refreshed.
W: Concert | Cooldown 40 | Cost 70/75/80/85/90 | Range 600 | Projectile Width 250 200% Metronome recast time.
Shiri shields herself and all allies in a direction for 45/65/85/105/125 (+20/22.5/25/27.5/30% Ability Power) over 2.5 seconds, allies with shields are linked and heal for 50% of damage dealt to other shielded allies.
Cooldown is reduced by 1 second every time a Metronome stack is refreshed.
E: Chorus | Cooldown 9 | Cost 35 per cast | Range 450-1,350 50% Metronome recast time. Holds up to 3 charges.
Shiri fires out a projectile in a direction which hovers for 1.5 seconds after reaching its destination, passing through all enemies and dealing 50/75/100/125/150 (+40% Ability Power) Magic Damage while stunning enemies for 0.3/0.35/0.4/0.45/0.5 seconds. Expending another charge before the projectile disappears causes it to move another 450 units in a chosen direction, dealing the same damage. Targets take 50% reduced damage from multiple hits. If Shiri doesn't recast then this ability goes on its normal cooldown before being able to be cast again.
Cooldown is reduced by 0.5 seconds every time a Metronome stack is refreshed.
R: Rhythm | Cooldown 0.7/0.55/0.4/0.25 | Cost 1 100% Metronome recast time.
Shiri gains 0.2/0.3/0.4/0.5% bonus Movement Speed and 0.4/0.6/0.8/1% Bonus Attack Speed for each stack of Metronome she has. All abilities and items deal 0.5/0.75/1/1.25% (+0.5% Cooldown Reduction) more damage per stack of Metronome.
(Rank 2/3/4)Passive - Audience: Shiri gains a 7.5/8.75/10 (+0.5% Ability Power) unit radius for each stack of Metronome, granting allies 50% of the increased Movement Speed and Attack Speed while within the radius and granting them 1/2/3 Health per second for every 8 stacks of Metronome.
Recasting abilities late or early causes a rather ungrateful sound to occur. The Metronome recast time is tied to her level, so at level 1 100% is 1.35-1.05 seconds. Meaning a 200% recast time is 2.55-2.25 seconds, and a 50% recast time is 0.75-0.45. The 0.15 second is a flat number, so nothing will change how long you have of a correct casting time-frame. At level 16 you will have 0.75-0.45 second recast time, 200% of 1.35-1.05 and 50% of 0.45-0.15. E travels faster at levels 6/11/16, making it look smooth if you cast E x3.
As you level up, your skills get faster cooldown resets, this effectively makes it smooth as your beat/rhythm gets faster, and is why she can't get CDR from items or runes.
R heal is only a max of 5/10/15 health per second at each rank, so it'd take over 10 seconds to get any good healing from it.
General idea is that you are constantly pressing buttons to keep in sync with the beat you're making. E and W can change it up a bit so it won't get boring. Play the champ with a Guitar Hero guitar for extra difficulty! Think Patapon or Necrodancer I guess. I would personally suck at this champion, but I'm sure some people would rock it.
Yes, her abilities make violin sounds, so you can essentially play music.
With 20% CDR runes and
:
Shiri will get 100 bonus AP from CDR for a total of 700 Ability Power. Add in her fully stacked Metronome and she gets 168% damage from abilities and items. Giving her Q 445-890 damage and her E a potential 1,444 damage if she hits a target 3 times. Her basic attacks would deal 286 bonus on-hit damage.
A lichbane proc at that damage would deal 84% Ability Power, or 651 total damage.
Keep in mind that any hard CC will make her lose Metronome stacks and decrease her damage significantly.
Her dance taunt would pay homage to Lindsey Stirling.
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3