[Champion Idea] Mura, Warrior of the Glaciers

EliJenkin·7/20/2017, 11:03:58 AM·6 votes·693 views

As of now, I do not have a specific lore set for Mura, and I'm open to any suggestions/comments as I'm terrible at long/fleshed out lore.

Base Stats: • HP: 550 (+76) • Mana: 324 (+47) • HP5: 7.2 (+0.9) • MP5: 8 (+0.6) • Movement Speed: 345 • Range: 170 • AD: 51 (+2.3) • AS: 0.723 (+1.9%) • Armour: 25.32 (+2.7) • MR: 20.58 (+2.1)

(P): Sub-Zero Conditioning • Mura's basic attacks and abilities apply stacks of Sub-Zero to enemy champions. Sub-Zero stacks up to five times. On the fifth stack, her next damaging ability heals her for 7.5% of her Maximum HP.

(Q): Ice Shatter • Upon activation, Mura’s next basic attack within 3 seconds deals 125% additional damage. If the target is at max Sub-Zero stacks, this ability deals 3% of the target’s maximum HP as bonus damage. • Cost: 30/35/40/45/50 • Cool-down: 5 seconds

(W): North Winds • Mura calls upon the northern winds of Freljord to circle around her for 5 seconds. While active, enemies hit with North Winds are dealt damage equal to 4% of her maximum HP and applies a Sub-Zero stack every second. At maximum stacks, the target is slowed for 20%. • Cost: 20/30/40/50/60 • Cool-down: 14/13/12/10/8 seconds • Range: 300 units (in diameter)

(E): Fissures • Mura creates a fissure in the ground. First a fissure will appear, and then after 1 second the fissure will release ice spikes. Enemies hit by the fissure are slowed by 15/20/25/30/40%. • Spikes deal 40/55/70/85/100 (+85% Bonus AD) physical damage to all target hit. • If the target has maximum Sub-Zero stacks, the fissure will instead freeze the target in place. • Cost: 20/30/40/50/65 • Cool-down: 6/6/5/5/4 seconds • Range: 225 units

(R): Glacial Impact • Mura tosses her hammer high into the air to a target location. Mura charges to the location, ignoring terrain. She then jumps into the air to catch her hammer, and then slams into the ground. Enemies caught in the radius of the slam are dealt 160/240/320 (+75% Bonus AD) physical damage and are knocked up. If an enemy with maximum Sub-Zero stacks is hit by this ability, North Winds swirls around the target for 2 seconds, dealing 75% of its normal damage. • While charging, any enemy champions in her path are knocked aside and stunned for .5 seconds. • Charge time is dependent on Mura's movement speed and distance from her location. • Cost: 80/100/120 Mana • Cool-down: 180/155/130 seconds • Throw Range: 900 units • Slam Range: 700 units (in diameter)

NOTE: This was a roughly made idea, and while I did put thought into it, I'm aware that certain aspects might/will need balancing/changing. I'm open to any helpful suggestions.


Summoner Spells

While Mura isn't very mobile, I feel that taking summoner 6 is a better overall option than summoner 4 due to her slows, which makes her very good at sticking to a target that is attempting to escape. As Mura is a Top/Jungle champ, the obvious summoner 11 for in the Jungle. In Top lane, I feel that Mura would be best with either summoner 12 or summoner 14 . More times than not, you should take summoner 12 as it is just good on Top laners in general. You want to take summoner 14 if the enemy has high mobility outside of standard movement speed (Talon, Zed, Yasuo, etc.) or a heal, that way you're capable of reducing their healing or being able to secure a kill if they get low and attempt to escape.


Recommended Items (Bruiser)

Starter

item 1055 or item 1054. Whichever item you start, max out on item 2003 with the remaining gold.

First Back item 3077 item 2031 (or if you have enough gold, grab a item 2033)

Essential Items You want to grab a item 3071 against juggernauts, such as Darius as it provides good armor shredding. You can also grab a item 3142 if you're ahead, as it will be a better option and grant some additional movement speed.

Damage Items Take item 3748 as it grants good health and wave clear. item 3078 is also a good item as it provides HP/Mana as well as the Sheen passive.

Tank Items item 3742 or item 3065 depending on if you're laning against AD or AP. You should try finishing off your build with either a item 3083 if you have enough health to trigger the passive, which you very much should by end game, or build a item 3110 if you're going up against a champion with high attack speed.


Changelog

7/21/2017

  • Completely reworked Ice Shatter (Q).
  • Changed scalings/mana costs/cool-downs.
  • Changed North Winds (W) to scale off of target's Maximum HP rather than AP.
  • Reworked Glacial Impact (R) to be slightly more impactful.
  • Changed from wielding an axe to a warhammer.
  • Increased Glacial Impact (R) throw range by 100 units.
  • Changed a few places that her passive title was called to incorrectly.

10 Comments

Catarina7/20/2017, 8:57:23 PM2 votes

jebus :0Ashe Sejuani Lissandra {{summoner:36}}

Famix7/21/2017, 1:27:34 AM2 votes

The main problem is that it leaves no diversity. The scaling's don't do that much, if they are buffed it would. So maybe 65% bonus AD? And maybe some higher AP ratios? Just my in-professional thought though.

[slayer-pantheon-thumbs]

Omnem Occido7/21/2017, 12:06:05 PM1 votes

The 1st problem I see with this champ is that she seems very Olaf-y. She's a freljordian skirmisher who wields an axe that she can throw.

Her Q is really low damage for an extremely high mana cost at max rank. Even with a full damage build, something like 350 bonus AD, that is only 277.5 physical damage for the highest mana cost spell in game, on an 8 second CD. The passive effect even taken into account, that is not even enough to do half of a melee minion's health bar at late game.

Her W is pretty cool, synergizing with her passive, but that scaling on the per 0.5 second tick is crazy. Over the duration of the spell, that's 450% AP scaling. Not even Fiddlesticks's ultimate has that kind of scaling. The base cost and base damage are pretty good though.

Her E is pretty ok, though it has the same problem as her Q: way too low damage for way too high cost and CD. The slow/stun effects are pretty cool though.

Her ult is cool, but again, it lacks any semblance of damage. 160 damage plus her weakest scaling at 40% AD is just too little.

All in all, she feels like a champion that wants to be an AP Bruiser/Skirmisher, but she lacks the innate defense and sustain needed to survive drawn out fights, and she largely relies on one spell for all of her damage.

My suggestions:

Scrap the axe and give her a large two-handed warhammer. Poppy has a single handed one, but no Freljordian has a hammer.

With her innate, make the max stacks cap off at 5, and give her "Upon reaching 5th stack on a champion, she heals for (10% Max Health)." Also, no Slow Resist. Only Yi gets that, and that's only on his ult because he has no innate cc. Riot hates Slow Resist (though perhaps 15% tenacity might be a good choice).

Scrap her Q entirely: give her an on hit effect that deals percent max health damage to the enemy if at max passive stacks. Low cost, low CD. 100% AD or greater scaling on the normal damage.

Keep her W the same, except drop the AP scaling for 3% Max Health scaling, and change damage tick from every 0.5 to every second. Also, give it a slow that applies when at max stacks.

Her E can stay the same, but with much more base damage, and 80% AD scaling.

Her ult can also stay the same, but with double its current damage values. Also, instead of a shield, maybe she can knock up or deal bonus damage to full stack enemies.

Ýones7/21/2017, 2:25:52 PM1 votes

Her Q is extremely underwhelming, it deals little damage and costs way too much mana. After only 3 Q:s at max rank you're almost out of mana, it makes no sense for it to cost 150 mana even though it just stings.

E suffers from the same problem, it deals no damage but has too high mana cost.

Her W is bad if it has no AD scaling. It has a WAY too high AP scaling and very low base. Increase the base and lower the scaling. Actually you could scrap it, by the looks of it it's a more powerful Sunfire cape.

Her ultimate doesn't deal much damage at all. It needs to be buffed.

Hovering Hentai7/21/2017, 2:42:20 PM1 votes

I'm seeing aspects of Olaf, Vel'Koz and Sejuani on this kit